Browse Source

added spring arm node.

QbieShay 7 years ago
parent
commit
bb14ef5623

+ 2 - 1
editor/plugins/spatial_editor_plugin.cpp

@@ -5187,9 +5187,10 @@ void SpatialEditor::_register_all_gizmos() {
 	register_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin)));
 	register_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin)));
 	register_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin)));
-	register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
 	register_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin)));
+	register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
 	register_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin)));
+	register_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin)));
 	register_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin)));
 	register_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin)));
 	register_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin)));

+ 32 - 0
editor/spatial_editor_gizmos.cpp

@@ -1920,6 +1920,38 @@ void RayCastSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
 
 /////
 
+void SpringArmSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
+
+	SpringArm *spring_arm = Object::cast_to<SpringArm>(p_gizmo->get_spatial_node());
+
+	p_gizmo->clear();
+
+	Vector<Vector3> lines;
+
+	lines.push_back(Vector3());
+	lines.push_back(Vector3(0, 0, 1.0) * spring_arm->get_length());
+
+	Ref<SpatialMaterial> material = get_material("shape_material", p_gizmo);
+
+	p_gizmo->add_lines(lines, material);
+	p_gizmo->add_collision_segments(lines);
+}
+
+SpringArmSpatialGizmoPlugin::SpringArmSpatialGizmoPlugin() {
+	Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
+	create_material("shape_material", gizmo_color);
+}
+
+bool SpringArmSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
+	return Object::cast_to<SpringArm>(p_spatial) != NULL;
+}
+
+String SpringArmSpatialGizmoPlugin::get_name() const {
+	return "SpringArm";
+}
+
+/////
+
 VehicleWheelSpatialGizmoPlugin::VehicleWheelSpatialGizmoPlugin() {
 
 	Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));

+ 13 - 2
editor/spatial_editor_gizmos.h

@@ -49,6 +49,7 @@
 #include "scene/3d/ray_cast.h"
 #include "scene/3d/reflection_probe.h"
 #include "scene/3d/room_instance.h"
+#include "scene/3d/spring_arm.h"
 #include "scene/3d/sprite_3d.h"
 #include "scene/3d/vehicle_body.h"
 #include "scene/3d/visibility_notifier.h"
@@ -196,6 +197,18 @@ public:
 	RayCastSpatialGizmoPlugin();
 };
 
+class SpringArmSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
+
+	GDCLASS(SpringArmSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
+
+public:
+	bool has_gizmo(Spatial *p_spatial);
+	String get_name() const;
+	void redraw(EditorSpatialGizmo *p_gizmo);
+
+	SpringArmSpatialGizmoPlugin();
+};
+
 class VehicleWheelSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
 
 	GDCLASS(VehicleWheelSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
@@ -330,14 +343,12 @@ public:
 };
 
 class CollisionPolygonSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
-
 	GDCLASS(CollisionPolygonSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
 
 public:
 	bool has_gizmo(Spatial *p_spatial);
 	String get_name() const;
 	void redraw(EditorSpatialGizmo *p_gizmo);
-
 	CollisionPolygonSpatialGizmoPlugin();
 };
 

+ 172 - 0
scene/3d/spring_arm.cpp

@@ -0,0 +1,172 @@
+/*************************************************************************/
+/*  spring_arm.cpp                                                       */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "spring_arm.h"
+#include "engine.h"
+#include "scene/3d/collision_object.h"
+#include "scene/resources/sphere_shape.h"
+#include "servers/physics_server.h"
+
+SpringArm::SpringArm() :
+		spring_length(1),
+		mask(1),
+		current_spring_length(0),
+		margin(0.01) {}
+
+void SpringArm::_notification(int p_what) {
+	switch (p_what) {
+		case NOTIFICATION_ENTER_TREE:
+			if (!Engine::get_singleton()->is_editor_hint()) {
+				set_process_internal(true);
+			}
+			break;
+		case NOTIFICATION_EXIT_TREE:
+			if (!Engine::get_singleton()->is_editor_hint()) {
+				set_process_internal(false);
+			}
+			break;
+		case NOTIFICATION_INTERNAL_PROCESS:
+			process_spring();
+			break;
+	}
+}
+
+void SpringArm::_bind_methods() {
+
+	ClassDB::bind_method(D_METHOD("get_hit_length"), &SpringArm::get_hit_length);
+
+	ClassDB::bind_method(D_METHOD("set_length", "length"), &SpringArm::set_length);
+	ClassDB::bind_method(D_METHOD("get_length"), &SpringArm::get_length);
+
+	ClassDB::bind_method(D_METHOD("set_shape", "shape"), &SpringArm::set_shape);
+	ClassDB::bind_method(D_METHOD("get_shape"), &SpringArm::get_shape);
+
+	ClassDB::bind_method(D_METHOD("add_excluded_object", "RID"), &SpringArm::add_excluded_object);
+	ClassDB::bind_method(D_METHOD("remove_excluded_object", "RID"), &SpringArm::remove_excluded_object);
+	ClassDB::bind_method(D_METHOD("clear_excluded_objects"), &SpringArm::clear_excluded_objects);
+
+	ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SpringArm::set_mask);
+	ClassDB::bind_method(D_METHOD("get_collision_mask"), &SpringArm::get_mask);
+
+	ClassDB::bind_method(D_METHOD("set_margin", "margin"), &SpringArm::set_margin);
+	ClassDB::bind_method(D_METHOD("get_margin"), &SpringArm::get_margin);
+
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "spring_length"), "set_length", "get_length");
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin"), "set_margin", "get_margin");
+}
+
+float SpringArm::get_length() const {
+	return spring_length;
+}
+
+void SpringArm::set_length(float p_length) {
+	if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
+		update_gizmo();
+
+	spring_length = p_length;
+}
+
+void SpringArm::set_shape(Ref<Shape> p_shape) {
+	shape = p_shape;
+}
+
+Ref<Shape> SpringArm::get_shape() const {
+	return shape;
+}
+
+void SpringArm::set_mask(uint32_t p_mask) {
+	mask = p_mask;
+}
+
+uint32_t SpringArm::get_mask() {
+	return mask;
+}
+
+float SpringArm::get_margin() {
+	return margin;
+}
+
+void SpringArm::set_margin(float p_margin) {
+	margin = p_margin;
+}
+
+void SpringArm::add_excluded_object(RID p_rid) {
+	excluded_objects.insert(p_rid);
+}
+
+bool SpringArm::remove_excluded_object(RID p_rid) {
+	return excluded_objects.erase(p_rid);
+}
+
+void SpringArm::clear_excluded_objects() {
+	excluded_objects.clear();
+}
+
+float SpringArm::get_hit_length() {
+	return current_spring_length;
+}
+
+void SpringArm::process_spring() {
+	// From
+	real_t motion_delta(1);
+	real_t motion_delta_unsafe(1);
+
+	Vector3 motion;
+	const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1)));
+
+	if (shape.is_null()) {
+		motion = Vector3(cast_direction * (spring_length));
+		PhysicsDirectSpaceState::RayResult r;
+		bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
+		if (intersected) {
+			float dist = get_global_transform().origin.distance_to(r.position);
+			dist -= margin;
+			motion_delta = dist / (spring_length);
+		}
+	} else {
+		motion = Vector3(cast_direction * spring_length);
+		get_world()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
+	}
+
+	current_spring_length = spring_length * motion_delta;
+	Transform childs_transform;
+	childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
+
+	for (int i = get_child_count() - 1; 0 <= i; --i) {
+
+		Spatial *child = Object::cast_to<Spatial>(get_child(i));
+		if (child) {
+			childs_transform.basis = child->get_global_transform().basis;
+			child->set_global_transform(childs_transform);
+		}
+	}
+}

+ 71 - 0
scene/3d/spring_arm.h

@@ -0,0 +1,71 @@
+/*************************************************************************/
+/*  spring_arm.h                                                         */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef SPRING_ARM_H
+#define SPRING_ARM_H
+
+#include "scene/3d/spatial.h"
+
+class SpringArm : public Spatial {
+	GDCLASS(SpringArm, Spatial);
+
+	Ref<Shape> shape;
+	Set<RID> excluded_objects;
+	float spring_length;
+	bool keep_child_basis;
+	float current_spring_length;
+	uint32_t mask;
+	float margin;
+
+protected:
+	void _notification(int p_what);
+	static void _bind_methods();
+
+public:
+	void set_length(float p_length);
+	float get_length() const;
+	void set_shape(Ref<Shape> p_shape);
+	Ref<Shape> get_shape() const;
+	void set_mask(uint32_t p_mask);
+	uint32_t get_mask();
+	void add_excluded_object(RID p_rid);
+	bool remove_excluded_object(RID p_rid);
+	void clear_excluded_objects();
+	float get_hit_length();
+	void set_margin(float p_margin);
+	float get_margin();
+
+	SpringArm();
+
+private:
+	void process_spring();
+};
+
+#endif

+ 3 - 0
scene/register_scene_types.cpp

@@ -201,6 +201,7 @@
 #include "scene/3d/room_instance.h"
 #include "scene/3d/skeleton.h"
 #include "scene/3d/soft_body.h"
+#include "scene/3d/spring_arm.h"
 #include "scene/3d/sprite_3d.h"
 #include "scene/3d/vehicle_body.h"
 #include "scene/3d/visibility_notifier.h"
@@ -435,6 +436,8 @@ void register_scene_types() {
 	ClassDB::register_class<RigidBody>();
 	ClassDB::register_class<KinematicCollision>();
 	ClassDB::register_class<KinematicBody>();
+	ClassDB::register_class<SpringArm>();
+
 	ClassDB::register_class<PhysicalBone>();
 	ClassDB::register_class<SoftBody>();