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Fix empty RIDs in VisualServer.texture_debug_usage()

hoontee 4 年之前
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bb36823589
共有 2 個文件被更改,包括 2 次插入0 次删除
  1. 1 0
      drivers/gles2/rasterizer_storage_gles2.cpp
  2. 1 0
      drivers/gles3/rasterizer_storage_gles3.cpp

+ 1 - 0
drivers/gles2/rasterizer_storage_gles2.cpp

@@ -1117,6 +1117,7 @@ void RasterizerStorageGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info)
 		if (!t)
 			continue;
 		VS::TextureInfo tinfo;
+		tinfo.texture = E->get();
 		tinfo.path = t->path;
 		tinfo.format = t->format;
 		tinfo.width = t->alloc_width;

+ 1 - 0
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -1564,6 +1564,7 @@ void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info)
 		if (!t)
 			continue;
 		VS::TextureInfo tinfo;
+		tinfo.texture = E->get();
 		tinfo.path = t->path;
 		tinfo.format = t->format;
 		tinfo.width = t->alloc_width;