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Merge pull request #55271 from RPicster/particles-texture-animation-speed

Rémi Verschelde 3 anni fa
parent
commit
bb3f0a9d58

+ 1 - 1
scene/2d/cpu_particles_2d.cpp

@@ -890,7 +890,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
 			real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
 			base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
 			p.rotation = Math::deg2rad(base_angle); //angle
-			p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
+			p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
 		}
 		//apply color
 		//apply hue rotation

+ 11 - 11
scene/3d/cpu_particles_3d.cpp

@@ -881,53 +881,53 @@ void CPUParticles3D::_particles_process(double p_delta) {
 			p.custom[1] = p.time / lifetime;
 			tv = p.time / p.lifetime;
 
-			real_t tex_linear_velocity = 0.0;
+			real_t tex_linear_velocity = 1.0;
 			if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
 				tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
 			}
 
-			real_t tex_orbit_velocity = 0.0;
+			real_t tex_orbit_velocity = 1.0;
 			if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
 				if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
 					tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
 				}
 			}
 
-			real_t tex_angular_velocity = 0.0;
+			real_t tex_angular_velocity = 1.0;
 			if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
 				tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
 			}
 
-			real_t tex_linear_accel = 0.0;
+			real_t tex_linear_accel = 1.0;
 			if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
 				tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
 			}
 
-			real_t tex_tangential_accel = 0.0;
+			real_t tex_tangential_accel = 1.0;
 			if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
 				tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
 			}
 
-			real_t tex_radial_accel = 0.0;
+			real_t tex_radial_accel = 1.0;
 			if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
 				tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
 			}
 
-			real_t tex_damping = 0.0;
+			real_t tex_damping = 1.0;
 			if (curve_parameters[PARAM_DAMPING].is_valid()) {
 				tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
 			}
 
-			real_t tex_angle = 0.0;
+			real_t tex_angle = 1.0;
 			if (curve_parameters[PARAM_ANGLE].is_valid()) {
 				tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
 			}
-			real_t tex_anim_speed = 0.0;
+			real_t tex_anim_speed = 1.0;
 			if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
 				tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
 			}
 
-			real_t tex_anim_offset = 0.0;
+			real_t tex_anim_offset = 1.0;
 			if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
 				tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
 			}
@@ -984,7 +984,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
 			real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
 			base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
 			p.custom[0] = Math::deg2rad(base_angle); //angle
-			p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
+			p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
 		}
 		//apply color
 		//apply hue rotation

+ 1 - 1
scene/resources/particles_material.cpp

@@ -584,7 +584,7 @@ void ParticlesMaterial::_update_shader() {
 	code += "	float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, rand_from_seed(alt_seed));\n";
 	code += "	base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n";
 	code += "	CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
-	code += "	CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed)) + CUSTOM.y * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle
+	code += "	CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed)) + tv * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle
 
 	// apply color
 	// apply hue rotation