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Main: Load translations and remaps before scene types

This ensures that settings like `gui/theme/custom_font` handle resource
remappings properly, as they load resources in `register_scene_types()`.

Path remaps used to be done before loading scene types in early Godot
versions (as hinted by the "Load Remaps" comment just before "Load Scene
Types") but this was broken when developing new localization features.

Fixes #17640.
Rémi Verschelde há 4 anos atrás
pai
commit
bb5dcb6892
1 ficheiros alterados com 11 adições e 14 exclusões
  1. 11 14
      main/main.cpp

+ 11 - 14
main/main.cpp

@@ -1634,7 +1634,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
 
 	register_server_types();
 
-	MAIN_PRINT("Main: Load Remaps");
+	MAIN_PRINT("Main: Load Boot Image");
 
 	Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3));
 	RenderingServer::get_singleton()->set_default_clear_color(clear);
@@ -1690,7 +1690,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
 	MAIN_PRINT("Main: DCC");
 	RenderingServer::get_singleton()->set_default_clear_color(
 			GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)));
-	MAIN_PRINT("Main: END");
 
 	GLOBAL_DEF("application/config/icon", String());
 	ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon",
@@ -1728,7 +1727,16 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
 		id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true)));
 	}
 
-	MAIN_PRINT("Main: Load Remaps");
+	MAIN_PRINT("Main: Load Translations and Remaps");
+
+	translation_server->setup(); //register translations, load them, etc.
+	if (locale != "") {
+		translation_server->set_locale(locale);
+	}
+	translation_server->load_translations();
+	ResourceLoader::load_translation_remaps(); //load remaps for resources
+
+	ResourceLoader::load_path_remaps();
 
 	MAIN_PRINT("Main: Load Scene Types");
 
@@ -1774,17 +1782,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
 	// This loads global classes, so it must happen before custom loaders and savers are registered
 	ScriptServer::init_languages();
 
-	MAIN_PRINT("Main: Load Translations");
-
-	translation_server->setup(); //register translations, load them, etc.
-	if (locale != "") {
-		translation_server->set_locale(locale);
-	}
-	translation_server->load_translations();
-	ResourceLoader::load_translation_remaps(); //load remaps for resources
-
-	ResourceLoader::load_path_remaps();
-
 	audio_server->load_default_bus_layout();
 
 	if (use_debug_profiler && EngineDebugger::is_active()) {