Jelajahi Sumber

Fix Tree drag-and-drop scrolling having low FPS at low Physics Ticks per Second

Scrolling is now performed in process instead of physics process.
This makes scrolling much smoother if Physics Ticks per Second is lower
than the rendered FPS.
Hugo Locurcio 10 bulan lalu
induk
melakukan
bb813ba7bc
1 mengubah file dengan 11 tambahan dan 11 penghapusan
  1. 11 11
      scene/gui/tree.cpp

+ 11 - 11
scene/gui/tree.cpp

@@ -3879,7 +3879,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
 					if (drag_speed == 0) {
 						drag_touching_deaccel = false;
 						drag_touching = false;
-						set_physics_process_internal(false);
+						set_process_internal(false);
 					} else {
 						drag_touching_deaccel = true;
 					}
@@ -3966,7 +3966,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
 				}
 
 				if (drag_touching) {
-					set_physics_process_internal(false);
+					set_process_internal(false);
 					drag_touching_deaccel = false;
 					drag_touching = false;
 					drag_speed = 0;
@@ -3981,7 +3981,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
 					drag_touching = DisplayServer::get_singleton()->is_touchscreen_available();
 					drag_touching_deaccel = false;
 					if (drag_touching) {
-						set_physics_process_internal(true);
+						set_process_internal(true);
 					}
 
 					if (mb->get_button_index() == MouseButton::LEFT) {
@@ -4461,7 +4461,7 @@ void Tree::_notification(int p_what) {
 		case NOTIFICATION_DRAG_END: {
 			drop_mode_flags = 0;
 			scrolling = false;
-			set_physics_process_internal(false);
+			set_process_internal(false);
 			queue_redraw();
 		} break;
 
@@ -4469,21 +4469,21 @@ void Tree::_notification(int p_what) {
 			single_select_defer = nullptr;
 			if (theme_cache.scroll_speed > 0) {
 				scrolling = true;
-				set_physics_process_internal(true);
+				set_process_internal(true);
 			}
 		} break;
 
-		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+		case NOTIFICATION_INTERNAL_PROCESS: {
 			if (drag_touching) {
 				if (drag_touching_deaccel) {
 					float pos = v_scroll->get_value();
-					pos += drag_speed * get_physics_process_delta_time();
+					pos += drag_speed * get_process_delta_time();
 
 					bool turnoff = false;
 					if (pos < 0) {
 						pos = 0;
 						turnoff = true;
-						set_physics_process_internal(false);
+						set_process_internal(false);
 						drag_touching = false;
 						drag_touching_deaccel = false;
 					}
@@ -4495,7 +4495,7 @@ void Tree::_notification(int p_what) {
 					v_scroll->set_value(pos);
 					float sgn = drag_speed < 0 ? -1 : 1;
 					float val = Math::abs(drag_speed);
-					val -= 1000 * get_physics_process_delta_time();
+					val -= 1000 * get_process_delta_time();
 
 					if (val < 0) {
 						turnoff = true;
@@ -4503,7 +4503,7 @@ void Tree::_notification(int p_what) {
 					drag_speed = sgn * val;
 
 					if (turnoff) {
-						set_physics_process_internal(false);
+						set_process_internal(false);
 						drag_touching = false;
 						drag_touching_deaccel = false;
 					}
@@ -4526,7 +4526,7 @@ void Tree::_notification(int p_what) {
 					point.y = mouse_position.y - (get_size().height - theme_cache.scroll_border);
 				}
 
-				point *= theme_cache.scroll_speed * get_physics_process_delta_time();
+				point *= theme_cache.scroll_speed * get_process_delta_time();
 				point += get_scroll();
 				h_scroll->set_value(point.x);
 				v_scroll->set_value(point.y);