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Merge pull request #83371 from Lunarisnia/fix/disabling-depth-prepass

Fix disabling depth prepass break opaque materials
Rémi Verschelde 2 ani în urmă
părinte
comite
bb83995d27
1 a modificat fișierele cu 2 adăugiri și 2 ștergeri
  1. 2 2
      servers/rendering_server.cpp

+ 2 - 2
servers/rendering_server.cpp

@@ -3375,8 +3375,8 @@ void RenderingServer::init() {
 	GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false);
 	GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true);
 
-	GLOBAL_DEF("rendering/driver/depth_prepass/enable", true);
-	GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
+	GLOBAL_DEF_RST("rendering/driver/depth_prepass/enable", true);
+	GLOBAL_DEF_RST("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
 
 	GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
 	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16× (Slow)")), 2);