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@@ -48,33 +48,34 @@ public:
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RID self;
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RID parent;
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- bool use_xr; /* use xr interface to override camera positioning and projection matrices and control output */
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+ // use xr interface to override camera positioning and projection matrices and control output
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+ bool use_xr = false;
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Size2i internal_size;
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Size2i size;
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RID camera;
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RID scenario;
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- RS::ViewportScaling3DMode scaling_3d_mode;
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+ RS::ViewportScaling3DMode scaling_3d_mode = RenderingServer::VIEWPORT_SCALING_3D_MODE_BILINEAR;
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float scaling_3d_scale = 1.0;
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float fsr_sharpness = 0.2f;
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float fsr_mipmap_bias = 0.0f;
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- bool fsr_enabled;
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- RS::ViewportUpdateMode update_mode;
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+ bool fsr_enabled = false;
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+ RS::ViewportUpdateMode update_mode = RenderingServer::VIEWPORT_UPDATE_WHEN_VISIBLE;
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RID render_target;
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RID render_target_texture;
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RID render_buffers;
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- RS::ViewportMSAA msaa;
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- RS::ViewportScreenSpaceAA screen_space_aa;
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- bool use_taa;
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- bool use_debanding;
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+ RS::ViewportMSAA msaa = RenderingServer::VIEWPORT_MSAA_DISABLED;
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+ RS::ViewportScreenSpaceAA screen_space_aa = RenderingServer::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
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+ bool use_taa = false;
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+ bool use_debanding = false;
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RendererSceneRender::CameraData prev_camera_data;
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uint64_t prev_camera_data_frame = 0;
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- bool use_occlusion_culling;
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- bool occlusion_buffer_dirty;
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+ bool use_occlusion_culling = false;
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+ bool occlusion_buffer_dirty = false;
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DisplayServer::WindowID viewport_to_screen;
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Rect2 viewport_to_screen_rect;
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@@ -83,10 +84,10 @@ public:
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bool disable_2d = false;
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bool disable_environment = false;
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bool disable_3d = false;
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- bool measure_render_time;
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+ bool measure_render_time = false;
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- bool snap_2d_transforms_to_pixel;
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- bool snap_2d_vertices_to_pixel;
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+ bool snap_2d_transforms_to_pixel = false;
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+ bool snap_2d_vertices_to_pixel = false;
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uint64_t time_cpu_begin;
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uint64_t time_cpu_end;
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@@ -95,23 +96,23 @@ public:
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uint64_t time_gpu_end;
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RID shadow_atlas;
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- int shadow_atlas_size;
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+ int shadow_atlas_size = 2048;
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bool shadow_atlas_16_bits = true;
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- bool sdf_active;
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+ bool sdf_active = false;
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float mesh_lod_threshold = 1.0;
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uint64_t last_pass = 0;
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- RS::ViewportDebugDraw debug_draw;
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+ RS::ViewportDebugDraw debug_draw = RenderingServer::VIEWPORT_DEBUG_DRAW_DISABLED;
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- RS::ViewportClearMode clear_mode;
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+ RS::ViewportClearMode clear_mode = RenderingServer::VIEWPORT_CLEAR_ALWAYS;
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RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
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RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
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- bool transparent_bg;
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+ bool transparent_bg = false;
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struct CanvasKey {
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int64_t stacking;
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