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@@ -774,161 +774,6 @@ def add_to_vs_project(env, sources):
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env.vs_srcs += [basename + ".cpp"]
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-def generate_vs_project(env, original_args, project_name="godot"):
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- batch_file = find_visual_c_batch_file(env)
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- filtered_args = original_args.copy()
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- # Ignore the "vsproj" option to not regenerate the VS project on every build
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- filtered_args.pop("vsproj", None)
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- # The "platform" option is ignored because only the Windows platform is currently supported for VS projects
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- filtered_args.pop("platform", None)
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- # The "target" option is ignored due to the way how targets configuration is performed for VS projects (there is a separate project configuration for each target)
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- filtered_args.pop("target", None)
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- # The "progress" option is ignored as the current compilation progress indication doesn't work in VS
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- filtered_args.pop("progress", None)
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-
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- if batch_file:
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-
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- class ModuleConfigs(Mapping):
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- # This version information (Win32, x64, Debug, Release) seems to be
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- # required for Visual Studio to understand that it needs to generate an NMAKE
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- # project. Do not modify without knowing what you are doing.
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- PLATFORMS = ["Win32", "x64"]
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- PLATFORM_IDS = ["x86_32", "x86_64"]
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- CONFIGURATIONS = ["editor", "template_release", "template_debug"]
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- DEV_SUFFIX = ".dev" if env["dev_build"] else ""
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-
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- @staticmethod
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- def for_every_variant(value):
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- return [value for _ in range(len(ModuleConfigs.CONFIGURATIONS) * len(ModuleConfigs.PLATFORMS))]
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-
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- def __init__(self):
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- shared_targets_array = []
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- self.names = []
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- self.arg_dict = {
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- "variant": [],
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- "runfile": shared_targets_array,
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- "buildtarget": shared_targets_array,
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- "cpppaths": [],
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- "cppdefines": [],
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- "cmdargs": [],
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- }
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- self.add_mode() # default
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-
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- def add_mode(
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- self,
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- name: str = "",
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- includes: str = "",
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- cli_args: str = "",
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- defines=None,
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- ):
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- if defines is None:
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- defines = []
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- self.names.append(name)
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- self.arg_dict["variant"] += [
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- f'{config}{f"_[{name}]" if name else ""}|{platform}'
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- for config in ModuleConfigs.CONFIGURATIONS
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- for platform in ModuleConfigs.PLATFORMS
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- ]
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- self.arg_dict["runfile"] += [
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- f'bin\\godot.windows.{config}{ModuleConfigs.DEV_SUFFIX}{".double" if env["precision"] == "double" else ""}.{plat_id}{f".{name}" if name else ""}.exe'
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- for config in ModuleConfigs.CONFIGURATIONS
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- for plat_id in ModuleConfigs.PLATFORM_IDS
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- ]
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- self.arg_dict["cpppaths"] += ModuleConfigs.for_every_variant(env["CPPPATH"] + [includes])
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- self.arg_dict["cppdefines"] += ModuleConfigs.for_every_variant(list(env["CPPDEFINES"]) + defines)
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- self.arg_dict["cmdargs"] += ModuleConfigs.for_every_variant(cli_args)
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-
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- def build_commandline(self, commands):
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- configuration_getter = (
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- "$(Configuration"
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- + "".join([f'.Replace("{name}", "")' for name in self.names[1:]])
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- + '.Replace("_[]", "")'
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- + ")"
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- )
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-
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- common_build_prefix = [
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- 'cmd /V /C set "plat=$(PlatformTarget)"',
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- '(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
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- 'call "' + batch_file + '" !plat!',
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- ]
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-
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- # Windows allows us to have spaces in paths, so we need
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- # to double quote off the directory. However, the path ends
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- # in a backslash, so we need to remove this, lest it escape the
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- # last double quote off, confusing MSBuild
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- common_build_postfix = [
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- "--directory=\"$(ProjectDir.TrimEnd('\\'))\"",
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- "platform=windows",
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- f"target={configuration_getter}",
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- "progress=no",
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- ]
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-
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- for arg, value in filtered_args.items():
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- common_build_postfix.append(f"{arg}={value}")
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-
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- result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
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- return result
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-
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- # Mappings interface definitions
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-
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- def __iter__(self) -> Iterator[str]:
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- for x in self.arg_dict:
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- yield x
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-
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- def __len__(self) -> int:
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- return len(self.names)
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-
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- def __getitem__(self, k: str):
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- return self.arg_dict[k]
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-
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- add_to_vs_project(env, env.core_sources)
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- add_to_vs_project(env, env.drivers_sources)
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- add_to_vs_project(env, env.main_sources)
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- add_to_vs_project(env, env.modules_sources)
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- add_to_vs_project(env, env.scene_sources)
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- add_to_vs_project(env, env.servers_sources)
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- if env["tests"]:
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- add_to_vs_project(env, env.tests_sources)
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- if env.editor_build:
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- add_to_vs_project(env, env.editor_sources)
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-
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- for header in glob_recursive("**/*.h"):
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- env.vs_incs.append(str(header))
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-
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- module_configs = ModuleConfigs()
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-
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- if env.get("module_mono_enabled"):
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- mono_defines = [("GD_MONO_HOT_RELOAD",)] if env.editor_build else []
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- module_configs.add_mode(
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- "mono",
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- cli_args="module_mono_enabled=yes",
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- defines=mono_defines,
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- )
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-
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- scons_cmd = "scons"
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-
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- path_to_venv = os.getenv("VIRTUAL_ENV")
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- path_to_scons_exe = Path(str(path_to_venv)) / "Scripts" / "scons.exe"
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- if path_to_venv and path_to_scons_exe.exists():
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- scons_cmd = str(path_to_scons_exe)
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-
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- env["MSVSBUILDCOM"] = module_configs.build_commandline(scons_cmd)
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- env["MSVSREBUILDCOM"] = module_configs.build_commandline(f"{scons_cmd} vsproj=yes")
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- env["MSVSCLEANCOM"] = module_configs.build_commandline(f"{scons_cmd} --clean")
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- if not env.get("MSVS"):
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- env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj"
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- env["MSVS"]["SOLUTIONSUFFIX"] = ".sln"
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- env.MSVSProject(
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- target=["#" + project_name + env["MSVSPROJECTSUFFIX"]],
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- incs=env.vs_incs,
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- srcs=env.vs_srcs,
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- auto_build_solution=1,
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- **module_configs,
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- )
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- else:
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- print("Could not locate Visual Studio batch file to set up the build environment. Not generating VS project.")
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-
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-
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def precious_program(env, program, sources, **args):
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program = env.ProgramOriginal(program, sources, **args)
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env.Precious(program)
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@@ -1229,3 +1074,456 @@ def dump(env):
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with open(".scons_env.json", "w") as f:
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dump(env.Dictionary(), f, indent=4, default=non_serializable)
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+
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+
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+# Custom Visual Studio project generation logic that supports any platform that has a msvs.py
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+# script, so Visual Studio can be used to run scons for any platform, with the right defines per target.
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+# Invoked with scons vsproj=yes
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+#
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+# Only platforms that opt in to vs proj generation by having a msvs.py file in the platform folder are included.
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+# Platforms with a msvs.py file will be added to the solution, but only the current active platform+target+arch
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+# will have a build configuration generated, because we only know what the right defines/includes/flags/etc are
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+# on the active build target.
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+#
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+# Platforms that don't support an editor target will have a dummy editor target that won't do anything on build,
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+# but will have the files and configuration for the windows editor target.
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+#
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+# To generate build configuration files for all platforms+targets+arch combinations, users can call
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+# scons vsproj=yes
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+# for each combination of platform+target+arch. This will generate the relevant vs project files but
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+# skip the build process. This lets project files be quickly generated even if there are build errors.
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+#
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+# To generate AND build from the command line:
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+# scons vsproj=yes vsproj_gen_only=yes
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+def generate_vs_project(env, original_args, project_name="godot"):
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+ # Augmented glob_recursive that also fills the dirs argument with traversed directories that have content.
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+ def glob_recursive_2(pattern, dirs, node="."):
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+ from SCons import Node
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+ from SCons.Script import Glob
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+
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+ results = []
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+ for f in Glob(str(node) + "/*", source=True):
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+ if type(f) is Node.FS.Dir:
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+ results += glob_recursive_2(pattern, dirs, f)
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+ r = Glob(str(node) + "/" + pattern, source=True)
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+ if len(r) > 0 and not str(node) in dirs:
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+ d = ""
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+ for part in str(node).split("\\"):
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+ d += part
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+ if not d in dirs:
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+ dirs.append(d)
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+ d += "\\"
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+ results += r
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+ return results
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+
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+ def get_bool(args, option, default):
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+ from SCons.Variables.BoolVariable import _text2bool
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+
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+ val = args.get(option, default)
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+ if val is not None:
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+ try:
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+ return _text2bool(val)
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+ except:
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+ return default
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+ else:
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+ return default
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+
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+ def format_key_value(v):
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+ if type(v) in [tuple, list]:
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+ return v[0] if len(v) == 1 else f"{v[0]}={v[1]}"
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+ return v
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+
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+ filtered_args = original_args.copy()
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+
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+ # Ignore the "vsproj" option to not regenerate the VS project on every build
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+ filtered_args.pop("vsproj", None)
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+
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+ # This flag allows users to regenerate the proj files but skip the building process.
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+ # This lets projects be regenerated even if there are build errors.
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+ filtered_args.pop("vsproj_gen_only", None)
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+
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+ # The "progress" option is ignored as the current compilation progress indication doesn't work in VS
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+ filtered_args.pop("progress", None)
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+
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+ # We add these three manually because they might not be explicitly passed in, and it's important to always set them.
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+ filtered_args.pop("platform", None)
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+ filtered_args.pop("target", None)
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+ filtered_args.pop("arch", None)
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+
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+ platform = env["platform"]
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+ target = env["target"]
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+ arch = env["arch"]
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+
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+ vs_configuration = {}
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+ common_build_prefix = []
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+ confs = []
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+ for x in sorted(glob.glob("platform/*")):
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+ # Only platforms that opt in to vs proj generation are included.
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+ if not os.path.isdir(x) or not os.path.exists(x + "/msvs.py"):
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+ continue
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+ tmppath = "./" + x
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+ sys.path.insert(0, tmppath)
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+ import msvs
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+
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+ vs_plats = []
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+ vs_confs = []
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+ try:
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+ platform_name = x[9:]
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+ vs_plats = msvs.get_platforms()
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+ vs_confs = msvs.get_configurations()
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+ val = []
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+ for plat in vs_plats:
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+ val += [{"platform": plat[0], "architecture": plat[1]}]
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+
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+ vsconf = {"platform": platform_name, "targets": vs_confs, "arches": val}
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+ confs += [vsconf]
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+
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+ # Save additional information about the configuration for the actively selected platform,
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+ # so we can generate the platform-specific props file with all the build commands/defines/etc
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+ if platform == platform_name:
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+ common_build_prefix = msvs.get_build_prefix(env)
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+ vs_configuration = vsconf
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+ except Exception:
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+ pass
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+
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+ sys.path.remove(tmppath)
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+ sys.modules.pop("msvs")
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+
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+ headers = []
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+ headers_dirs = []
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+ for file in glob_recursive_2("*.h", headers_dirs):
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+ headers.append(str(file).replace("/", "\\"))
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+ for file in glob_recursive_2("*.hpp", headers_dirs):
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+ headers.append(str(file).replace("/", "\\"))
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+
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+ sources = []
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+ sources_dirs = []
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+ for file in glob_recursive_2("*.cpp", sources_dirs):
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+ sources.append(str(file).replace("/", "\\"))
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+ for file in glob_recursive_2("*.c", sources_dirs):
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+ sources.append(str(file).replace("/", "\\"))
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+
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+ others = []
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+ others_dirs = []
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+ for file in glob_recursive_2("*.natvis", others_dirs):
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+ others.append(str(file).replace("/", "\\"))
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+ for file in glob_recursive_2("*.glsl", others_dirs):
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+ others.append(str(file).replace("/", "\\"))
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+
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+ skip_filters = False
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+ import hashlib
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+ import json
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+
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+ md5 = hashlib.md5(
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+ json.dumps(headers + headers_dirs + sources + sources_dirs + others + others_dirs, sort_keys=True).encode(
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+ "utf-8"
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+ )
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+ ).hexdigest()
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+
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+ if os.path.exists(f"{project_name}.vcxproj.filters"):
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+ existing_filters = open(f"{project_name}.vcxproj.filters", "r").read()
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+ match = re.search(r"(?ms)^<!-- CHECKSUM$.([0-9a-f]{32})", existing_filters)
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+ if match is not None and md5 == match.group(1):
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+ skip_filters = True
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+
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+ import uuid
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+
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+ # Don't regenerate the filters file if nothing has changed, so we keep the existing UUIDs.
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+ if not skip_filters:
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+ print(f"Regenerating {project_name}.vcxproj.filters")
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+
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+ filters_template = open("misc/msvs/vcxproj.filters.template", "r").read()
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+ for i in range(1, 10):
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+ filters_template = filters_template.replace(f"%%UUID{i}%%", str(uuid.uuid4()))
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+
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+ filters = ""
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+
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+ for d in headers_dirs:
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+ filters += f'<Filter Include="Header Files\\{d}"><UniqueIdentifier>{{{str(uuid.uuid4())}}}</UniqueIdentifier></Filter>\n'
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+ for d in sources_dirs:
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+ filters += f'<Filter Include="Source Files\\{d}"><UniqueIdentifier>{{{str(uuid.uuid4())}}}</UniqueIdentifier></Filter>\n'
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+ for d in others_dirs:
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+ filters += f'<Filter Include="Other Files\\{d}"><UniqueIdentifier>{{{str(uuid.uuid4())}}}</UniqueIdentifier></Filter>\n'
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+
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+ filters_template = filters_template.replace("%%FILTERS%%", filters)
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+
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+ filters = ""
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+ for file in headers:
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+ filters += (
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+ f'<ClInclude Include="{file}"><Filter>Header Files\\{os.path.dirname(file)}</Filter></ClInclude>\n'
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+ )
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+ filters_template = filters_template.replace("%%INCLUDES%%", filters)
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+
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+ filters = ""
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+ for file in sources:
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+ filters += (
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+ f'<ClCompile Include="{file}"><Filter>Source Files\\{os.path.dirname(file)}</Filter></ClCompile>\n'
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+ )
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+
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+ filters_template = filters_template.replace("%%COMPILES%%", filters)
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+
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+ filters = ""
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+ for file in others:
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+ filters += f'<None Include="{file}"><Filter>Other Files\\{os.path.dirname(file)}</Filter></None>\n'
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+ filters_template = filters_template.replace("%%OTHERS%%", filters)
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+
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+ filters_template = filters_template.replace("%%HASH%%", md5)
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+
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+ with open(f"{project_name}.vcxproj.filters", "w") as f:
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+ f.write(filters_template)
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+
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+ envsources = []
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+
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+ envsources += env.core_sources
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+ envsources += env.drivers_sources
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+ envsources += env.main_sources
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+ envsources += env.modules_sources
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+ envsources += env.scene_sources
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+ envsources += env.servers_sources
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+ if env.editor_build:
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+ envsources += env.editor_sources
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|
+ envsources += env.platform_sources
|
|
|
+
|
|
|
+ headers_active = []
|
|
|
+ sources_active = []
|
|
|
+ others_active = []
|
|
|
+ for x in envsources:
|
|
|
+ fname = ""
|
|
|
+ if type(x) == type(""):
|
|
|
+ fname = env.File(x).path
|
|
|
+ else:
|
|
|
+ # Some object files might get added directly as a File object and not a list.
|
|
|
+ try:
|
|
|
+ fname = env.File(x)[0].path
|
|
|
+ except:
|
|
|
+ fname = x.path
|
|
|
+ pass
|
|
|
+
|
|
|
+ if fname:
|
|
|
+ fname = fname.replace("\\\\", "/")
|
|
|
+ parts = os.path.splitext(fname)
|
|
|
+ basename = parts[0]
|
|
|
+ ext = parts[1]
|
|
|
+ idx = fname.find(env["OBJSUFFIX"])
|
|
|
+ if ext in [".h", ".hpp"]:
|
|
|
+ headers_active += [fname]
|
|
|
+ elif ext in [".c", ".cpp"]:
|
|
|
+ sources_active += [fname]
|
|
|
+ elif idx > 0:
|
|
|
+ basename = fname[:idx]
|
|
|
+ if os.path.isfile(basename + ".h"):
|
|
|
+ headers_active += [basename + ".h"]
|
|
|
+ elif os.path.isfile(basename + ".hpp"):
|
|
|
+ headers_active += [basename + ".hpp"]
|
|
|
+ elif basename.endswith(".gen") and os.path.isfile(basename[:-4] + ".h"):
|
|
|
+ headers_active += [basename[:-4] + ".h"]
|
|
|
+ if os.path.isfile(basename + ".c"):
|
|
|
+ sources_active += [basename + ".c"]
|
|
|
+ elif os.path.isfile(basename + ".cpp"):
|
|
|
+ sources_active += [basename + ".cpp"]
|
|
|
+ else:
|
|
|
+ fname = os.path.relpath(os.path.abspath(fname), env.Dir("").abspath)
|
|
|
+ others_active += [fname]
|
|
|
+
|
|
|
+ all_items = []
|
|
|
+ properties = []
|
|
|
+ activeItems = []
|
|
|
+ extraItems = []
|
|
|
+
|
|
|
+ set_headers = set(headers_active)
|
|
|
+ set_sources = set(sources_active)
|
|
|
+ set_others = set(others_active)
|
|
|
+ for file in headers:
|
|
|
+ all_items.append(f'<ClInclude Include="{file}">')
|
|
|
+ all_items.append(
|
|
|
+ f" <ExcludedFromBuild Condition=\"!$(ActiveProjectItemList.Contains(';{file};'))\">true</ExcludedFromBuild>"
|
|
|
+ )
|
|
|
+ all_items.append("</ClInclude>")
|
|
|
+ if file in set_headers:
|
|
|
+ activeItems.append(file)
|
|
|
+
|
|
|
+ for file in sources:
|
|
|
+ all_items.append(f'<ClCompile Include="{file}">')
|
|
|
+ all_items.append(
|
|
|
+ f" <ExcludedFromBuild Condition=\"!$(ActiveProjectItemList.Contains(';{file};'))\">true</ExcludedFromBuild>"
|
|
|
+ )
|
|
|
+ all_items.append("</ClCompile>")
|
|
|
+ if file in set_sources:
|
|
|
+ activeItems.append(file)
|
|
|
+
|
|
|
+ for file in others:
|
|
|
+ all_items.append(f'<None Include="{file}">')
|
|
|
+ all_items.append(
|
|
|
+ f" <ExcludedFromBuild Condition=\"!$(ActiveProjectItemList.Contains(';{file};'))\">true</ExcludedFromBuild>"
|
|
|
+ )
|
|
|
+ all_items.append("</None>")
|
|
|
+ if file in set_others:
|
|
|
+ activeItems.append(file)
|
|
|
+
|
|
|
+ if vs_configuration:
|
|
|
+ vsconf = ""
|
|
|
+ for a in vs_configuration["arches"]:
|
|
|
+ if arch == a["architecture"]:
|
|
|
+ vsconf = f'{target}|{a["platform"]}'
|
|
|
+ break
|
|
|
+
|
|
|
+ condition = "'$(Configuration)|$(Platform)'=='" + vsconf + "'"
|
|
|
+ properties.append("<ActiveProjectItemList>;" + ";".join(activeItems) + ";</ActiveProjectItemList>")
|
|
|
+ output = f'bin\\godot{env["PROGSUFFIX"]}'
|
|
|
+
|
|
|
+ props_template = open("misc/msvs/props.template", "r").read()
|
|
|
+
|
|
|
+ props_template = props_template.replace("%%VSCONF%%", vsconf)
|
|
|
+ props_template = props_template.replace("%%CONDITION%%", condition)
|
|
|
+ props_template = props_template.replace("%%PROPERTIES%%", "\n ".join(properties))
|
|
|
+ props_template = props_template.replace("%%EXTRA_ITEMS%%", "\n ".join(extraItems))
|
|
|
+
|
|
|
+ props_template = props_template.replace("%%OUTPUT%%", output)
|
|
|
+
|
|
|
+ props_template = props_template.replace(
|
|
|
+ "%%DEFINES%%", ";".join([format_key_value(v) for v in list(env["CPPDEFINES"])])
|
|
|
+ )
|
|
|
+ props_template = props_template.replace("%%INCLUDES%%", ";".join([str(j) for j in env["CPPPATH"]]))
|
|
|
+ props_template = props_template.replace(
|
|
|
+ "%%OPTIONS%%",
|
|
|
+ " ".join(env["CCFLAGS"]) + " " + " ".join([x for x in env["CXXFLAGS"] if not x.startswith("$")]),
|
|
|
+ )
|
|
|
+
|
|
|
+ # Windows allows us to have spaces in paths, so we need
|
|
|
+ # to double quote off the directory. However, the path ends
|
|
|
+ # in a backslash, so we need to remove this, lest it escape the
|
|
|
+ # last double quote off, confusing MSBuild
|
|
|
+ common_build_postfix = [
|
|
|
+ "--directory="$(ProjectDir.TrimEnd('\\'))"",
|
|
|
+ "progress=no",
|
|
|
+ f"platform={platform}",
|
|
|
+ f"target={target}",
|
|
|
+ f"arch={arch}",
|
|
|
+ ]
|
|
|
+
|
|
|
+ for arg, value in filtered_args.items():
|
|
|
+ common_build_postfix.append(f"{arg}={value}")
|
|
|
+
|
|
|
+ cmd_rebuild = [
|
|
|
+ "vsproj=yes",
|
|
|
+ f"vsproj_name={project_name}",
|
|
|
+ ] + common_build_postfix
|
|
|
+
|
|
|
+ cmd_clean = [
|
|
|
+ "--clean",
|
|
|
+ ] + common_build_postfix
|
|
|
+
|
|
|
+ commands = "scons"
|
|
|
+ if len(common_build_prefix) == 0:
|
|
|
+ commands = "echo Starting SCons && cmd /V /C " + commands
|
|
|
+ else:
|
|
|
+ common_build_prefix[0] = "echo Starting SCons && cmd /V /C " + common_build_prefix[0]
|
|
|
+
|
|
|
+ cmd = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
|
|
|
+ props_template = props_template.replace("%%BUILD%%", cmd)
|
|
|
+
|
|
|
+ cmd = " ^& ".join(common_build_prefix + [" ".join([commands] + cmd_rebuild)])
|
|
|
+ props_template = props_template.replace("%%REBUILD%%", cmd)
|
|
|
+
|
|
|
+ cmd = " ^& ".join(common_build_prefix + [" ".join([commands] + cmd_clean)])
|
|
|
+ props_template = props_template.replace("%%CLEAN%%", cmd)
|
|
|
+
|
|
|
+ with open(f"{project_name}.{platform}.{target}.{arch}.generated.props", "w") as f:
|
|
|
+ f.write(props_template)
|
|
|
+
|
|
|
+ proj_uuid = str(uuid.uuid4())
|
|
|
+ sln_uuid = str(uuid.uuid4())
|
|
|
+
|
|
|
+ if os.path.exists(f"{project_name}.sln"):
|
|
|
+ for line in open(f"{project_name}.sln", "r").read().splitlines():
|
|
|
+ if line.startswith('Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}")'):
|
|
|
+ proj_uuid = re.search(
|
|
|
+ r"\"{(\b[0-9a-fA-F]{8}\b-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-\b[0-9a-fA-F]{12}\b)}\"$",
|
|
|
+ line,
|
|
|
+ ).group(1)
|
|
|
+ elif line.strip().startswith("SolutionGuid ="):
|
|
|
+ sln_uuid = re.search(
|
|
|
+ r"{(\b[0-9a-fA-F]{8}\b-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-\b[0-9a-fA-F]{12}\b)}", line
|
|
|
+ ).group(1)
|
|
|
+ break
|
|
|
+
|
|
|
+ configurations = []
|
|
|
+ imports = []
|
|
|
+ properties = []
|
|
|
+ section1 = []
|
|
|
+ section2 = []
|
|
|
+ for conf in confs:
|
|
|
+ godot_platform = conf["platform"]
|
|
|
+ for p in conf["arches"]:
|
|
|
+ sln_plat = p["platform"]
|
|
|
+ proj_plat = sln_plat
|
|
|
+ godot_arch = p["architecture"]
|
|
|
+
|
|
|
+ # Redirect editor configurations for non-Windows platforms to the Windows one, so the solution has all the permutations
|
|
|
+ # and VS doesn't complain about missing project configurations.
|
|
|
+ # These configurations are disabled, so they show up but won't build.
|
|
|
+ if godot_platform != "windows":
|
|
|
+ section1 += [f"editor|{sln_plat} = editor|{proj_plat}"]
|
|
|
+ section2 += [
|
|
|
+ f"{{{proj_uuid}}}.editor|{proj_plat}.ActiveCfg = editor|{proj_plat}",
|
|
|
+ ]
|
|
|
+
|
|
|
+ for t in conf["targets"]:
|
|
|
+ godot_target = t
|
|
|
+
|
|
|
+ # Windows x86 is a special little flower that requires a project platform == Win32 but a solution platform == x86.
|
|
|
+ if godot_platform == "windows" and godot_target == "editor" and godot_arch == "x86_32":
|
|
|
+ sln_plat = "x86"
|
|
|
+
|
|
|
+ configurations += [
|
|
|
+ f'<ProjectConfiguration Include="{godot_target}|{proj_plat}">',
|
|
|
+ f" <Configuration>{godot_target}</Configuration>",
|
|
|
+ f" <Platform>{proj_plat}</Platform>",
|
|
|
+ "</ProjectConfiguration>",
|
|
|
+ ]
|
|
|
+
|
|
|
+ if godot_platform != "windows":
|
|
|
+ configurations += [
|
|
|
+ f'<ProjectConfiguration Include="editor|{proj_plat}">',
|
|
|
+ f" <Configuration>editor</Configuration>",
|
|
|
+ f" <Platform>{proj_plat}</Platform>",
|
|
|
+ "</ProjectConfiguration>",
|
|
|
+ ]
|
|
|
+
|
|
|
+ p = f"{project_name}.{godot_platform}.{godot_target}.{godot_arch}.generated.props"
|
|
|
+ imports += [
|
|
|
+ f'<Import Project="$(MSBuildProjectDirectory)\\{p}" Condition="Exists(\'$(MSBuildProjectDirectory)\\{p}\')"/>'
|
|
|
+ ]
|
|
|
+
|
|
|
+ section1 += [f"{godot_target}|{sln_plat} = {godot_target}|{sln_plat}"]
|
|
|
+
|
|
|
+ section2 += [
|
|
|
+ f"{{{proj_uuid}}}.{godot_target}|{sln_plat}.ActiveCfg = {godot_target}|{proj_plat}",
|
|
|
+ f"{{{proj_uuid}}}.{godot_target}|{sln_plat}.Build.0 = {godot_target}|{proj_plat}",
|
|
|
+ ]
|
|
|
+
|
|
|
+ section1 = sorted(section1)
|
|
|
+ section2 = sorted(section2)
|
|
|
+
|
|
|
+ proj_template = open("misc/msvs/vcxproj.template", "r").read()
|
|
|
+
|
|
|
+ proj_template = proj_template.replace("%%UUID%%", proj_uuid)
|
|
|
+ proj_template = proj_template.replace("%%CONFS%%", "\n ".join(configurations))
|
|
|
+ proj_template = proj_template.replace("%%IMPORTS%%", "\n ".join(imports))
|
|
|
+ proj_template = proj_template.replace("%%DEFAULT_ITEMS%%", "\n ".join(all_items))
|
|
|
+ proj_template = proj_template.replace("%%PROPERTIES%%", "\n ".join(properties))
|
|
|
+
|
|
|
+ with open(f"{project_name}.vcxproj", "w") as f:
|
|
|
+ f.write(proj_template)
|
|
|
+
|
|
|
+ sln_template = open("misc/msvs/sln.template", "r").read()
|
|
|
+ sln_template = sln_template.replace("%%NAME%%", project_name)
|
|
|
+ sln_template = sln_template.replace("%%UUID%%", proj_uuid)
|
|
|
+ sln_template = sln_template.replace("%%SLNUUID%%", sln_uuid)
|
|
|
+ sln_template = sln_template.replace("%%SECTION1%%", "\n ".join(section1))
|
|
|
+ sln_template = sln_template.replace("%%SECTION2%%", "\n ".join(section2))
|
|
|
+ with open(f"{project_name}.sln", "w") as f:
|
|
|
+ f.write(sln_template)
|
|
|
+
|
|
|
+ if get_bool(original_args, "vsproj_gen_only", True):
|
|
|
+ sys.exit()
|