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Merge pull request #11481 from tagcup/inversesqrt

Add inversesqrt to shader language.
Rémi Verschelde 8 rokov pred
rodič
commit
bbcf6bde41
1 zmenil súbory, kde vykonal 4 pridanie a 0 odobranie
  1. 4 0
      servers/visual/shader_language.cpp

+ 4 - 0
servers/visual/shader_language.cpp

@@ -1377,6 +1377,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
 	{ "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
 	{ "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
 	{ "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+	{ "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+	{ "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+	{ "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+	{ "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
 	//builtins - common
 	{ "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
 	{ "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },