@@ -257,6 +257,8 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian
Transform t = p_variant;
t.orthonormalize();
new_transform=get_transform(); //used as old to compute motion
+ if (new_transform==t)
+ break;
_set_transform(t);
_set_inv_transform(get_transform().inverse());
@@ -201,7 +201,7 @@ public:
_FORCE_INLINE_ bool is_active() const { return active; }
_FORCE_INLINE_ void wakeup() {
- if ((get_space() && active) || mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
+ if ((!get_space()) || mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
return;
set_active(true);
}
@@ -275,6 +275,8 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
Matrix32 t = p_variant;
+ if (t==new_transform)
@@ -203,7 +203,7 @@ public:
- if ((get_space() && active) || mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
+ if ((!get_space()) || mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)