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@@ -519,6 +519,7 @@ Bone2D::Bone2D() {
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bone_angle = 0;
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bone_angle = 0;
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autocalculate_length_and_angle = true;
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autocalculate_length_and_angle = true;
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set_notify_local_transform(true);
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set_notify_local_transform(true);
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+ set_hide_clip_children(true);
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//this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
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//this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
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for (int i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++) {
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rest[i] = Vector2(0, 0);
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rest[i] = Vector2(0, 0);
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@@ -801,6 +802,7 @@ void Skeleton2D::_bind_methods() {
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Skeleton2D::Skeleton2D() {
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Skeleton2D::Skeleton2D() {
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skeleton = RS::get_singleton()->skeleton_create();
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skeleton = RS::get_singleton()->skeleton_create();
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set_notify_transform(true);
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set_notify_transform(true);
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+ set_hide_clip_children(true);
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}
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}
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Skeleton2D::~Skeleton2D() {
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Skeleton2D::~Skeleton2D() {
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