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Platform: Ensure classes match their header filename

Also drop some unused files.

Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
  (same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
  `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
  use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
  `EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
  `PowerOSX`
- `OSUWP` renamed to `OS_UWP`

Dropped:
- `platform/windows/ctxgl_procaddr.h`
Rémi Verschelde 6 年之前
父節點
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共有 49 個文件被更改,包括 264 次插入478 次删除
  1. 6 6
      platform/android/export/export.cpp
  2. 1 1
      platform/android/os_android.cpp
  3. 1 1
      platform/android/os_android.h
  4. 6 6
      platform/android/power_android.cpp
  5. 7 6
      platform/android/power_android.h
  6. 1 1
      platform/iphone/SCsub
  7. 2 1
      platform/iphone/os_iphone.cpp
  8. 3 3
      platform/iphone/power_iphone.h
  9. 3 2
      platform/iphone/semaphore_iphone.cpp
  10. 4 4
      platform/iphone/semaphore_iphone.h
  11. 1 1
      platform/osx/SCsub
  12. 1 1
      platform/osx/crash_handler_osx.h
  13. 3 1
      platform/osx/crash_handler_osx.mm
  14. 2 1
      platform/osx/os_osx.h
  15. 2 2
      platform/osx/os_osx.mm
  16. 8 8
      platform/osx/power_osx.cpp
  17. 7 6
      platform/osx/power_osx.h
  18. 3 2
      platform/osx/semaphore_osx.cpp
  19. 4 4
      platform/osx/semaphore_osx.h
  20. 1 1
      platform/server/SCsub
  21. 1 1
      platform/server/os_server.cpp
  22. 2 2
      platform/server/os_server.h
  23. 2 2
      platform/uwp/SCsub
  24. 5 5
      platform/uwp/app.cpp
  25. 1 1
      platform/uwp/app.h
  26. 12 12
      platform/uwp/context_egl_uwp.cpp
  27. 9 8
      platform/uwp/context_egl_uwp.h
  28. 10 10
      platform/uwp/export/export.cpp
  29. 85 85
      platform/uwp/os_uwp.cpp
  30. 8 8
      platform/uwp/os_uwp.h
  31. 3 3
      platform/uwp/power_uwp.h
  32. 5 6
      platform/windows/SCsub
  33. 12 12
      platform/windows/context_gl_windows.cpp
  34. 4 4
      platform/windows/context_gl_windows.h
  35. 3 1
      platform/windows/crash_handler_windows.cpp
  36. 4 4
      platform/windows/crash_handler_windows.h
  37. 0 188
      platform/windows/ctxgl_procaddr.cpp
  38. 0 39
      platform/windows/ctxgl_procaddr.h
  39. 2 1
      platform/windows/godot_windows.cpp
  40. 2 2
      platform/windows/joypad_windows.cpp
  41. 5 4
      platform/windows/joypad_windows.h
  42. 2 2
      platform/windows/key_mapping_windows.cpp
  43. 2 2
      platform/windows/key_mapping_windows.h
  44. 3 3
      platform/windows/os_windows.cpp
  45. 4 4
      platform/windows/os_windows.h
  46. 3 3
      platform/windows/power_windows.h
  47. 5 4
      platform/x11/crash_handler_x11.cpp
  48. 1 1
      platform/x11/crash_handler_x11.h
  49. 3 3
      platform/x11/power_x11.h

+ 6 - 6
platform/android/export/export.cpp

@@ -206,9 +206,9 @@ static const LauncherIcon launcher_icons[] = {
 	{ "launcher_icons/mdpi_48x48", "res/drawable-mdpi-v4/icon.png" }
 };
 
-class EditorExportAndroid : public EditorExportPlatform {
+class EditorExportPlatformAndroid : public EditorExportPlatform {
 
-	GDCLASS(EditorExportAndroid, EditorExportPlatform)
+	GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform)
 
 	Ref<ImageTexture> logo;
 	Ref<ImageTexture> run_icon;
@@ -235,7 +235,7 @@ class EditorExportAndroid : public EditorExportPlatform {
 
 	static void _device_poll_thread(void *ud) {
 
-		EditorExportAndroid *ea = (EditorExportAndroid *)ud;
+		EditorExportPlatformAndroid *ea = (EditorExportPlatformAndroid *)ud;
 
 		while (!ea->quit_request) {
 
@@ -1925,7 +1925,7 @@ public:
 	virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
 	}
 
-	EditorExportAndroid() {
+	EditorExportPlatformAndroid() {
 
 		Ref<Image> img = memnew(Image(_android_logo));
 		logo.instance();
@@ -1941,7 +1941,7 @@ public:
 		device_thread = Thread::create(_device_poll_thread, this);
 	}
 
-	~EditorExportAndroid() {
+	~EditorExportPlatformAndroid() {
 		quit_request = true;
 		Thread::wait_to_finish(device_thread);
 		memdelete(device_lock);
@@ -1969,6 +1969,6 @@ void register_android_exporter() {
 	EDITOR_DEF("export/android/timestamping_authority_url", "");
 	EDITOR_DEF("export/android/shutdown_adb_on_exit", true);
 
-	Ref<EditorExportAndroid> exporter = Ref<EditorExportAndroid>(memnew(EditorExportAndroid));
+	Ref<EditorExportPlatformAndroid> exporter = Ref<EditorExportPlatformAndroid>(memnew(EditorExportPlatformAndroid));
 	EditorExport::get_singleton()->add_export_platform(exporter);
 }

+ 1 - 1
platform/android/os_android.cpp

@@ -175,7 +175,7 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
 	input = memnew(InputDefault);
 	input->set_fallback_mapping("Default Android Gamepad");
 
-	//power_manager = memnew(power_android);
+	//power_manager = memnew(PowerAndroid);
 
 	return OK;
 }

+ 1 - 1
platform/android/os_android.h

@@ -134,7 +134,7 @@ private:
 	SetKeepScreenOnFunc set_keep_screen_on_func;
 	AlertFunc alert_func;
 
-	//power_android *power_manager;
+	//PowerAndroid *power_manager;
 	int video_driver_index;
 
 public:

+ 6 - 6
platform/android/power_android.cpp

@@ -190,7 +190,7 @@ int Android_JNI_GetPowerInfo(int *plugged, int *charged, int *battery, int *seco
 	return 0;
 }
 
-bool power_android::GetPowerInfo_Android() {
+bool PowerAndroid::GetPowerInfo_Android() {
 	int battery;
 	int plugged;
 	int charged;
@@ -218,7 +218,7 @@ bool power_android::GetPowerInfo_Android() {
 	return true;
 }
 
-OS::PowerState power_android::get_power_state() {
+OS::PowerState PowerAndroid::get_power_state() {
 	if (GetPowerInfo_Android()) {
 		return power_state;
 	} else {
@@ -227,7 +227,7 @@ OS::PowerState power_android::get_power_state() {
 	}
 }
 
-int power_android::get_power_seconds_left() {
+int PowerAndroid::get_power_seconds_left() {
 	if (GetPowerInfo_Android()) {
 		return nsecs_left;
 	} else {
@@ -236,7 +236,7 @@ int power_android::get_power_seconds_left() {
 	}
 }
 
-int power_android::get_power_percent_left() {
+int PowerAndroid::get_power_percent_left() {
 	if (GetPowerInfo_Android()) {
 		return percent_left;
 	} else {
@@ -245,11 +245,11 @@ int power_android::get_power_percent_left() {
 	}
 }
 
-power_android::power_android() :
+PowerAndroid::PowerAndroid() :
 		nsecs_left(-1),
 		percent_left(-1),
 		power_state(OS::POWERSTATE_UNKNOWN) {
 }
 
-power_android::~power_android() {
+PowerAndroid::~PowerAndroid() {
 }

+ 7 - 6
platform/android/power_android.h

@@ -28,13 +28,14 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef PLATFORM_ANDROID_POWER_ANDROID_H_
-#define PLATFORM_ANDROID_POWER_ANDROID_H_
+#ifndef POWER_ANDROID_H
+#define POWER_ANDROID_H
 
 #include "core/os/os.h"
+
 #include <android/native_window_jni.h>
 
-class power_android {
+class PowerAndroid {
 
 	struct LocalReferenceHolder {
 		JNIEnv *m_env;
@@ -65,8 +66,8 @@ private:
 public:
 	static int s_active;
 
-	power_android();
-	virtual ~power_android();
+	PowerAndroid();
+	virtual ~PowerAndroid();
 	static bool LocalReferenceHolder_Init(struct LocalReferenceHolder *refholder, JNIEnv *env);
 	static struct LocalReferenceHolder LocalReferenceHolder_Setup(const char *func);
 	static void LocalReferenceHolder_Cleanup(struct LocalReferenceHolder *refholder);
@@ -76,4 +77,4 @@ public:
 	int get_power_percent_left();
 };
 
-#endif /* PLATFORM_ANDROID_POWER_ANDROID_H_ */
+#endif // POWER_ANDROID_H

+ 1 - 1
platform/iphone/SCsub

@@ -7,7 +7,7 @@ import os
 iphone_lib = [
     'godot_iphone.cpp',
     'os_iphone.cpp',
-    'sem_iphone.cpp',
+    'semaphore_iphone.cpp',
     'gl_view.mm',
     'main.m',
     'app_delegate.mm',

+ 2 - 1
platform/iphone/os_iphone.cpp

@@ -45,9 +45,10 @@
 #include "core/project_settings.h"
 #include "drivers/unix/syslog_logger.h"
 
-#include "sem_iphone.h"
+#include "semaphore_iphone.h"
 
 #include "ios.h"
+
 #include <dlfcn.h>
 
 int OSIPhone::get_video_driver_count() const {

+ 3 - 3
platform/iphone/power_iphone.h

@@ -28,8 +28,8 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef PLATFORM_IPHONE_POWER_IPHONE_H_
-#define PLATFORM_IPHONE_POWER_IPHONE_H_
+#ifndef POWER_IPHONE_H
+#define POWER_IPHONE_H
 
 #include <os/os.h>
 
@@ -50,4 +50,4 @@ public:
 	int get_power_percent_left();
 };
 
-#endif /* PLATFORM_IPHONE_POWER_IPHONE_H_ */
+#endif // POWER_IPHONE_H

+ 3 - 2
platform/iphone/sem_iphone.cpp → platform/iphone/semaphore_iphone.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  sem_iphone.cpp                                                       */
+/*  semaphore_iphone.cpp                                                 */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "sem_iphone.h"
+#include "semaphore_iphone.h"
 
 #include <fcntl.h>
 #include <unistd.h>
@@ -71,6 +71,7 @@ void cgsem_destroy(cgsem_t *cgsem) {
 }
 
 #include "core/os/memory.h"
+
 #include <errno.h>
 
 Error SemaphoreIphone::wait() {

+ 4 - 4
platform/iphone/sem_iphone.h → platform/iphone/semaphore_iphone.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  sem_iphone.h                                                         */
+/*  semaphore_iphone.h                                                   */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,8 +28,8 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef SEM_IPHONE_H
-#define SEM_IPHONE_H
+#ifndef SEMAPHORE_IPHONE_H
+#define SEMAPHORE_IPHONE_H
 
 struct cgsem {
 	int pipefd[2];
@@ -56,4 +56,4 @@ public:
 	~SemaphoreIphone();
 };
 
-#endif
+#endif // SEMAPHORE_IPHONE_H

+ 1 - 1
platform/osx/SCsub

@@ -10,7 +10,7 @@ files = [
     'crash_handler_osx.mm',
     'os_osx.mm',
     'godot_main_osx.mm',
-    'sem_osx.cpp',
+    'semaphore_osx.cpp',
     'dir_access_osx.mm',
     'joypad_osx.cpp',
     'power_osx.cpp',

+ 1 - 1
platform/osx/crash_handler_osx.h

@@ -45,4 +45,4 @@ public:
 	~CrashHandler();
 };
 
-#endif
+#endif // CRASH_HANDLER_OSX_H

+ 3 - 1
platform/osx/crash_handler_osx.mm

@@ -28,9 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
+#include "crash_handler_osx.h"
+
+#include "core/os/os.h"
 #include "core/project_settings.h"
 #include "main/main.h"
-#include "os_osx.h"
 
 #include <string.h>
 #include <unistd.h>

+ 2 - 1
platform/osx/os_osx.h

@@ -43,6 +43,7 @@
 #include "servers/visual/rasterizer.h"
 #include "servers/visual/visual_server_wrap_mt.h"
 #include "servers/visual_server.h"
+
 #include <AppKit/AppKit.h>
 #include <AppKit/NSCursor.h>
 #include <ApplicationServices/ApplicationServices.h>
@@ -132,7 +133,7 @@ public:
 	String im_text;
 	Point2 im_selection;
 
-	power_osx *power_manager;
+	PowerOSX *power_manager;
 
 	CrashHandler crash_handler;
 

+ 2 - 2
platform/osx/os_osx.mm

@@ -37,7 +37,7 @@
 #include "drivers/gles2/rasterizer_gles2.h"
 #include "drivers/gles3/rasterizer_gles3.h"
 #include "main/main.h"
-#include "sem_osx.h"
+#include "semaphore_osx.h"
 #include "servers/visual/visual_server_raster.h"
 
 #include <mach-o/dyld.h>
@@ -1461,7 +1461,7 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
 	input = memnew(InputDefault);
 	joypad_osx = memnew(JoypadOSX);
 
-	power_manager = memnew(power_osx);
+	power_manager = memnew(PowerOSX);
 
 	_ensure_user_data_dir();
 

+ 8 - 8
platform/osx/power_osx.cpp

@@ -67,7 +67,7 @@ Adapted from corresponding SDL 2.0 code.
 	CFDictionaryGetValueIfPresent(dict, CFSTR(k), (const void **)v)
 
 /* Note that AC power sources also include a laptop battery it is charging. */
-void power_osx::checkps(CFDictionaryRef dict, bool *have_ac, bool *have_battery, bool *charging) {
+void PowerOSX::checkps(CFDictionaryRef dict, bool *have_ac, bool *have_battery, bool *charging) {
 	CFStringRef strval; /* don't CFRelease() this. */
 	CFBooleanRef bval;
 	CFNumberRef numval;
@@ -169,7 +169,7 @@ void power_osx::checkps(CFDictionaryRef dict, bool *have_ac, bool *have_battery,
 #undef STRMATCH
 
 //  CODE CHUNK IMPORTED FROM SDL 2.0
-bool power_osx::GetPowerInfo_MacOSX() {
+bool PowerOSX::GetPowerInfo_MacOSX() {
 	CFTypeRef blob = IOPSCopyPowerSourcesInfo();
 
 	nsecs_left = -1;
@@ -211,14 +211,14 @@ bool power_osx::GetPowerInfo_MacOSX() {
 	return true; /* always the definitive answer on Mac OS X. */
 }
 
-bool power_osx::UpdatePowerInfo() {
+bool PowerOSX::UpdatePowerInfo() {
 	if (GetPowerInfo_MacOSX()) {
 		return true;
 	}
 	return false;
 }
 
-OS::PowerState power_osx::get_power_state() {
+OS::PowerState PowerOSX::get_power_state() {
 	if (UpdatePowerInfo()) {
 		return power_state;
 	} else {
@@ -226,7 +226,7 @@ OS::PowerState power_osx::get_power_state() {
 	}
 }
 
-int power_osx::get_power_seconds_left() {
+int PowerOSX::get_power_seconds_left() {
 	if (UpdatePowerInfo()) {
 		return nsecs_left;
 	} else {
@@ -234,7 +234,7 @@ int power_osx::get_power_seconds_left() {
 	}
 }
 
-int power_osx::get_power_percent_left() {
+int PowerOSX::get_power_percent_left() {
 	if (UpdatePowerInfo()) {
 		return percent_left;
 	} else {
@@ -242,11 +242,11 @@ int power_osx::get_power_percent_left() {
 	}
 }
 
-power_osx::power_osx() :
+PowerOSX::PowerOSX() :
 		nsecs_left(-1),
 		percent_left(-1),
 		power_state(OS::POWERSTATE_UNKNOWN) {
 }
 
-power_osx::~power_osx() {
+PowerOSX::~PowerOSX() {
 }

+ 7 - 6
platform/osx/power_osx.h

@@ -28,15 +28,16 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef PLATFORM_OSX_POWER_OSX_H_
-#define PLATFORM_OSX_POWER_OSX_H_
+#ifndef POWER_OSX_H
+#define POWER_OSX_H
 
 #include "core/os/file_access.h"
 #include "core/os/os.h"
 #include "dir_access_osx.h"
+
 #include <CoreFoundation/CoreFoundation.h>
 
-class power_osx {
+class PowerOSX {
 
 private:
 	int nsecs_left;
@@ -47,12 +48,12 @@ private:
 	bool UpdatePowerInfo();
 
 public:
-	power_osx();
-	virtual ~power_osx();
+	PowerOSX();
+	virtual ~PowerOSX();
 
 	OS::PowerState get_power_state();
 	int get_power_seconds_left();
 	int get_power_percent_left();
 };
 
-#endif /* PLATFORM_OSX_POWER_OSX_H_ */
+#endif // POWER_OSX_H

+ 3 - 2
platform/osx/sem_osx.cpp → platform/osx/semaphore_osx.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  sem_osx.cpp                                                          */
+/*  semaphore_osx.cpp                                                    */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "sem_osx.h"
+#include "semaphore_osx.h"
 
 #include <fcntl.h>
 #include <unistd.h>
@@ -66,6 +66,7 @@ void cgsem_destroy(cgsem_t *cgsem) {
 }
 
 #include "core/os/memory.h"
+
 #include <errno.h>
 
 Error SemaphoreOSX::wait() {

+ 4 - 4
platform/osx/sem_osx.h → platform/osx/semaphore_osx.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  sem_osx.h                                                            */
+/*  semaphore_osx.h                                                      */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,8 +28,8 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef SEM_OSX_H
-#define SEM_OSX_H
+#ifndef SEMAPHORE_OSX_H
+#define SEMAPHORE_OSX_H
 
 struct cgsem {
 	int pipefd[2];
@@ -56,4 +56,4 @@ public:
 	~SemaphoreOSX();
 };
 
-#endif
+#endif // SEMAPHORE_OSX_H

+ 1 - 1
platform/server/SCsub

@@ -13,7 +13,7 @@ common_server = [\
 if sys.platform == "darwin":
 	common_server.append("#platform/osx/crash_handler_osx.mm")
 	common_server.append("#platform/osx/power_osx.cpp")
-	common_server.append("#platform/osx/sem_osx.cpp")
+	common_server.append("#platform/osx/semaphore_osx.cpp")
 else:
 	common_server.append("#platform/x11/crash_handler_x11.cpp")
 	common_server.append("#platform/x11/power_x11.cpp")

+ 1 - 1
platform/server/os_server.cpp

@@ -93,7 +93,7 @@ Error OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int
 	input = memnew(InputDefault);
 
 #ifdef __APPLE__
-	power_manager = memnew(power_osx);
+	power_manager = memnew(PowerOSX);
 #else
 	power_manager = memnew(PowerX11);
 #endif

+ 2 - 2
platform/server/os_server.h

@@ -38,7 +38,7 @@
 #ifdef __APPLE__
 #include "platform/osx/crash_handler_osx.h"
 #include "platform/osx/power_osx.h"
-#include "platform/osx/sem_osx.h"
+#include "platform/osx/semaphore_osx.h"
 #else
 #include "platform/x11/crash_handler_x11.h"
 #include "platform/x11/power_x11.h"
@@ -69,7 +69,7 @@ class OS_Server : public OS_Unix {
 	InputDefault *input;
 
 #ifdef __APPLE__
-	power_osx *power_manager;
+	PowerOSX *power_manager;
 #else
 	PowerX11 *power_manager;
 #endif

+ 2 - 2
platform/uwp/SCsub

@@ -4,11 +4,11 @@ Import('env')
 
 files = [
     'thread_uwp.cpp',
-    '#platform/windows/key_mapping_win.cpp',
+    '#platform/windows/key_mapping_windows.cpp',
     '#platform/windows/windows_terminal_logger.cpp',
     'joypad_uwp.cpp',
     'power_uwp.cpp',
-    'gl_context_egl.cpp',
+    'context_egl_uwp.cpp',
     'app.cpp',
     'os_uwp.cpp',
 ]

+ 5 - 5
platform/uwp/app.cpp

@@ -39,7 +39,7 @@
 #include "core/os/keyboard.h"
 #include "main/main.h"
 
-#include "platform/windows/key_mapping_win.h"
+#include "platform/windows/key_mapping_windows.h"
 
 #include <collection.h>
 
@@ -99,7 +99,7 @@ void App::Initialize(CoreApplicationView ^ applicationView) {
 	// Information about the Suspending and Resuming event handlers can be found here:
 	// http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx
 
-	os = new OSUWP;
+	os = new OS_UWP;
 }
 
 // Called when the CoreWindow object is created (or re-created).
@@ -398,7 +398,7 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
 
 void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs ^ key_args, Windows::UI::Core::CharacterReceivedEventArgs ^ char_args) {
 
-	OSUWP::KeyEvent ke;
+	OS_UWP::KeyEvent ke;
 
 	ke.control = sender->GetAsyncKeyState(VirtualKey::Control) == CoreVirtualKeyStates::Down;
 	ke.alt = sender->GetAsyncKeyState(VirtualKey::Menu) == CoreVirtualKeyStates::Down;
@@ -408,14 +408,14 @@ void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Wind
 
 	if (key_args != nullptr) {
 
-		ke.type = OSUWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE;
+		ke.type = OS_UWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE;
 		ke.unicode = 0;
 		ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey);
 		ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown);
 
 	} else {
 
-		ke.type = OSUWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE;
+		ke.type = OS_UWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE;
 		ke.unicode = char_args->KeyCode;
 		ke.scancode = 0;
 		ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown);

+ 1 - 1
platform/uwp/app.h

@@ -103,7 +103,7 @@ namespace GodotUWP
 		EGLSurface mEglSurface;
 
 		CoreWindow^ window;
-		OSUWP* os;
+		OS_UWP* os;
 
 		int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
 		int last_touch_y[32];

+ 12 - 12
platform/uwp/gl_context_egl.cpp → platform/uwp/context_egl_uwp.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  gl_context_egl.cpp                                                   */
+/*  context_egl_uwp.cpp                                                  */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,33 +28,33 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "gl_context_egl.h"
+#include "context_egl_uwp.h"
 
 #include "EGL/eglext.h"
 
 using Platform::Exception;
 
-void ContextEGL::release_current() {
+void ContextEGL_UWP::release_current() {
 
 	eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, mEglContext);
 };
 
-void ContextEGL::make_current() {
+void ContextEGL_UWP::make_current() {
 
 	eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext);
 };
 
-int ContextEGL::get_window_width() {
+int ContextEGL_UWP::get_window_width() {
 
 	return width;
 };
 
-int ContextEGL::get_window_height() {
+int ContextEGL_UWP::get_window_height() {
 
 	return height;
 };
 
-void ContextEGL::reset() {
+void ContextEGL_UWP::reset() {
 
 	cleanup();
 
@@ -62,7 +62,7 @@ void ContextEGL::reset() {
 	initialize();
 };
 
-void ContextEGL::swap_buffers() {
+void ContextEGL_UWP::swap_buffers() {
 
 	if (eglSwapBuffers(mEglDisplay, mEglSurface) != EGL_TRUE) {
 		cleanup();
@@ -74,7 +74,7 @@ void ContextEGL::swap_buffers() {
 	}
 };
 
-Error ContextEGL::initialize() {
+Error ContextEGL_UWP::initialize() {
 
 	EGLint configAttribList[] = {
 		EGL_RED_SIZE, 8,
@@ -190,7 +190,7 @@ Error ContextEGL::initialize() {
 	return OK;
 };
 
-void ContextEGL::cleanup() {
+void ContextEGL_UWP::cleanup() {
 
 	if (mEglDisplay != EGL_NO_DISPLAY && mEglSurface != EGL_NO_SURFACE) {
 		eglDestroySurface(mEglDisplay, mEglSurface);
@@ -208,14 +208,14 @@ void ContextEGL::cleanup() {
 	}
 };
 
-ContextEGL::ContextEGL(CoreWindow ^ p_window, Driver p_driver) :
+ContextEGL_UWP::ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver) :
 		mEglDisplay(EGL_NO_DISPLAY),
 		mEglContext(EGL_NO_CONTEXT),
 		mEglSurface(EGL_NO_SURFACE),
 		driver(p_driver),
 		window(p_window) {}
 
-ContextEGL::~ContextEGL() {
+ContextEGL_UWP::~ContextEGL_UWP() {
 
 	cleanup();
 };

+ 9 - 8
platform/uwp/gl_context_egl.h → platform/uwp/context_egl_uwp.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  gl_context_egl.h                                                     */
+/*  context_egl_uwp.h                                                    */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,19 +28,20 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef CONTEXT_EGL_H
-#define CONTEXT_EGL_H
+#ifndef CONTEXT_EGL_UWP_H
+#define CONTEXT_EGL_UWP_H
 
 #include <wrl.h>
 
-#include "EGL/egl.h"
+#include <EGL/egl.h>
+
 #include "core/error_list.h"
 #include "core/os/os.h"
 #include "drivers/gl_context/context_gl.h"
 
 using namespace Windows::UI::Core;
 
-class ContextEGL : public ContextGL {
+class ContextEGL_UWP : public ContextGL {
 
 public:
 	enum Driver {
@@ -79,8 +80,8 @@ public:
 
 	void cleanup();
 
-	ContextEGL(CoreWindow ^ p_window, Driver p_driver);
-	virtual ~ContextEGL();
+	ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver);
+	virtual ~ContextEGL_UWP();
 };
 
-#endif
+#endif // CONTEXT_EGL_UWP_H

+ 10 - 10
platform/uwp/export/export.cpp

@@ -646,9 +646,9 @@ AppxPackager::~AppxPackager() {}
 
 ////////////////////////////////////////////////////////////////////
 
-class EditorExportUWP : public EditorExportPlatform {
+class EditorExportPlatformUWP : public EditorExportPlatform {
 
-	GDCLASS(EditorExportUWP, EditorExportPlatform);
+	GDCLASS(EditorExportPlatformUWP, EditorExportPlatform);
 
 	Ref<ImageTexture> logo;
 
@@ -1035,13 +1035,13 @@ public:
 		r_features->push_back("s3tc");
 		r_features->push_back("etc");
 		switch ((int)p_preset->get("architecture/target")) {
-			case EditorExportUWP::ARM: {
+			case EditorExportPlatformUWP::ARM: {
 				r_features->push_back("arm");
 			} break;
-			case EditorExportUWP::X86: {
+			case EditorExportPlatformUWP::X86: {
 				r_features->push_back("32");
 			} break;
-			case EditorExportUWP::X64: {
+			case EditorExportPlatformUWP::X64: {
 				r_features->push_back("64");
 			} break;
 		}
@@ -1123,13 +1123,13 @@ public:
 		String platform_infix;
 
 		switch (arch) {
-			case EditorExportUWP::ARM: {
+			case EditorExportPlatformUWP::ARM: {
 				platform_infix = "arm";
 			} break;
-			case EditorExportUWP::X86: {
+			case EditorExportPlatformUWP::X86: {
 				platform_infix = "x86";
 			} break;
-			case EditorExportUWP::X64: {
+			case EditorExportPlatformUWP::X64: {
 				platform_infix = "x64";
 			} break;
 		}
@@ -1459,7 +1459,7 @@ public:
 	virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
 	}
 
-	EditorExportUWP() {
+	EditorExportPlatformUWP() {
 		Ref<Image> img = memnew(Image(_uwp_logo));
 		logo.instance();
 		logo->create_from_image(img);
@@ -1478,7 +1478,7 @@ void register_uwp_exporter() {
 	EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "export/uwp/debug_algorithm", PROPERTY_HINT_ENUM, "MD5,SHA1,SHA256"));
 #endif // WINDOWS_ENABLED
 
-	Ref<EditorExportUWP> exporter;
+	Ref<EditorExportPlatformUWP> exporter;
 	exporter.instance();
 	EditorExport::get_singleton()->add_export_platform(exporter);
 }

+ 85 - 85
platform/uwp/os_uwp.cpp

@@ -67,22 +67,22 @@ using namespace Windows::Devices::Sensors;
 using namespace Windows::ApplicationModel::DataTransfer;
 using namespace concurrency;
 
-int OSUWP::get_video_driver_count() const {
+int OS_UWP::get_video_driver_count() const {
 	return 2;
 }
 
-Size2 OSUWP::get_window_size() const {
+Size2 OS_UWP::get_window_size() const {
 	Size2 size;
 	size.width = video_mode.width;
 	size.height = video_mode.height;
 	return size;
 }
 
-int OSUWP::get_current_video_driver() const {
+int OS_UWP::get_current_video_driver() const {
 	return video_driver_index;
 }
 
-void OSUWP::set_window_size(const Size2 p_size) {
+void OS_UWP::set_window_size(const Size2 p_size) {
 
 	Windows::Foundation::Size new_size;
 	new_size.Width = p_size.width;
@@ -97,7 +97,7 @@ void OSUWP::set_window_size(const Size2 p_size) {
 	}
 }
 
-void OSUWP::set_window_fullscreen(bool p_enabled) {
+void OS_UWP::set_window_fullscreen(bool p_enabled) {
 
 	ApplicationView ^ view = ApplicationView::GetForCurrentView();
 
@@ -117,12 +117,12 @@ void OSUWP::set_window_fullscreen(bool p_enabled) {
 	}
 }
 
-bool OSUWP::is_window_fullscreen() const {
+bool OS_UWP::is_window_fullscreen() const {
 
 	return ApplicationView::GetForCurrentView()->IsFullScreenMode;
 }
 
-void OSUWP::set_keep_screen_on(bool p_enabled) {
+void OS_UWP::set_keep_screen_on(bool p_enabled) {
 
 	if (is_keep_screen_on() == p_enabled) return;
 
@@ -134,7 +134,7 @@ void OSUWP::set_keep_screen_on(bool p_enabled) {
 	OS::set_keep_screen_on(p_enabled);
 }
 
-void OSUWP::initialize_core() {
+void OS_UWP::initialize_core() {
 
 	last_button_state = 0;
 
@@ -167,36 +167,36 @@ void OSUWP::initialize_core() {
 	cursor_shape = CURSOR_ARROW;
 }
 
-bool OSUWP::can_draw() const {
+bool OS_UWP::can_draw() const {
 
 	return !minimized;
 };
 
-void OSUWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) {
+void OS_UWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) {
 	window = p_window;
 }
 
-void OSUWP::screen_size_changed() {
+void OS_UWP::screen_size_changed() {
 
 	gl_context->reset();
 };
 
-Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
+Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
 
 	main_loop = NULL;
 	outside = true;
 
-	ContextEGL::Driver opengl_api_type = ContextEGL::GLES_2_0;
+	ContextEGL_UWP::Driver opengl_api_type = ContextEGL_UWP::GLES_2_0;
 
 	if (p_video_driver == VIDEO_DRIVER_GLES2) {
-		opengl_api_type = ContextEGL::GLES_2_0;
+		opengl_api_type = ContextEGL_UWP::GLES_2_0;
 	}
 
 	bool gl_initialization_error = false;
 
 	gl_context = NULL;
 	while (!gl_context) {
-		gl_context = memnew(ContextEGL(window, opengl_api_type));
+		gl_context = memnew(ContextEGL_UWP(window, opengl_api_type));
 
 		if (gl_context->initialize() != OK) {
 			memdelete(gl_context);
@@ -209,7 +209,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
 				}
 
 				p_video_driver = VIDEO_DRIVER_GLES2;
-				opengl_api_type = ContextEGL::GLES_2_0;
+				opengl_api_type = ContextEGL_UWP::GLES_2_0;
 			} else {
 				gl_initialization_error = true;
 				break;
@@ -218,7 +218,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
 	}
 
 	while (true) {
-		if (opengl_api_type == ContextEGL::GLES_3_0) {
+		if (opengl_api_type == ContextEGL_UWP::GLES_3_0) {
 			if (RasterizerGLES3::is_viable() == OK) {
 				RasterizerGLES3::register_config();
 				RasterizerGLES3::make_current();
@@ -226,7 +226,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
 			} else {
 				if (GLOBAL_GET("rendering/quality/driver/driver_fallback") == "Best") {
 					p_video_driver = VIDEO_DRIVER_GLES2;
-					opengl_api_type = ContextEGL::GLES_2_0;
+					opengl_api_type = ContextEGL_UWP::GLES_2_0;
 					continue;
 				} else {
 					gl_initialization_error = true;
@@ -235,7 +235,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
 			}
 		}
 
-		if (opengl_api_type == ContextEGL::GLES_2_0) {
+		if (opengl_api_type == ContextEGL_UWP::GLES_2_0) {
 			if (RasterizerGLES2::is_viable() == OK) {
 				RasterizerGLES2::register_config();
 				RasterizerGLES2::make_current();
@@ -349,7 +349,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
 	return OK;
 }
 
-void OSUWP::set_clipboard(const String &p_text) {
+void OS_UWP::set_clipboard(const String &p_text) {
 
 	DataPackage ^ clip = ref new DataPackage();
 	clip->RequestedOperation = DataPackageOperation::Copy;
@@ -358,7 +358,7 @@ void OSUWP::set_clipboard(const String &p_text) {
 	Clipboard::SetContent(clip);
 };
 
-String OSUWP::get_clipboard() const {
+String OS_UWP::get_clipboard() const {
 
 	if (managed_object->clipboard != nullptr)
 		return managed_object->clipboard->Data();
@@ -366,25 +366,25 @@ String OSUWP::get_clipboard() const {
 		return "";
 };
 
-void OSUWP::input_event(const Ref<InputEvent> &p_event) {
+void OS_UWP::input_event(const Ref<InputEvent> &p_event) {
 
 	input->parse_input_event(p_event);
 };
 
-void OSUWP::delete_main_loop() {
+void OS_UWP::delete_main_loop() {
 
 	if (main_loop)
 		memdelete(main_loop);
 	main_loop = NULL;
 }
 
-void OSUWP::set_main_loop(MainLoop *p_main_loop) {
+void OS_UWP::set_main_loop(MainLoop *p_main_loop) {
 
 	input->set_main_loop(p_main_loop);
 	main_loop = p_main_loop;
 }
 
-void OSUWP::finalize() {
+void OS_UWP::finalize() {
 
 	if (main_loop)
 		memdelete(main_loop);
@@ -403,19 +403,19 @@ void OSUWP::finalize() {
 	joypad = nullptr;
 }
 
-void OSUWP::finalize_core() {
+void OS_UWP::finalize_core() {
 
 	NetSocketPosix::cleanup();
 }
 
-void OSUWP::alert(const String &p_alert, const String &p_title) {
+void OS_UWP::alert(const String &p_alert, const String &p_title) {
 
 	Platform::String ^ alert = ref new Platform::String(p_alert.c_str());
 	Platform::String ^ title = ref new Platform::String(p_title.c_str());
 
 	MessageDialog ^ msg = ref new MessageDialog(alert, title);
 
-	UICommand ^ close = ref new UICommand("Close", ref new UICommandInvokedHandler(managed_object, &OSUWP::ManagedType::alert_close));
+	UICommand ^ close = ref new UICommand("Close", ref new UICommandInvokedHandler(managed_object, &OS_UWP::ManagedType::alert_close));
 	msg->Commands->Append(close);
 	msg->DefaultCommandIndex = 0;
 
@@ -424,17 +424,17 @@ void OSUWP::alert(const String &p_alert, const String &p_title) {
 	msg->ShowAsync();
 }
 
-void OSUWP::ManagedType::alert_close(IUICommand ^ command) {
+void OS_UWP::ManagedType::alert_close(IUICommand ^ command) {
 
 	alert_close_handle = false;
 }
 
-void OSUWP::ManagedType::on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev) {
+void OS_UWP::ManagedType::on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev) {
 
 	update_clipboard();
 }
 
-void OSUWP::ManagedType::update_clipboard() {
+void OS_UWP::ManagedType::update_clipboard() {
 
 	DataPackageView ^ data = Clipboard::GetContent();
 
@@ -446,7 +446,7 @@ void OSUWP::ManagedType::update_clipboard() {
 	}
 }
 
-void OSUWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender, AccelerometerReadingChangedEventArgs ^ args) {
+void OS_UWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender, AccelerometerReadingChangedEventArgs ^ args) {
 
 	AccelerometerReading ^ reading = args->Reading;
 
@@ -456,7 +456,7 @@ void OSUWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender
 			reading->AccelerationZ));
 }
 
-void OSUWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) {
+void OS_UWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) {
 
 	MagnetometerReading ^ reading = args->Reading;
 
@@ -466,7 +466,7 @@ void OSUWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender,
 			reading->MagneticFieldZ));
 }
 
-void OSUWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, GyrometerReadingChangedEventArgs ^ args) {
+void OS_UWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, GyrometerReadingChangedEventArgs ^ args) {
 
 	GyrometerReading ^ reading = args->Reading;
 
@@ -476,7 +476,7 @@ void OSUWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, Gyrome
 			reading->AngularVelocityZ));
 }
 
-void OSUWP::set_mouse_mode(MouseMode p_mode) {
+void OS_UWP::set_mouse_mode(MouseMode p_mode) {
 
 	if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
 
@@ -501,41 +501,41 @@ void OSUWP::set_mouse_mode(MouseMode p_mode) {
 	SetEvent(mouse_mode_changed);
 }
 
-OSUWP::MouseMode OSUWP::get_mouse_mode() const {
+OS_UWP::MouseMode OS_UWP::get_mouse_mode() const {
 
 	return mouse_mode;
 }
 
-Point2 OSUWP::get_mouse_position() const {
+Point2 OS_UWP::get_mouse_position() const {
 
 	return Point2(old_x, old_y);
 }
 
-int OSUWP::get_mouse_button_state() const {
+int OS_UWP::get_mouse_button_state() const {
 
 	return last_button_state;
 }
 
-void OSUWP::set_window_title(const String &p_title) {
+void OS_UWP::set_window_title(const String &p_title) {
 }
 
-void OSUWP::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
+void OS_UWP::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
 
 	video_mode = p_video_mode;
 }
-OS::VideoMode OSUWP::get_video_mode(int p_screen) const {
+OS::VideoMode OS_UWP::get_video_mode(int p_screen) const {
 
 	return video_mode;
 }
-void OSUWP::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
+void OS_UWP::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
 }
 
-String OSUWP::get_name() {
+String OS_UWP::get_name() {
 
 	return "UWP";
 }
 
-OS::Date OSUWP::get_date(bool utc) const {
+OS::Date OS_UWP::get_date(bool utc) const {
 
 	SYSTEMTIME systemtime;
 	if (utc)
@@ -551,7 +551,7 @@ OS::Date OSUWP::get_date(bool utc) const {
 	date.dst = false;
 	return date;
 }
-OS::Time OSUWP::get_time(bool utc) const {
+OS::Time OS_UWP::get_time(bool utc) const {
 
 	SYSTEMTIME systemtime;
 	if (utc)
@@ -566,7 +566,7 @@ OS::Time OSUWP::get_time(bool utc) const {
 	return time;
 }
 
-OS::TimeZoneInfo OSUWP::get_time_zone_info() const {
+OS::TimeZoneInfo OS_UWP::get_time_zone_info() const {
 	TIME_ZONE_INFORMATION info;
 	bool daylight = false;
 	if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
@@ -583,7 +583,7 @@ OS::TimeZoneInfo OSUWP::get_time_zone_info() const {
 	return ret;
 }
 
-uint64_t OSUWP::get_unix_time() const {
+uint64_t OS_UWP::get_unix_time() const {
 
 	FILETIME ft;
 	SYSTEMTIME st;
@@ -605,14 +605,14 @@ uint64_t OSUWP::get_unix_time() const {
 	return (*(uint64_t *)&ft - *(uint64_t *)&fep) / 10000000;
 };
 
-void OSUWP::delay_usec(uint32_t p_usec) const {
+void OS_UWP::delay_usec(uint32_t p_usec) const {
 
 	int msec = p_usec < 1000 ? 1 : p_usec / 1000;
 
 	// no Sleep()
 	WaitForSingleObjectEx(GetCurrentThread(), msec, false);
 }
-uint64_t OSUWP::get_ticks_usec() const {
+uint64_t OS_UWP::get_ticks_usec() const {
 
 	uint64_t ticks;
 	uint64_t time;
@@ -626,13 +626,13 @@ uint64_t OSUWP::get_ticks_usec() const {
 	return time;
 }
 
-void OSUWP::process_events() {
+void OS_UWP::process_events() {
 
 	joypad->process_controllers();
 	process_key_events();
 }
 
-void OSUWP::process_key_events() {
+void OS_UWP::process_key_events() {
 
 	for (int i = 0; i < key_event_pos; i++) {
 
@@ -653,7 +653,7 @@ void OSUWP::process_key_events() {
 	key_event_pos = 0;
 }
 
-void OSUWP::queue_key_event(KeyEvent &p_event) {
+void OS_UWP::queue_key_event(KeyEvent &p_event) {
 	// This merges Char events with the previous Key event, so
 	// the unicode can be retrieved without sending duplicate events.
 	if (p_event.type == KeyEvent::MessageType::CHAR_EVENT_MESSAGE && key_event_pos > 0) {
@@ -670,7 +670,7 @@ void OSUWP::queue_key_event(KeyEvent &p_event) {
 	key_event_buffer[key_event_pos++] = p_event;
 }
 
-void OSUWP::set_cursor_shape(CursorShape p_shape) {
+void OS_UWP::set_cursor_shape(CursorShape p_shape) {
 
 	ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
 
@@ -702,62 +702,62 @@ void OSUWP::set_cursor_shape(CursorShape p_shape) {
 	cursor_shape = p_shape;
 }
 
-void OSUWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
+void OS_UWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
 	// TODO
 }
 
-Error OSUWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) {
+Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) {
 
 	return FAILED;
 };
 
-Error OSUWP::kill(const ProcessID &p_pid) {
+Error OS_UWP::kill(const ProcessID &p_pid) {
 
 	return FAILED;
 };
 
-Error OSUWP::set_cwd(const String &p_cwd) {
+Error OS_UWP::set_cwd(const String &p_cwd) {
 
 	return FAILED;
 }
 
-String OSUWP::get_executable_path() const {
+String OS_UWP::get_executable_path() const {
 
 	return "";
 }
 
-void OSUWP::set_icon(const Ref<Image> &p_icon) {
+void OS_UWP::set_icon(const Ref<Image> &p_icon) {
 }
 
-bool OSUWP::has_environment(const String &p_var) const {
+bool OS_UWP::has_environment(const String &p_var) const {
 
 	return false;
 };
 
-String OSUWP::get_environment(const String &p_var) const {
+String OS_UWP::get_environment(const String &p_var) const {
 
 	return "";
 };
 
-bool OSUWP::set_environment(const String &p_var, const String &p_value) const {
+bool OS_UWP::set_environment(const String &p_var, const String &p_value) const {
 
 	return false;
 }
 
-String OSUWP::get_stdin_string(bool p_block) {
+String OS_UWP::get_stdin_string(bool p_block) {
 
 	return String();
 }
 
-void OSUWP::move_window_to_foreground() {
+void OS_UWP::move_window_to_foreground() {
 }
 
-Error OSUWP::shell_open(String p_uri) {
+Error OS_UWP::shell_open(String p_uri) {
 
 	return FAILED;
 }
 
-String OSUWP::get_locale() const {
+String OS_UWP::get_locale() const {
 
 #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // this should work on phone 8.1, but it doesn't
 	return "en";
@@ -767,39 +767,39 @@ String OSUWP::get_locale() const {
 #endif
 }
 
-void OSUWP::release_rendering_thread() {
+void OS_UWP::release_rendering_thread() {
 
 	gl_context->release_current();
 }
 
-void OSUWP::make_rendering_thread() {
+void OS_UWP::make_rendering_thread() {
 
 	gl_context->make_current();
 }
 
-void OSUWP::swap_buffers() {
+void OS_UWP::swap_buffers() {
 
 	gl_context->swap_buffers();
 }
 
-bool OSUWP::has_touchscreen_ui_hint() const {
+bool OS_UWP::has_touchscreen_ui_hint() const {
 
 	TouchCapabilities ^ tc = ref new TouchCapabilities();
 	return tc->TouchPresent != 0 || UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
 }
 
-bool OSUWP::has_virtual_keyboard() const {
+bool OS_UWP::has_virtual_keyboard() const {
 
 	return UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
 }
 
-void OSUWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
+void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
 
 	InputPane ^ pane = InputPane::GetForCurrentView();
 	pane->TryShow();
 }
 
-void OSUWP::hide_virtual_keyboard() {
+void OS_UWP::hide_virtual_keyboard() {
 
 	InputPane ^ pane = InputPane::GetForCurrentView();
 	pane->TryHide();
@@ -818,7 +818,7 @@ static String format_error_message(DWORD id) {
 	return msg;
 }
 
-Error OSUWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
+Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
 
 	String full_path = "game/" + p_path;
 	p_library_handle = (void *)LoadPackagedLibrary(full_path.c_str(), 0);
@@ -830,14 +830,14 @@ Error OSUWP::open_dynamic_library(const String p_path, void *&p_library_handle,
 	return OK;
 }
 
-Error OSUWP::close_dynamic_library(void *p_library_handle) {
+Error OS_UWP::close_dynamic_library(void *p_library_handle) {
 	if (!FreeLibrary((HMODULE)p_library_handle)) {
 		return FAILED;
 	}
 	return OK;
 }
 
-Error OSUWP::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
+Error OS_UWP::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
 	p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data());
 	if (!p_symbol_handle) {
 		if (!p_optional) {
@@ -850,7 +850,7 @@ Error OSUWP::get_dynamic_library_symbol_handle(void *p_library_handle, const Str
 	return OK;
 }
 
-void OSUWP::run() {
+void OS_UWP::run() {
 
 	if (!main_loop)
 		return;
@@ -874,35 +874,35 @@ void OSUWP::run() {
 	main_loop->finish();
 }
 
-MainLoop *OSUWP::get_main_loop() const {
+MainLoop *OS_UWP::get_main_loop() const {
 
 	return main_loop;
 }
 
-String OSUWP::get_user_data_dir() const {
+String OS_UWP::get_user_data_dir() const {
 
 	Windows::Storage::StorageFolder ^ data_folder = Windows::Storage::ApplicationData::Current->LocalFolder;
 
 	return String(data_folder->Path->Data()).replace("\\", "/");
 }
 
-bool OSUWP::_check_internal_feature_support(const String &p_feature) {
+bool OS_UWP::_check_internal_feature_support(const String &p_feature) {
 	return p_feature == "pc" || p_feature == "s3tc";
 }
 
-OS::PowerState OSUWP::get_power_state() {
+OS::PowerState OS_UWP::get_power_state() {
 	return power_manager->get_power_state();
 }
 
-int OSUWP::get_power_seconds_left() {
+int OS_UWP::get_power_seconds_left() {
 	return power_manager->get_power_seconds_left();
 }
 
-int OSUWP::get_power_percent_left() {
+int OS_UWP::get_power_percent_left() {
 	return power_manager->get_power_percent_left();
 }
 
-OSUWP::OSUWP() {
+OS_UWP::OS_UWP() {
 
 	key_event_pos = 0;
 	force_quit = false;
@@ -936,7 +936,7 @@ OSUWP::OSUWP() {
 	_set_logger(memnew(CompositeLogger(loggers)));
 }
 
-OSUWP::~OSUWP() {
+OS_UWP::~OS_UWP() {
 #ifdef STDOUT_FILE
 	fclose(stdo);
 #endif

+ 8 - 8
platform/uwp/os_uwp.h

@@ -28,15 +28,15 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef OSUWP_H
-#define OSUWP_H
+#ifndef OS_UWP_H
+#define OS_UWP_H
 
+#include "context_egl_uwp.h"
 #include "core/math/transform_2d.h"
 #include "core/os/input.h"
 #include "core/os/os.h"
 #include "core/ustring.h"
 #include "drivers/xaudio2/audio_driver_xaudio2.h"
-#include "gl_context_egl.h"
 #include "joypad_uwp.h"
 #include "main/input_default.h"
 #include "power_uwp.h"
@@ -52,7 +52,7 @@
 /**
 	@author Juan Linietsky <[email protected]>
 */
-class OSUWP : public OS {
+class OS_UWP : public OS {
 
 public:
 	struct KeyEvent {
@@ -95,7 +95,7 @@ private:
 	VisualServer *visual_server;
 	int pressrc;
 
-	ContextEGL *gl_context;
+	ContextEGL_UWP *gl_context;
 	Windows::UI::Core::CoreWindow ^ window;
 
 	VideoMode video_mode;
@@ -144,7 +144,7 @@ private:
 		/* clang-format off */
 	internal:
 		ManagedType() { alert_close_handle = false; }
-		property OSUWP* os;
+		property OS_UWP* os;
 		/* clang-format on */
 	};
 	ManagedType ^ managed_object;
@@ -262,8 +262,8 @@ public:
 
 	void queue_key_event(KeyEvent &p_event);
 
-	OSUWP();
-	~OSUWP();
+	OS_UWP();
+	~OS_UWP();
 };
 
 #endif

+ 3 - 3
platform/uwp/power_uwp.h

@@ -28,8 +28,8 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef PLATFORM_UWP_POWER_UWP_H_
-#define PLATFORM_UWP_POWER_UWP_H_
+#ifndef POWER_UWP_H
+#define POWER_UWP_H
 
 #include "core/os/dir_access.h"
 #include "core/os/file_access.h"
@@ -53,4 +53,4 @@ public:
 	int get_power_percent_left();
 };
 
-#endif /* PLATFORM_UWP_POWER_UWP_H_ */
+#endif // POWER_UWP_H

+ 5 - 6
platform/windows/SCsub

@@ -7,13 +7,12 @@ from platform_methods import run_in_subprocess
 import platform_windows_builders
 
 common_win = [
-    "godot_win.cpp",
-    "context_gl_win.cpp",
-    "crash_handler_win.cpp",
+    "godot_windows.cpp",
+    "context_gl_windows.cpp",
+    "crash_handler_windows.cpp",
     "os_windows.cpp",
-    "ctxgl_procaddr.cpp",
-    "key_mapping_win.cpp",
-    "joypad.cpp",
+    "key_mapping_windows.cpp",
+    "joypad_windows.cpp",
     "power_windows.cpp",
     "windows_terminal_logger.cpp"
 ]

+ 12 - 12
platform/windows/context_gl_win.cpp → platform/windows/context_gl_windows.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  context_gl_win.cpp                                                   */
+/*  context_gl_windows.cpp                                               */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -32,7 +32,7 @@
 
 // Author: Juan Linietsky <[email protected]>, (C) 2008
 
-#include "context_gl_win.h"
+#include "context_gl_windows.h"
 
 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
@@ -43,32 +43,32 @@
 
 typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
 
-void ContextGL_Win::release_current() {
+void ContextGL_Windows::release_current() {
 
 	wglMakeCurrent(hDC, NULL);
 }
 
-void ContextGL_Win::make_current() {
+void ContextGL_Windows::make_current() {
 
 	wglMakeCurrent(hDC, hRC);
 }
 
-int ContextGL_Win::get_window_width() {
+int ContextGL_Windows::get_window_width() {
 
 	return OS::get_singleton()->get_video_mode().width;
 }
 
-int ContextGL_Win::get_window_height() {
+int ContextGL_Windows::get_window_height() {
 
 	return OS::get_singleton()->get_video_mode().height;
 }
 
-void ContextGL_Win::swap_buffers() {
+void ContextGL_Windows::swap_buffers() {
 
 	SwapBuffers(hDC);
 }
 
-void ContextGL_Win::set_use_vsync(bool p_use) {
+void ContextGL_Windows::set_use_vsync(bool p_use) {
 
 	if (wglSwapIntervalEXT) {
 		wglSwapIntervalEXT(p_use ? 1 : 0);
@@ -76,14 +76,14 @@ void ContextGL_Win::set_use_vsync(bool p_use) {
 	use_vsync = p_use;
 }
 
-bool ContextGL_Win::is_using_vsync() const {
+bool ContextGL_Windows::is_using_vsync() const {
 
 	return use_vsync;
 }
 
 #define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
 
-Error ContextGL_Win::initialize() {
+Error ContextGL_Windows::initialize() {
 
 	static PIXELFORMATDESCRIPTOR pfd = {
 		sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
@@ -172,14 +172,14 @@ Error ContextGL_Win::initialize() {
 	return OK;
 }
 
-ContextGL_Win::ContextGL_Win(HWND hwnd, bool p_opengl_3_context) {
+ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) {
 
 	opengl_3_context = p_opengl_3_context;
 	hWnd = hwnd;
 	use_vsync = false;
 }
 
-ContextGL_Win::~ContextGL_Win() {
+ContextGL_Windows::~ContextGL_Windows() {
 }
 
 #endif

+ 4 - 4
platform/windows/context_gl_win.h → platform/windows/context_gl_windows.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  context_gl_win.h                                                     */
+/*  context_gl_windows.h                                                 */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -43,7 +43,7 @@
 
 typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
 
-class ContextGL_Win : public ContextGL {
+class ContextGL_Windows : public ContextGL {
 
 	HDC hDC;
 	HGLRC hRC;
@@ -68,8 +68,8 @@ public:
 	virtual void set_use_vsync(bool p_use);
 	virtual bool is_using_vsync() const;
 
-	ContextGL_Win(HWND hwnd, bool p_opengl_3_context);
-	virtual ~ContextGL_Win();
+	ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
+	virtual ~ContextGL_Windows();
 };
 
 #endif

+ 3 - 1
platform/windows/crash_handler_win.cpp → platform/windows/crash_handler_windows.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  crash_handler_win.cpp                                                */
+/*  crash_handler_windows.cpp                                            */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,6 +28,8 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
+#include "crash_handler_windows.h"
+
 #include "core/project_settings.h"
 #include "main/main.h"
 #include "os_windows.h"

+ 4 - 4
platform/windows/crash_handler_win.h → platform/windows/crash_handler_windows.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  crash_handler_win.h                                                  */
+/*  crash_handler_windows.h                                              */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,8 +28,8 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef CRASH_HANDLER_WIN_H
-#define CRASH_HANDLER_WIN_H
+#ifndef CRASH_HANDLER_WINDOWS_H
+#define CRASH_HANDLER_WINDOWS_H
 
 #include <windows.h>
 
@@ -54,4 +54,4 @@ public:
 	~CrashHandler();
 };
 
-#endif
+#endif // CRASH_HANDLER_WINDOWS_H

+ 0 - 188
platform/windows/ctxgl_procaddr.cpp

@@ -1,188 +0,0 @@
-/*************************************************************************/
-/*  ctxgl_procaddr.cpp                                                   */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-#ifdef OPENGL_ENABLED
-#include "ctxgl_procaddr.h"
-#include <GL/gl.h>
-#include <stdio.h>
-
-static PROC _gl_procs[] = {
-	(PROC)glCullFace,
-	(PROC)glFrontFace,
-	(PROC)glHint,
-	(PROC)glLineWidth,
-	(PROC)glPointSize,
-	(PROC)glPolygonMode,
-	(PROC)glScissor,
-	(PROC)glTexParameterf,
-	(PROC)glTexParameterfv,
-	(PROC)glTexParameteri,
-	(PROC)glTexParameteriv,
-	(PROC)glTexImage1D,
-	(PROC)glTexImage2D,
-	(PROC)glDrawBuffer,
-	(PROC)glClear,
-	(PROC)glClearColor,
-	(PROC)glClearStencil,
-	(PROC)glClearDepth,
-	(PROC)glStencilMask,
-	(PROC)glColorMask,
-	(PROC)glDepthMask,
-	(PROC)glDisable,
-	(PROC)glEnable,
-	(PROC)glFinish,
-	(PROC)glFlush,
-	(PROC)glBlendFunc,
-	(PROC)glLogicOp,
-	(PROC)glStencilFunc,
-	(PROC)glStencilOp,
-	(PROC)glDepthFunc,
-	(PROC)glPixelStoref,
-	(PROC)glPixelStorei,
-	(PROC)glReadBuffer,
-	(PROC)glReadPixels,
-	(PROC)glGetBooleanv,
-	(PROC)glGetDoublev,
-	(PROC)glGetError,
-	(PROC)glGetFloatv,
-	(PROC)glGetIntegerv,
-	(PROC)glGetString,
-	(PROC)glGetTexImage,
-	(PROC)glGetTexParameterfv,
-	(PROC)glGetTexParameteriv,
-	(PROC)glGetTexLevelParameterfv,
-	(PROC)glGetTexLevelParameteriv,
-	(PROC)glIsEnabled,
-	(PROC)glDepthRange,
-	(PROC)glViewport,
-	/* not detected in ATI */
-	(PROC)glDrawArrays,
-	(PROC)glDrawElements,
-	(PROC)glGetPointerv,
-	(PROC)glPolygonOffset,
-	(PROC)glCopyTexImage1D,
-	(PROC)glCopyTexImage2D,
-	(PROC)glCopyTexSubImage1D,
-	(PROC)glCopyTexSubImage2D,
-	(PROC)glTexSubImage1D,
-	(PROC)glTexSubImage2D,
-	(PROC)glBindTexture,
-	(PROC)glDeleteTextures,
-	(PROC)glGenTextures,
-	(PROC)glIsTexture,
-
-	0
-};
-
-static const char *_gl_proc_names[] = {
-	"glCullFace",
-	"glFrontFace",
-	"glHint",
-	"glLineWidth",
-	"glPointSize",
-	"glPolygonMode",
-	"glScissor",
-	"glTexParameterf",
-	"glTexParameterfv",
-	"glTexParameteri",
-	"glTexParameteriv",
-	"glTexImage1D",
-	"glTexImage2D",
-	"glDrawBuffer",
-	"glClear",
-	"glClearColor",
-	"glClearStencil",
-	"glClearDepth",
-	"glStencilMask",
-	"glColorMask",
-	"glDepthMask",
-	"glDisable",
-	"glEnable",
-	"glFinish",
-	"glFlush",
-	"glBlendFunc",
-	"glLogicOp",
-	"glStencilFunc",
-	"glStencilOp",
-	"glDepthFunc",
-	"glPixelStoref",
-	"glPixelStorei",
-	"glReadBuffer",
-	"glReadPixels",
-	"glGetBooleanv",
-	"glGetDoublev",
-	"glGetError",
-	"glGetFloatv",
-	"glGetIntegerv",
-	"glGetString",
-	"glGetTexImage",
-	"glGetTexParameterfv",
-	"glGetTexParameteriv",
-	"glGetTexLevelParameterfv",
-	"glGetTexLevelParameteriv",
-	"glIsEnabled",
-	"glDepthRange",
-	"glViewport",
-	/* not detected in ati */
-	"glDrawArrays",
-	"glDrawElements",
-	"glGetPointerv",
-	"glPolygonOffset",
-	"glCopyTexImage1D",
-	"glCopyTexImage2D",
-	"glCopyTexSubImage1D",
-	"glCopyTexSubImage2D",
-	"glTexSubImage1D",
-	"glTexSubImage2D",
-	"glBindTexture",
-	"glDeleteTextures",
-	"glGenTextures",
-	"glIsTexture",
-
-	0
-};
-
-PROC get_gl_proc_address(const char *p_address) {
-
-	PROC proc = wglGetProcAddress((const CHAR *)p_address);
-	if (!proc) {
-
-		int i = 0;
-		while (_gl_procs[i]) {
-
-			if (strcmp(p_address, _gl_proc_names[i]) == 0) {
-				return _gl_procs[i];
-			}
-			i++;
-		}
-	}
-	return proc;
-}
-#endif

+ 0 - 39
platform/windows/ctxgl_procaddr.h

@@ -1,39 +0,0 @@
-/*************************************************************************/
-/*  ctxgl_procaddr.h                                                     */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-#ifndef CTXGL_PROCADDR_H
-#define CTXGL_PROCADDR_H
-
-#ifdef OPENGL_ENABLED
-#include <windows.h>
-
-PROC get_gl_proc_address(const char *p_address);
-#endif
-#endif // CTXGL_PROCADDR_H

+ 2 - 1
platform/windows/godot_win.cpp → platform/windows/godot_windows.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  godot_win.cpp                                                        */
+/*  godot_windows.cpp                                                    */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -30,6 +30,7 @@
 
 #include "main/main.h"
 #include "os_windows.h"
+
 #include <locale.h>
 #include <stdio.h>
 

+ 2 - 2
platform/windows/joypad.cpp → platform/windows/joypad_windows.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  joypad.cpp                                                           */
+/*  joypad_windows.cpp                                                   */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "joypad.h"
+#include "joypad_windows.h"
 
 #include <oleauto.h>
 #include <wbemidl.h>

+ 5 - 4
platform/windows/joypad.h → platform/windows/joypad_windows.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  joypad.h                                                             */
+/*  joypad_windows.h                                                     */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,10 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef JOYPAD_H
-#define JOYPAD_H
+#ifndef JOYPAD_WINDOWS_H
+#define JOYPAD_WINDOWS_H
 
 #include "os_windows.h"
+
 #define DIRECTINPUT_VERSION 0x0800
 #include <dinput.h>
 #include <xinput.h> // on unix the file is called "xinput.h", on windows I'm sure it won't mind
@@ -145,4 +146,4 @@ private:
 	XInputSetState_t xinput_set_state;
 };
 
-#endif
+#endif // JOYPAD_WINDOWS_H

+ 2 - 2
platform/windows/key_mapping_win.cpp → platform/windows/key_mapping_windows.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  key_mapping_win.cpp                                                  */
+/*  key_mapping_windows.cpp                                              */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "key_mapping_win.h"
+#include "key_mapping_windows.h"
 
 #include <stdio.h>
 

+ 2 - 2
platform/windows/key_mapping_win.h → platform/windows/key_mapping_windows.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  key_mapping_win.h                                                    */
+/*  key_mapping_windows.h                                                */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -45,4 +45,4 @@ public:
 	static unsigned int get_keysym(unsigned int p_code);
 };
 
-#endif
+#endif // KEY_MAPPING_WINDOWS_H

+ 3 - 3
platform/windows/os_windows.cpp

@@ -43,15 +43,15 @@
 #include "drivers/windows/rw_lock_windows.h"
 #include "drivers/windows/semaphore_windows.h"
 #include "drivers/windows/thread_windows.h"
-#include "joypad.h"
+#include "joypad_windows.h"
 #include "lang_table.h"
 #include "main/main.h"
 #include "servers/audio_server.h"
 #include "servers/visual/visual_server_raster.h"
 #include "servers/visual/visual_server_wrap_mt.h"
 #include "windows_terminal_logger.h"
-#include <avrt.h>
 
+#include <avrt.h>
 #include <process.h>
 #include <regstr.h>
 #include <shlobj.h>
@@ -1273,7 +1273,7 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
 
 	gl_context = NULL;
 	while (!gl_context) {
-		gl_context = memnew(ContextGL_Win(hWnd, gles3_context));
+		gl_context = memnew(ContextGL_Windows(hWnd, gles3_context));
 
 		if (gl_context->initialize() != OK) {
 			memdelete(gl_context);

+ 4 - 4
platform/windows/os_windows.h

@@ -31,16 +31,16 @@
 #ifndef OS_WINDOWS_H
 #define OS_WINDOWS_H
 
-#include "context_gl_win.h"
+#include "context_gl_windows.h"
 #include "core/os/input.h"
 #include "core/os/os.h"
 #include "core/project_settings.h"
-#include "crash_handler_win.h"
+#include "crash_handler_windows.h"
 #include "drivers/rtaudio/audio_driver_rtaudio.h"
 #include "drivers/unix/ip_unix.h"
 #include "drivers/wasapi/audio_driver_wasapi.h"
 #include "drivers/winmidi/midi_driver_winmidi.h"
-#include "key_mapping_win.h"
+#include "key_mapping_windows.h"
 #include "main/input_default.h"
 #include "power_windows.h"
 #include "servers/audio_server.h"
@@ -87,7 +87,7 @@ class OS_Windows : public OS {
 	int old_x, old_y;
 	Point2i center;
 #if defined(OPENGL_ENABLED)
-	ContextGL_Win *gl_context;
+	ContextGL_Windows *gl_context;
 #endif
 	VisualServer *visual_server;
 	int pressrc;

+ 3 - 3
platform/windows/power_windows.h

@@ -28,8 +28,8 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef PLATFORM_WINDOWS_POWER_WINDOWS_H_
-#define PLATFORM_WINDOWS_POWER_WINDOWS_H_
+#ifndef POWER_WINDOWS_H
+#define POWER_WINDOWS_H
 
 #include "core/os/dir_access.h"
 #include "core/os/file_access.h"
@@ -55,4 +55,4 @@ public:
 	int get_power_percent_left();
 };
 
-#endif /* PLATFORM_WINDOWS_POWER_WINDOWS_H_ */
+#endif // POWER_WINDOWS_H

+ 5 - 4
platform/x11/crash_handler_x11.cpp

@@ -28,15 +28,16 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifdef DEBUG_ENABLED
-#define CRASH_HANDLER_ENABLED 1
-#endif
-
 #include "crash_handler_x11.h"
+
 #include "core/os/os.h"
 #include "core/project_settings.h"
 #include "main/main.h"
 
+#ifdef DEBUG_ENABLED
+#define CRASH_HANDLER_ENABLED 1
+#endif
+
 #ifdef CRASH_HANDLER_ENABLED
 #include <cxxabi.h>
 #include <dlfcn.h>

+ 1 - 1
platform/x11/crash_handler_x11.h

@@ -45,4 +45,4 @@ public:
 	~CrashHandler();
 };
 
-#endif
+#endif // CRASH_HANDLER_X11_H

+ 3 - 3
platform/x11/power_x11.h

@@ -28,8 +28,8 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef X11_POWER_H_
-#define X11_POWER_H_
+#ifndef POWER_X11_H
+#define POWER_X11_H
 
 #include "core/os/dir_access.h"
 #include "core/os/file_access.h"
@@ -63,4 +63,4 @@ public:
 	int get_power_percent_left();
 };
 
-#endif /* X11_POWER_H_ */
+#endif // POWER_X11_H