You can now create an inherited scene based on an already opened scene
@@ -3535,11 +3535,13 @@ Error EditorNode::load_scene(const String& p_scene, bool p_ignore_broken_deps,bo
}
- for(int i=0;i<editor_data.get_edited_scene_count();i++) {
+ if(!p_set_inherited) {
+ for(int i=0;i<editor_data.get_edited_scene_count();i++) {
- if (editor_data.get_scene_path(i)==p_scene) {
- _scene_tab_changed(i);
- return OK;
+ if (editor_data.get_scene_path(i)==p_scene) {
+ _scene_tab_changed(i);
+ return OK;
+ }