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Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-check

GLES2: Ensure extension checks for texture2DLod
Rémi Verschelde před 6 roky
rodič
revize
bc3c6338cf

+ 0 - 23
drivers/gles2/shaders/canvas.glsl

@@ -220,29 +220,6 @@ VERTEX_SHADER_CODE
 /* clang-format off */
 [fragment]
 
-#ifndef USE_GLES_OVER_GL
-
-#ifdef GL_EXT_shader_texture_lod
-#extension GL_EXT_shader_texture_lod : enable
-#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
-#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
-#endif
-
-#endif
-
-#ifdef GL_ARB_shader_texture_lod
-#extension GL_ARB_shader_texture_lod : enable
-#endif
-
-
-#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
-#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
-#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
-#endif
-
-
-
-
 #ifdef USE_GLES_OVER_GL
 #define lowp
 #define mediump

+ 2 - 7
drivers/gles2/shaders/cubemap_filter.glsl

@@ -26,14 +26,12 @@ void main() {
 [fragment]
 
 #ifndef USE_GLES_OVER_GL
-
 #ifdef GL_EXT_shader_texture_lod
 #extension GL_EXT_shader_texture_lod : enable
 #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
 #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
 #endif
-
-#endif
+#endif // !USE_GLES_OVER_GL
 
 #ifdef GL_ARB_shader_texture_lod
 #extension GL_ARB_shader_texture_lod : enable
@@ -44,8 +42,6 @@ void main() {
 #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
 #endif
 
-
-
 #ifdef USE_GLES_OVER_GL
 #define lowp
 #define mediump
@@ -58,8 +54,7 @@ precision highp int;
 precision mediump float;
 precision mediump int;
 #endif
-
-#endif
+#endif // USE_GLES_OVER_GL
 
 #ifdef USE_SOURCE_PANORAMA
 uniform sampler2D source_panorama; //texunit:0

+ 2 - 8
drivers/gles2/shaders/scene.glsl

@@ -16,7 +16,6 @@ precision highp int;
 
 #define M_PI 3.14159265359
 
-
 //
 // attributes
 //
@@ -676,14 +675,12 @@ VERTEX_SHADER_CODE
 [fragment]
 
 #ifndef USE_GLES_OVER_GL
-
 #ifdef GL_EXT_shader_texture_lod
 #extension GL_EXT_shader_texture_lod : enable
 #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
 #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
 #endif
-
-#endif
+#endif // !USE_GLES_OVER_GL
 
 #ifdef GL_ARB_shader_texture_lod
 #extension GL_ARB_shader_texture_lod : enable
@@ -694,9 +691,6 @@ VERTEX_SHADER_CODE
 #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
 #endif
 
-
-
-
 #ifdef USE_GLES_OVER_GL
 #define lowp
 #define mediump
@@ -709,7 +703,7 @@ precision highp int;
 precision mediump float;
 precision mediump int;
 #endif
-#endif
+#endif // USE_GLES_OVER_GL
 
 #include "stdlib.glsl"
 

+ 16 - 0
drivers/gles2/shaders/stdlib.glsl

@@ -1,3 +1,19 @@
+#ifndef USE_GLES_OVER_GL
+#ifdef GL_EXT_shader_texture_lod
+#extension GL_EXT_shader_texture_lod : enable
+#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
+#endif
+#endif // !USE_GLES_OVER_GL
+
+#ifdef GL_ARB_shader_texture_lod
+#extension GL_ARB_shader_texture_lod : enable
+#endif
+
+#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
+#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
+#endif
 
 vec2 select2(vec2 a, vec2 b, bvec2 c) {
 	vec2 ret;