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Fix VisualShaderInput if compiled with MinGW

Yuri Roubinsky 5 years ago
parent
commit
bc67a18fe0
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/plugins/visual_shader_editor_plugin.cpp

+ 1 - 1
editor/plugins/visual_shader_editor_plugin.cpp

@@ -2053,7 +2053,7 @@ Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
 
 		Dictionary d;
 		d["id"] = id;
-		if (op.sub_func == -1) {
+		if (op.sub_func_str != "") {
 			d["sub_func"] = op.sub_func_str;
 		} else {
 			d["sub_func"] = op.sub_func;