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@@ -29,7 +29,6 @@
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/**************************************************************************/
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#include "scene_tree_dock.h"
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-#include "node_dock.h"
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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@@ -50,6 +49,7 @@
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/inspector_dock.h"
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#include "editor/multi_node_edit.h"
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+#include "editor/node_dock.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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@@ -2320,18 +2320,121 @@ void SceneTreeDock::_toggle_placeholder_from_selection() {
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}
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}
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-void SceneTreeDock::_toggle_editable_children(Node *p_node) {
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- if (p_node) {
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- bool editable = !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
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- EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(p_node, editable);
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- if (editable) {
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- p_node->set_scene_instance_load_placeholder(false);
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+void SceneTreeDock::_reparent_nodes_to_root(Node *p_root, const Array &p_nodes, Node *p_owner) {
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+ List<Node *> nodes;
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+ for (int i = 0; i < p_nodes.size(); i++) {
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+ Node *node = Object::cast_to<Node>(p_nodes[i]);
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+ ERR_FAIL_NULL(node);
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+ nodes.push_back(node);
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+ }
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+
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+ for (Node *node : nodes) {
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+ node->set_owner(p_owner);
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+ List<Node *> owned;
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+ node->get_owned_by(p_owner, &owned);
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+ String original_name = node->get_name();
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+ node->reparent(p_root);
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+ node->set_name(original_name);
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+
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+ for (Node *F : owned) {
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+ F->set_owner(p_owner);
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+ }
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+ }
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+}
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+
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+void SceneTreeDock::_reparent_nodes_to_paths_with_transform_and_name(Node *p_root, const Array &p_nodes, const Array &p_paths, const Array &p_transforms, const Array &p_names, Node *p_owner) {
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+ ERR_FAIL_COND(p_nodes.size() != p_paths.size());
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+ ERR_FAIL_COND(p_nodes.size() != p_transforms.size());
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+ ERR_FAIL_COND(p_nodes.size() != p_names.size());
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+
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+ for (int i = 0; i < p_nodes.size(); i++) {
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+ Node *node = Object::cast_to<Node>(p_nodes[i]);
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+ ERR_FAIL_NULL(node);
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+ const NodePath &np = p_paths[i];
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+ Node *parent_node = p_root->get_node_or_null(np);
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+ ERR_FAIL_NULL(parent_node);
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+
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+ List<Node *> owned;
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+ node->get_owned_by(p_owner, &owned);
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+ node->reparent(parent_node);
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+ node->set_name(p_names[i]);
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+ Node3D *node_3d = Object::cast_to<Node3D>(node);
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+ if (node_3d) {
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+ node_3d->set_transform(p_transforms[i]);
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+ } else {
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+ Node2D *node_2d = Object::cast_to<Node2D>(node);
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+ if (node_2d) {
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+ node_2d->set_transform(p_transforms[i]);
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+ }
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}
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- Node3DEditor::get_singleton()->update_all_gizmos(p_node);
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+ for (Node *F : owned) {
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+ F->set_owner(p_owner);
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+ }
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+ }
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+}
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+
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+void SceneTreeDock::_toggle_editable_children(Node *p_node) {
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+ if (!p_node) {
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+ return;
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+ }
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+
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+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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+
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+ undo_redo->create_action(TTR("Toggle Editable Children"));
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+
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+ bool editable = !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
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+
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+ undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_editable_instance", p_node, !editable);
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+ undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_editable_instance", p_node, editable);
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+
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+ if (editable) {
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+ bool original_scene_instance_load_placeholder = p_node->get_scene_instance_load_placeholder();
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+
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+ undo_redo->add_undo_method(p_node, "set_scene_instance_load_placeholder", original_scene_instance_load_placeholder);
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+ undo_redo->add_do_method(p_node, "set_scene_instance_load_placeholder", false);
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+ } else {
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+ List<Node *> owned;
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+ p_node->get_owned_by(edited_scene, &owned);
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+
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+ // Get the original paths, transforms, and names for undo.
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+ Array owned_nodes_array;
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+ Array paths_array;
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+ Array transform_array;
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+ Array name_array;
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+
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+ for (Node *owned_node : owned) {
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+ if (owned_node != p_node && owned_node != edited_scene && owned_node->get_owner() == edited_scene && owned_node->get_parent()->get_owner() != edited_scene) {
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+ owned_nodes_array.push_back(owned_node);
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+ paths_array.push_back(p_node->get_path_to(owned_node->get_parent()));
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+ name_array.push_back(owned_node->get_name());
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+ Node3D *node_3d = Object::cast_to<Node3D>(owned_node);
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+ if (node_3d) {
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+ transform_array.push_back(node_3d->get_transform());
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+ } else {
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+ Node2D *node_2d = Object::cast_to<Node2D>(owned_node);
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+ if (node_2d) {
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+ transform_array.push_back(node_2d->get_transform());
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+ } else {
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+ transform_array.push_back(Variant());
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+ }
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+ }
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+ }
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+ }
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- scene_tree->update_tree();
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+ if (!owned_nodes_array.is_empty()) {
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+ undo_redo->add_undo_method(this, "_reparent_nodes_to_paths_with_transform_and_name", p_node, owned_nodes_array, paths_array, transform_array, name_array, edited_scene);
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+ undo_redo->add_do_method(this, "_reparent_nodes_to_root", p_node, owned_nodes_array, edited_scene);
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+ }
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}
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+
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+ undo_redo->add_undo_method(Node3DEditor::get_singleton(), "update_all_gizmos", p_node);
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+ undo_redo->add_do_method(Node3DEditor::get_singleton(), "update_all_gizmos", p_node);
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+
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+ undo_redo->add_undo_method(scene_tree, "update_tree");
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+ undo_redo->add_do_method(scene_tree, "update_tree");
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+
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+ undo_redo->commit_action();
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}
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void SceneTreeDock::_delete_confirm(bool p_cut) {
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@@ -3957,6 +4060,8 @@ void SceneTreeDock::_edit_subresource(int p_idx, const PopupMenu *p_from_menu) {
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void SceneTreeDock::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_owners"), &SceneTreeDock::_set_owners);
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+ ClassDB::bind_method(D_METHOD("_reparent_nodes_to_root"), &SceneTreeDock::_reparent_nodes_to_root);
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+ ClassDB::bind_method(D_METHOD("_reparent_nodes_to_paths_with_transform_and_name"), &SceneTreeDock::_reparent_nodes_to_paths_with_transform_and_name);
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ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button);
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