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Merge pull request #15042 from Noshyaar/pr3

Add missing parameter names
George Marques 7 years ago
parent
commit
bcf684f9d7

+ 1 - 1
core/math/a_star.cpp

@@ -459,7 +459,7 @@ void AStar::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
 	ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
 	ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points);
 	ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points);
 
 
-	ClassDB::bind_method(D_METHOD("get_point_connections"), &AStar::get_point_connections);
+	ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar::get_point_connections);
 
 
 	ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true));
 	ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true));
 	ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id"), &AStar::disconnect_points);
 	ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id"), &AStar::disconnect_points);

+ 3 - 3
editor/plugins/script_editor_plugin.cpp

@@ -2517,9 +2517,9 @@ void ScriptEditor::_bind_methods() {
 	ClassDB::bind_method("_script_changed", &ScriptEditor::_script_changed);
 	ClassDB::bind_method("_script_changed", &ScriptEditor::_script_changed);
 	ClassDB::bind_method("_update_recent_scripts", &ScriptEditor::_update_recent_scripts);
 	ClassDB::bind_method("_update_recent_scripts", &ScriptEditor::_update_recent_scripts);
 
 
-	ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &ScriptEditor::get_drag_data_fw);
-	ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &ScriptEditor::can_drop_data_fw);
-	ClassDB::bind_method(D_METHOD("drop_data_fw"), &ScriptEditor::drop_data_fw);
+	ClassDB::bind_method(D_METHOD("get_drag_data_fw", "point", "from"), &ScriptEditor::get_drag_data_fw);
+	ClassDB::bind_method(D_METHOD("can_drop_data_fw", "point", "data", "from"), &ScriptEditor::can_drop_data_fw);
+	ClassDB::bind_method(D_METHOD("drop_data_fw", "point", "data", "from"), &ScriptEditor::drop_data_fw);
 
 
 	ClassDB::bind_method(D_METHOD("get_current_script"), &ScriptEditor::_get_current_script);
 	ClassDB::bind_method(D_METHOD("get_current_script"), &ScriptEditor::_get_current_script);
 	ClassDB::bind_method(D_METHOD("get_open_scripts"), &ScriptEditor::_get_open_scripts);
 	ClassDB::bind_method(D_METHOD("get_open_scripts"), &ScriptEditor::_get_open_scripts);

+ 1 - 1
scene/2d/tile_map.cpp

@@ -1527,7 +1527,7 @@ void TileMap::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("_recreate_quadrants"), &TileMap::_recreate_quadrants);
 	ClassDB::bind_method(D_METHOD("_recreate_quadrants"), &TileMap::_recreate_quadrants);
 	ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
 	ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
 
 
-	ClassDB::bind_method(D_METHOD("update_bitmask_area"), &TileMap::update_bitmask_area);
+	ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area);
 	ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2()));
 	ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2()));
 
 
 	ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
 	ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);

+ 1 - 1
scene/gui/text_edit.cpp

@@ -5528,7 +5528,7 @@ void TextEdit::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_hiding_enabled", "enable"), &TextEdit::set_hiding_enabled);
 	ClassDB::bind_method(D_METHOD("set_hiding_enabled", "enable"), &TextEdit::set_hiding_enabled);
 	ClassDB::bind_method(D_METHOD("is_hiding_enabled"), &TextEdit::is_hiding_enabled);
 	ClassDB::bind_method(D_METHOD("is_hiding_enabled"), &TextEdit::is_hiding_enabled);
 	ClassDB::bind_method(D_METHOD("set_line_as_hidden", "line", "enable"), &TextEdit::set_line_as_hidden);
 	ClassDB::bind_method(D_METHOD("set_line_as_hidden", "line", "enable"), &TextEdit::set_line_as_hidden);
-	ClassDB::bind_method(D_METHOD("is_line_hidden"), &TextEdit::is_line_hidden);
+	ClassDB::bind_method(D_METHOD("is_line_hidden", "line"), &TextEdit::is_line_hidden);
 	ClassDB::bind_method(D_METHOD("fold_all_lines"), &TextEdit::fold_all_lines);
 	ClassDB::bind_method(D_METHOD("fold_all_lines"), &TextEdit::fold_all_lines);
 	ClassDB::bind_method(D_METHOD("unhide_all_lines"), &TextEdit::unhide_all_lines);
 	ClassDB::bind_method(D_METHOD("unhide_all_lines"), &TextEdit::unhide_all_lines);
 	ClassDB::bind_method(D_METHOD("fold_line", "line"), &TextEdit::fold_line);
 	ClassDB::bind_method(D_METHOD("fold_line", "line"), &TextEdit::fold_line);

+ 2 - 2
scene/resources/tile_set.cpp

@@ -893,8 +893,8 @@ void TileSet::clear() {
 void TileSet::_bind_methods() {
 void TileSet::_bind_methods() {
 
 
 	ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile);
 	ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile);
-	ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "mode"), &TileSet::autotile_set_bitmask_mode);
-	ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode"), &TileSet::autotile_get_bitmask_mode);
+	ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode);
+	ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode);
 	ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name);
 	ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name);
 	ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name);
 	ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name);
 	ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture);
 	ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture);