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@@ -254,6 +254,7 @@
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Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
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Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
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[b]Note:[/b] Only effective if [member application/boot_splash/show_image] is [code]true[/code].
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[b]Note:[/b] Only effective if [member application/boot_splash/show_image] is [code]true[/code].
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[b]Note:[/b] The only supported format is PNG. Using another image format will result in an error.
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[b]Note:[/b] The only supported format is PNG. Using another image format will result in an error.
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+ [b]Note:[/b] The image will also show when opening the project in the editor. If you want to display the default splash image in the editor, add an empty override for [code]editor_hint[/code] feature.
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</member>
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</member>
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<member name="application/boot_splash/minimum_display_time" type="int" setter="" getter="" default="0">
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<member name="application/boot_splash/minimum_display_time" type="int" setter="" getter="" default="0">
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Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
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Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
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@@ -797,8 +798,8 @@
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<member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true">
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<member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true">
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If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
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If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
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</member>
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</member>
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- <member name="display/window/energy_saving/keep_screen_on.editor" type="bool" setter="" getter="" default="false">
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- Editor-only override for [member display/window/energy_saving/keep_screen_on]. Does not affect exported projects in debug or release mode.
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+ <member name="display/window/energy_saving/keep_screen_on.editor_hint" type="bool" setter="" getter="" default="false">
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+ Editor-only override for [member display/window/energy_saving/keep_screen_on]. Does not affect running project.
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</member>
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</member>
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<member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0">
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<member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0">
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The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values.
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The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values.
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@@ -1071,6 +1072,9 @@
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<member name="gui/timers/tooltip_delay_sec" type="float" setter="" getter="" default="0.5">
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<member name="gui/timers/tooltip_delay_sec" type="float" setter="" getter="" default="0.5">
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Default delay for tooltips (in seconds).
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Default delay for tooltips (in seconds).
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</member>
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</member>
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+ <member name="gui/timers/tooltip_delay_sec.editor_hint" type="float" setter="" getter="" default="0.5">
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+ Delay for tooltips in the editor.
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+ </member>
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<member name="input/ui_accept" type="Dictionary" setter="" getter="">
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<member name="input/ui_accept" type="Dictionary" setter="" getter="">
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Default [InputEventAction] to confirm a focused button, menu or list item, or validate input.
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Default [InputEventAction] to confirm a focused button, menu or list item, or validate input.
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[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified.
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[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified.
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