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Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d

Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
Rémi Verschelde 1 gadu atpakaļ
vecāks
revīzija
bd74d92ef7

+ 3 - 0
drivers/gles3/storage/texture_storage.h

@@ -619,6 +619,9 @@ public:
 	void render_target_clear_used(RID p_render_target);
 	virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
 	virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override;
+	virtual void render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) override {}
+	virtual bool render_target_get_msaa_needs_resolve(RID p_render_target) const override { return false; }
+	virtual void render_target_do_msaa_resolve(RID p_render_target) override {}
 	virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr_2d) override {}
 	virtual bool render_target_is_using_hdr(RID p_render_target) const override { return false; }
 

+ 3 - 0
servers/rendering/dummy/storage/texture_storage.h

@@ -177,6 +177,9 @@ public:
 	virtual void render_target_set_as_unused(RID p_render_target) override {}
 	virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override {}
 	virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override { return RS::VIEWPORT_MSAA_DISABLED; }
+	virtual void render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) override {}
+	virtual bool render_target_get_msaa_needs_resolve(RID p_render_target) const override { return false; }
+	virtual void render_target_do_msaa_resolve(RID p_render_target) override {}
 	virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr_2d) override {}
 	virtual bool render_target_is_using_hdr(RID p_render_target) const override { return false; }
 

+ 1 - 0
servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp

@@ -268,6 +268,7 @@ RID RenderForwardMobile::RenderBufferDataForwardMobile::get_color_fbs(Framebuffe
 				target_buffer = texture_storage->render_target_get_rd_texture(render_target);
 			} else {
 				target_buffer = texture_storage->render_target_get_rd_texture_msaa(render_target);
+				texture_storage->render_target_set_msaa_needs_resolve(render_target, true); // Make sure this gets resolved.
 			}
 			ERR_FAIL_COND_V(target_buffer.is_null(), RID());
 

+ 1 - 0
servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp

@@ -1116,6 +1116,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
 		fb_uniform_set = texture_storage->render_target_get_backbuffer_uniform_set(p_to_render_target);
 	} else {
 		framebuffer = texture_storage->render_target_get_rd_framebuffer(p_to_render_target);
+		texture_storage->render_target_set_msaa_needs_resolve(p_to_render_target, false); // If MSAA is enabled, our framebuffer will be resolved!
 
 		if (texture_storage->render_target_is_clear_requested(p_to_render_target)) {
 			clear = true;

+ 3 - 0
servers/rendering/renderer_rd/renderer_scene_render_rd.cpp

@@ -586,6 +586,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
 
 			if (dest_is_msaa_2d) {
 				dest_fb = FramebufferCacheRD::get_singleton()->get_cache(texture_storage->render_target_get_rd_texture_msaa(render_target));
+				texture_storage->render_target_set_msaa_needs_resolve(render_target, true); // Make sure this gets resolved.
 			} else {
 				dest_fb = texture_storage->render_target_get_rd_framebuffer(render_target);
 			}
@@ -611,6 +612,8 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
 			RID source_texture = texture_storage->render_target_get_rd_texture(render_target);
 			RID dest_fb = FramebufferCacheRD::get_singleton()->get_cache(texture_storage->render_target_get_rd_texture_msaa(render_target));
 			copy_effects->copy_to_fb_rect(source_texture, dest_fb, Rect2i(Point2i(), rb->get_target_size()));
+
+			texture_storage->render_target_set_msaa_needs_resolve(render_target, true); // Make sure this gets resolved.
 		}
 
 		RD::get_singleton()->draw_command_end_label();

+ 26 - 0
servers/rendering/renderer_rd/storage_rd/texture_storage.cpp

@@ -3364,6 +3364,31 @@ RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) con
 	return rt->msaa;
 }
 
+void TextureStorage::render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) {
+	RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+	ERR_FAIL_NULL(rt);
+
+	rt->msaa_needs_resolve = p_needs_resolve;
+}
+
+bool TextureStorage::render_target_get_msaa_needs_resolve(RID p_render_target) const {
+	RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+	ERR_FAIL_NULL_V(rt, false);
+
+	return rt->msaa_needs_resolve;
+}
+
+void TextureStorage::render_target_do_msaa_resolve(RID p_render_target) {
+	RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+	ERR_FAIL_NULL(rt);
+	if (!rt->msaa_needs_resolve) {
+		return;
+	}
+	RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
+	RD::get_singleton()->draw_list_end();
+	rt->msaa_needs_resolve = false;
+}
+
 void TextureStorage::render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) {
 	RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
 	ERR_FAIL_NULL(rt);
@@ -3479,6 +3504,7 @@ void TextureStorage::render_target_do_clear_request(RID p_render_target) {
 	RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
 	RD::get_singleton()->draw_list_end();
 	rt->clear_requested = false;
+	rt->msaa_needs_resolve = false;
 }
 
 void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {

+ 6 - 2
servers/rendering/renderer_rd/storage_rd/texture_storage.h

@@ -331,9 +331,10 @@ private:
 		uint32_t view_count;
 		RID color;
 		Vector<RID> color_slices;
-		RID color_multisample; // Needed when MSAA is enabled.
+		RID color_multisample; // Needed when 2D MSAA is enabled.
 
-		RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
+		RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; // 2D MSAA mode
+		bool msaa_needs_resolve = false; // 2D MSAA needs resolved
 
 		//used for retrieving from CPU
 		RD::DataFormat color_format = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
@@ -718,6 +719,9 @@ public:
 	virtual void render_target_set_as_unused(RID p_render_target) override;
 	virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
 	virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override;
+	virtual void render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) override;
+	virtual bool render_target_get_msaa_needs_resolve(RID p_render_target) const override;
+	virtual void render_target_do_msaa_resolve(RID p_render_target) override;
 	virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) override;
 	virtual bool render_target_is_using_hdr(RID p_render_target) const override;
 

+ 5 - 0
servers/rendering/renderer_viewport.cpp

@@ -622,6 +622,11 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
 		RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target);
 	}
 
+	if (RSG::texture_storage->render_target_get_msaa_needs_resolve(p_viewport->render_target)) {
+		WARN_PRINT_ONCE("2D MSAA is enabled while there is no 2D content. Disable 2D MSAA for better performance.");
+		RSG::texture_storage->render_target_do_msaa_resolve(p_viewport->render_target);
+	}
+
 	if (p_viewport->measure_render_time) {
 		String rt_id = "vp_end_" + itos(p_viewport->self.get_id());
 		RSG::utilities->capture_timestamp(rt_id);

+ 3 - 0
servers/rendering/storage/texture_storage.h

@@ -151,6 +151,9 @@ public:
 	virtual void render_target_set_as_unused(RID p_render_target) = 0;
 	virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) = 0;
 	virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const = 0;
+	virtual void render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) = 0;
+	virtual bool render_target_get_msaa_needs_resolve(RID p_render_target) const = 0;
+	virtual void render_target_do_msaa_resolve(RID p_render_target) = 0;
 	virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) = 0;
 	virtual bool render_target_is_using_hdr(RID p_render_target) const = 0;