|
@@ -2273,7 +2273,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
|
|
|
texture = shadow_atlas_get_texture(p_render_data->shadow_atlas);
|
|
|
}
|
|
|
if (!texture.is_valid()) {
|
|
|
- texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
|
|
|
+ texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
|
|
|
}
|
|
|
u.append_id(texture);
|
|
|
uniforms.push_back(u);
|
|
@@ -2285,7 +2285,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
|
|
|
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
|
|
|
u.append_id(directional_shadow_get_texture());
|
|
|
} else {
|
|
|
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE));
|
|
|
+ u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH));
|
|
|
}
|
|
|
uniforms.push_back(u);
|
|
|
}
|
|
@@ -2342,7 +2342,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
|
|
|
u.binding = 9;
|
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
|
RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID();
|
|
|
- RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
|
|
|
+ RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
|
|
|
u.append_id(texture);
|
|
|
uniforms.push_back(u);
|
|
|
}
|
|
@@ -2499,7 +2499,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
|
|
|
RD::Uniform u;
|
|
|
u.binding = 4;
|
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
|
- RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
|
|
|
+ RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
|
|
|
u.append_id(texture);
|
|
|
uniforms.push_back(u);
|
|
|
}
|
|
@@ -2509,7 +2509,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
|
|
|
RD::Uniform u;
|
|
|
u.binding = 5;
|
|
|
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
|
|
- RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
|
|
|
+ RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH);
|
|
|
u.append_id(texture);
|
|
|
uniforms.push_back(u);
|
|
|
}
|