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Tweak the 2D game camera override tooltips to match 3D

Hugo Locurcio 4 years ago
parent
commit
bdca0daadc
1 changed files with 2 additions and 2 deletions
  1. 2 2
      editor/plugins/canvas_item_editor_plugin.cpp

+ 2 - 2
editor/plugins/canvas_item_editor_plugin.cpp

@@ -4317,11 +4317,11 @@ void CanvasItemEditor::_button_toggle_anchor_mode(bool p_status) {
 void CanvasItemEditor::_update_override_camera_button(bool p_game_running) {
 	if (p_game_running) {
 		override_camera_button->set_disabled(false);
-		override_camera_button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera."));
+		override_camera_button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
 	} else {
 		override_camera_button->set_disabled(true);
 		override_camera_button->set_pressed(false);
-		override_camera_button->set_tooltip(TTR("Game Camera Override\nNo game instance running."));
+		override_camera_button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
 	}
 }