|
@@ -68,7 +68,8 @@ AreaBullet::AreaBullet() :
|
|
}
|
|
}
|
|
|
|
|
|
AreaBullet::~AreaBullet() {
|
|
AreaBullet::~AreaBullet() {
|
|
- remove_all_overlapping_instantly();
|
|
|
|
|
|
+ // Call "remove_all_overlapping_instantly();" is not necessary because the exit
|
|
|
|
+ // signal are handled by godot, so just clear the array
|
|
}
|
|
}
|
|
|
|
|
|
void AreaBullet::dispatch_callbacks() {
|
|
void AreaBullet::dispatch_callbacks() {
|
|
@@ -131,12 +132,13 @@ void AreaBullet::remove_all_overlapping_instantly() {
|
|
overlappingObjects.clear();
|
|
overlappingObjects.clear();
|
|
}
|
|
}
|
|
|
|
|
|
-void AreaBullet::remove_overlapping_instantly(CollisionObjectBullet *p_object) {
|
|
|
|
|
|
+void AreaBullet::remove_overlapping_instantly(CollisionObjectBullet *p_object, bool p_notify) {
|
|
CollisionObjectBullet *supportObject;
|
|
CollisionObjectBullet *supportObject;
|
|
for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
|
|
for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
|
|
supportObject = overlappingObjects[i].object;
|
|
supportObject = overlappingObjects[i].object;
|
|
if (supportObject == p_object) {
|
|
if (supportObject == p_object) {
|
|
- call_event(supportObject, PhysicsServer::AREA_BODY_REMOVED);
|
|
|
|
|
|
+ if (p_notify)
|
|
|
|
+ call_event(supportObject, PhysicsServer::AREA_BODY_REMOVED);
|
|
supportObject->on_exit_area(this);
|
|
supportObject->on_exit_area(this);
|
|
overlappingObjects.remove(i);
|
|
overlappingObjects.remove(i);
|
|
break;
|
|
break;
|