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@@ -72,6 +72,41 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport,
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return xf;
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}
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+Vector<RendererViewport::Viewport *> RendererViewport::_sort_active_viewports() {
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+ // We need to sort the viewports in a "topological order",
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+ // children first and parents last, we use the Kahn's algorithm to achieve that.
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+
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+ Vector<Viewport *> result;
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+ List<Viewport *> nodes;
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+
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+ for (Viewport *viewport : active_viewports) {
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+ if (viewport->parent.is_valid()) {
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+ continue;
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+ }
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+
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+ nodes.push_back(viewport);
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+ }
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+
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+ while (!nodes.is_empty()) {
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+ Viewport *node = nodes[0];
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+ nodes.pop_front();
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+
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+ result.insert(0, node);
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+
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+ for (Viewport *child : active_viewports) {
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+ if (child->parent != node->self) {
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+ continue;
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+ }
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+
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+ if (!nodes.find(child)) {
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+ nodes.push_back(child);
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+ }
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+ }
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+ }
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+
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+ return result;
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+}
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+
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void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
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if (p_viewport->render_buffers.is_valid()) {
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if (p_viewport->size.width == 0 || p_viewport->size.height == 0) {
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@@ -544,8 +579,10 @@ void RendererViewport::draw_viewports() {
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set_default_clear_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
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}
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- //sort viewports
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- active_viewports.sort_custom<ViewportSort>();
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+ if (sorted_active_viewports_dirty) {
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+ sorted_active_viewports = _sort_active_viewports();
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+ sorted_active_viewports_dirty = false;
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+ }
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HashMap<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list;
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//draw viewports
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@@ -554,9 +591,9 @@ void RendererViewport::draw_viewports() {
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//determine what is visible
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draw_viewports_pass++;
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- for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
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+ for (int i = sorted_active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
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- Viewport *vp = active_viewports[i];
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+ Viewport *vp = sorted_active_viewports[i];
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if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) {
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continue;
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@@ -617,8 +654,8 @@ void RendererViewport::draw_viewports() {
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int objects_drawn = 0;
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int draw_calls_used = 0;
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- for (int i = 0; i < active_viewports.size(); i++) {
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- Viewport *vp = active_viewports[i];
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+ for (int i = 0; i < sorted_active_viewports.size(); i++) {
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+ Viewport *vp = sorted_active_viewports[i];
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if (vp->last_pass != draw_viewports_pass) {
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continue; //should not draw
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@@ -810,6 +847,8 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
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} else {
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active_viewports.erase(viewport);
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}
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+
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+ sorted_active_viewports_dirty = true;
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}
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void RendererViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) {
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@@ -1239,6 +1278,7 @@ bool RendererViewport::free(RID p_rid) {
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viewport_set_scenario(p_rid, RID());
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active_viewports.erase(viewport);
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+ sorted_active_viewports_dirty = true;
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if (viewport->use_occlusion_culling) {
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RendererSceneOcclusionCull::get_singleton()->remove_buffer(p_rid);
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