Browse Source

Removed incorrect "Transform" preview from visual shaders

Chaosus 6 years ago
parent
commit
be11b6f04d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/plugins/visual_shader_editor_plugin.cpp

+ 1 - 1
editor/plugins/visual_shader_editor_plugin.cpp

@@ -491,7 +491,7 @@ void VisualShaderEditor::_update_graph() {
 				}
 			}
 
-			if (valid_right && edit_type->get_selected() == VisualShader::TYPE_FRAGMENT) {
+			if (valid_right && edit_type->get_selected() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM) {
 				TextureButton *preview = memnew(TextureButton);
 				preview->set_toggle_mode(true);
 				preview->set_normal_texture(get_icon("GuiVisibilityHidden", "EditorIcons"));