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@@ -63,8 +63,10 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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float depth = polygon->get_depth() * 0.5;
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float depth = polygon->get_depth() * 0.5;
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Vector<Vector3> lines;
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Vector<Vector3> lines;
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- for (int i = 0; i < points.size(); i++) {
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- int n = (i + 1) % points.size();
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+ const int points_size = points.size();
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+
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+ for (int i = 0; i < points_size; i++) {
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+ int n = (i + 1) % points_size;
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lines.push_back(Vector3(points[i].x, points[i].y, depth));
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lines.push_back(Vector3(points[i].x, points[i].y, depth));
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lines.push_back(Vector3(points[n].x, points[n].y, depth));
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lines.push_back(Vector3(points[n].x, points[n].y, depth));
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lines.push_back(Vector3(points[i].x, points[i].y, -depth));
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lines.push_back(Vector3(points[i].x, points[i].y, -depth));
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