Jelajahi Sumber

Unexpose ARRAY_COMPRESS_BASE

clayjohn 5 tahun lalu
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be39808b00
2 mengubah file dengan 0 tambahan dan 4 penghapusan
  1. 0 3
      doc/classes/Mesh.xml
  2. 0 1
      scene/resources/mesh.cpp

+ 0 - 3
doc/classes/Mesh.xml

@@ -161,9 +161,6 @@
 		<constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
 			Mesh array uses indices.
 		</constant>
-		<constant name="ARRAY_COMPRESS_BASE" value="9" enum="ArrayFormat">
-			Used internally to calculate other [code]ARRAY_COMPRESS_*[/code] enum values. Do not use.
-		</constant>
 		<constant name="ARRAY_COMPRESS_VERTEX" value="512" enum="ArrayFormat">
 			Flag used to mark a compressed (half float) vertex array.
 		</constant>

+ 0 - 1
scene/resources/mesh.cpp

@@ -518,7 +518,6 @@ void Mesh::_bind_methods() {
 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
 	BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
 
-	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE);
 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
 	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);