(cherry picked from commit 3571087843d594b927c9c76cf12483371c6a7ca5)
@@ -341,6 +341,10 @@ DVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase,
return DVector<Vector2>();
}
+ if (id == prev_id) {
+ return PoolVector<Vector2>();
+ }
+
Rect2i r = node->get_item_rect();
r.pos = r.pos / node->get_cell_size();
r.size = r.size / node->get_cell_size();