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Fix shader crash when assigning array to non-array in global constant

Yuri Roubinsky 3 years ago
parent
commit
be7c03779a
1 changed files with 1 additions and 1 deletions
  1. 1 1
      servers/rendering/shader_language.cpp

+ 1 - 1
servers/rendering/shader_language.cpp

@@ -8452,7 +8452,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
 
 								constant.initializer = static_cast<ConstantNode *>(expr);
 
-								if (!_compare_datatypes(type, struct_name, 0, expr->get_datatype(), expr->get_datatype_name(), 0)) {
+								if (!_compare_datatypes(type, struct_name, 0, expr->get_datatype(), expr->get_datatype_name(), expr->get_array_size())) {
 									return ERR_PARSE_ERROR;
 								}
 							}