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Merge pull request #5026 from Geequlim/patch9frame-extension

Enhanced Patch9Frame
Juan Linietsky 9 years ago
parent
commit
be830d10c2

+ 126 - 0
core/command_queue_mt.h

@@ -152,6 +152,23 @@ class CommandQueueMT {
 		virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); }
 	};
 
+	template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8>
+	struct Command8 : public CommandBase {
+
+		T*instance;
+		M method;
+		typename GetSimpleTypeT<P1>::type_t p1;
+		typename GetSimpleTypeT<P2>::type_t p2;
+		typename GetSimpleTypeT<P3>::type_t p3;
+		typename GetSimpleTypeT<P4>::type_t p4;
+		typename GetSimpleTypeT<P5>::type_t p5;
+		typename GetSimpleTypeT<P6>::type_t p6;
+		typename GetSimpleTypeT<P7>::type_t p7;
+		typename GetSimpleTypeT<P8>::type_t p8;
+
+		virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); }
+	};
+
 	/* comands that return */
 
 	template<class T,class M,class R>
@@ -270,6 +287,25 @@ class CommandQueueMT {
 		virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
 	};
 
+	template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8,class R>
+	struct CommandRet8 : public CommandBase {
+
+		T*instance;
+		M method;
+		typename GetSimpleTypeT<P1>::type_t p1;
+		typename GetSimpleTypeT<P2>::type_t p2;
+		typename GetSimpleTypeT<P3>::type_t p3;
+		typename GetSimpleTypeT<P4>::type_t p4;
+		typename GetSimpleTypeT<P5>::type_t p5;
+		typename GetSimpleTypeT<P6>::type_t p6;
+		typename GetSimpleTypeT<P7>::type_t p7;
+		typename GetSimpleTypeT<P8>::type_t p8;
+		R* ret;
+		SyncSemaphore *sync;
+
+		virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; }
+	};
+
 	/** commands that don't return but sync */
 
 	/* comands that return */
@@ -390,6 +426,25 @@ class CommandQueueMT {
 		virtual void call() {  (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
 	};
 
+	template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8>
+	struct CommandSync8 : public CommandBase {
+
+		T*instance;
+		M method;
+		typename GetSimpleTypeT<P1>::type_t p1;
+		typename GetSimpleTypeT<P2>::type_t p2;
+		typename GetSimpleTypeT<P3>::type_t p3;
+		typename GetSimpleTypeT<P4>::type_t p4;
+		typename GetSimpleTypeT<P5>::type_t p5;
+		typename GetSimpleTypeT<P6>::type_t p6;
+		typename GetSimpleTypeT<P7>::type_t p7;
+		typename GetSimpleTypeT<P8>::type_t p8;
+
+		SyncSemaphore *sync;
+
+		virtual void call() {  (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; }
+	};
+
 	/***** BASE *******/
 
 	enum {
@@ -639,6 +694,27 @@ public:
 
 		if (sync) sync->post();
 	}
+
+	template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6, class P7,class P8>
+	void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8 ) {
+
+		Command8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> * cmd = allocate_and_lock< Command8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> >();
+
+		cmd->instance=p_instance;
+		cmd->method=p_method;
+		cmd->p1=p1;
+		cmd->p2=p2;
+		cmd->p3=p3;
+		cmd->p4=p4;
+		cmd->p5=p5;
+		cmd->p6=p6;
+		cmd->p7=p7;
+		cmd->p8=p8;
+
+		unlock();
+
+		if (sync) sync->post();
+	}
 	/*** PUSH AND RET COMMANDS ***/
 
 
@@ -806,6 +882,31 @@ public:
 		ss->sem->wait();
 	}
 
+	template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class P8,class R>
+	void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8, R* r_ret ) {
+
+		CommandRet8<T,M,P1,P2,P3,P4,P5,P6,P7,P8,R> * cmd = allocate_and_lock< CommandRet8<T,M,P1,P2,P3,P4,P5,P6,P7,P8,R> >();
+
+		cmd->instance=p_instance;
+		cmd->method=p_method;
+		cmd->p1=p1;
+		cmd->p2=p2;
+		cmd->p3=p3;
+		cmd->p4=p4;
+		cmd->p5=p5;
+		cmd->p6=p6;
+		cmd->p7=p7;
+		cmd->p8=p8;
+		cmd->ret=r_ret;
+		SyncSemaphore *ss=_alloc_sync_sem();
+		cmd->sync=ss;
+
+		unlock();
+
+		if (sync) sync->post();
+		ss->sem->wait();
+	}
+
 
 	template<class T, class M>
 	void push_and_sync( T * p_instance, M p_method) {
@@ -971,6 +1072,31 @@ public:
 		ss->sem->wait();
 	}
 
+	template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class P8>
+	void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8) {
+
+		CommandSync8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> * cmd = allocate_and_lock< CommandSync8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> >();
+
+		cmd->instance=p_instance;
+		cmd->method=p_method;
+		cmd->p1=p1;
+		cmd->p2=p2;
+		cmd->p3=p3;
+		cmd->p4=p4;
+		cmd->p5=p5;
+		cmd->p6=p6;
+		cmd->p7=p7;
+		cmd->p8=p8;
+
+		SyncSemaphore *ss=_alloc_sync_sem();
+		cmd->sync=ss;
+
+		unlock();
+
+		if (sync) sync->post();
+		ss->sem->wait();
+	}
+
 	void wait_and_flush_one() {
 		ERR_FAIL_COND(!sync);
 		sync->wait();

+ 25 - 20
drivers/gles2/rasterizer_gles2.cpp

@@ -6497,7 +6497,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
 			if (!*e->additive_ptr) {
 
 				additive=false;
-				*e->additive_ptr=true;				
+				*e->additive_ptr=true;
 			} else {
 				additive=true;
 			}
@@ -6684,7 +6684,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
 			}
 			rebind=true;
 		}
-		
+
 		if  (use_hw_skeleton_xform && (skeleton!=prev_skeleton||morph_values!=prev_morph_values)) {
 			if (!prev_skeleton || !skeleton)
 				rebind=true; //went from skeleton <-> no skeleton, needs rebind
@@ -6718,7 +6718,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
 			DEBUG_TEST_ERROR("Setup geometry");
 		};
 
-		if (i==0 || light!=prev_light || rebind) {			
+		if (i==0 || light!=prev_light || rebind) {
 			if (e->light!=0xFFFF) {
 				_setup_light(e->light);
 
@@ -6958,7 +6958,7 @@ void RasterizerGLES2::_process_glow_bloom() {
 	_copy_screen_quad();
 
 	copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_COPY,false);
-	copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);	
+	copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);
 	int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES];
 	Vector2 psize(1.0/framebuffer.blur_size,1.0/framebuffer.blur_size);
 	float pscale = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_SCALE];
@@ -7427,7 +7427,7 @@ void RasterizerGLES2::end_scene() {
 			_process_hdr();
 		}
 		if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) {
-			_process_glow_bloom();			
+			_process_glow_bloom();
 			int glow_transfer_mode=current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE];
 			if (glow_transfer_mode==1)
 				copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN,true);
@@ -8438,7 +8438,7 @@ void RasterizerGLES2::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
 
 }
 
-void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
+void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
 
 	Color m = p_modulate;
 	m.a*=canvas_opacity;
@@ -8446,52 +8446,57 @@ void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,c
 
 	Texture* texture=_bind_canvas_texture(p_texture);
 	ERR_FAIL_COND(!texture);
-	/* CORNERS */
 
+	Rect2 region = p_src_region;
+	if (region.size.width <= 0 )
+	    region.size.width = texture->width;
+	if (region.size.height <= 0)
+	    region.size.height = texture->height;
+	/* CORNERS */
 	_draw_textured_quad( // top left
 		Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
-		Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
+		Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // top right
 		Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
-		Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
+		Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
 		Size2( texture->width, texture->height ) );
 
 
 	_draw_textured_quad( // bottom left
 		Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
-		Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
+		Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // bottom right
 		Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
-		Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
+		Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
 		Size2( texture->width, texture->height ) );
 
 	Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
 
-	Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
+	Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
 
 
 	_draw_textured_quad( // top
 		Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
-		Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
+		Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // bottom
 		Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
-		Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
+		Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // left
 		Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
-		Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
+		Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // right
 		Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
-		Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
+		Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
 		Size2( texture->width, texture->height ) );
 
 	if (p_draw_center) {
@@ -8569,7 +8574,7 @@ void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indic
 
 
 #else //WebGL specific impl.
-	glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer);    
+	glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer);
     float *b = GlobalVertexBuffer;
     int ofs = 0;
     if(p_vertex_count > MAX_POLYGON_VERTICES){
@@ -9184,7 +9189,7 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem
 				CanvasItem::CommandStyle* style = static_cast<CanvasItem::CommandStyle*>(c);
 				if (use_normalmap)
 					_canvas_normal_set_flip(Vector2(1,1));
-				canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color);
+				canvas_draw_style_box(style->rect,style->source,style->texture,style->margin,style->draw_center,style->color);
 
 			} break;
 			case CanvasItem::Command::TYPE_PRIMITIVE: {
@@ -9430,7 +9435,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
 				draw_viewport_func(ci->vp_render->owner,ci->vp_render->udata,ci->vp_render->rect);
 			}
 			memdelete(ci->vp_render);
-			ci->vp_render=NULL;			
+			ci->vp_render=NULL;
 			canvas_last_material=NULL;
 			canvas_use_modulate=p_modulate!=Color(1,1,1,1);
 			canvas_modulate=p_modulate;
@@ -11424,7 +11429,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo
 void RasterizerGLES2::restore_framebuffer() {
 
 	glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer);
-	
+
 }
 
 RasterizerGLES2::~RasterizerGLES2() {

+ 1 - 1
drivers/gles2/rasterizer_gles2.h

@@ -1635,7 +1635,7 @@ public:
 	virtual void canvas_end_rect();
 	virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
 	virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
-	virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
+	virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
 	virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
 	virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
 	virtual void canvas_set_transform(const Matrix32& p_transform);

+ 15 - 11
platform/iphone/rasterizer_iphone.cpp

@@ -2446,7 +2446,7 @@ void RasterizerIPhone::canvas_draw_rect(const Rect2& p_rect, bool p_region, cons
 
 
 }
-void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center) {
+void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center) {
 
 	glColor4f(1, 1, 1, 1);
 
@@ -2458,52 +2458,56 @@ void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,
 	glBindTexture( GL_TEXTURE_2D,texture->tex_id );
 
 
+	Rect2 region = p_src_region;
+	if (region.size.width <= 0 )
+	    region.size.width = texture->width;
+	if (region.size.height <= 0)
+	    region.size.height = texture->height;
 	/* CORNERS */
-
 	_draw_textured_quad( // top left
 		Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
-		Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
+		Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // top right
 		Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
-		Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
+		Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
 		Size2( texture->width, texture->height ) );
 
 
 	_draw_textured_quad( // bottom left
 		Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
-		Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
+		Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // bottom right
 		Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
-		Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
+		Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
 		Size2( texture->width, texture->height ) );
 
 	Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
 
-	Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
+	Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
 
 
 	_draw_textured_quad( // top
 		Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
-		Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
+		Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // bottom
 		Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
-		Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
+		Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // left
 		Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
-		Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
+		Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // right
 		Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
-		Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
+		Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
 		Size2( texture->width, texture->height ) );
 
 	if (p_draw_center) {

+ 34 - 4
scene/gui/patch_9_frame.cpp

@@ -9,10 +9,9 @@ void Patch9Frame::_notification(int p_what) {
 		if (texture.is_null())
 			return;
 
-
 		Size2 s=get_size();
 		RID ci = get_canvas_item();
-		VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
+		VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
 //		draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
 
 /*
@@ -47,12 +46,15 @@ void Patch9Frame::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("get_modulate"), & Patch9Frame::get_modulate );
 	ObjectTypeDB::bind_method(_MD("set_patch_margin","margin","value"), & Patch9Frame::set_patch_margin );
 	ObjectTypeDB::bind_method(_MD("get_patch_margin","margin"), & Patch9Frame::get_patch_margin );
+	ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Patch9Frame::set_region_rect);
+	ObjectTypeDB::bind_method(_MD("get_region_rect"),&Patch9Frame::get_region_rect);
 	ObjectTypeDB::bind_method(_MD("set_draw_center","draw_center"), & Patch9Frame::set_draw_center );
 	ObjectTypeDB::bind_method(_MD("get_draw_center"), & Patch9Frame::get_draw_center );
 
 	ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") );
 	ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
 	ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "draw_center"), _SCS("set_draw_center"),_SCS("get_draw_center") );
+	ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
 	ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/left",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_LEFT );
 	ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/top",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_TOP );
 	ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/right",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_RIGHT );
@@ -93,6 +95,20 @@ void Patch9Frame::set_patch_margin(Margin p_margin,int p_size) {
 	margin[p_margin]=p_size;
 	update();
 	minimum_size_changed();
+	switch (p_margin) {
+		case MARGIN_LEFT:
+			_change_notify("patch_margin/left");
+			break;
+		case MARGIN_TOP:
+			_change_notify("patch_margin/top");
+			break;
+		case MARGIN_RIGHT:
+			_change_notify("patch_margin/right");
+			break;
+		case MARGIN_BOTTOM:
+			_change_notify("patch_margin/bottom");
+			break;
+	}
 }
 
 int Patch9Frame::get_patch_margin(Margin p_margin) const{
@@ -101,6 +117,22 @@ int Patch9Frame::get_patch_margin(Margin p_margin) const{
 	return margin[p_margin];
 }
 
+void Patch9Frame::set_region_rect(const Rect2& p_region_rect) {
+
+	if (region_rect==p_region_rect)
+		return;
+
+	region_rect=p_region_rect;
+
+	item_rect_changed();
+	_change_notify("region_rect");
+}
+
+Rect2 Patch9Frame::get_region_rect() const {
+
+	return region_rect;
+}
+
 void Patch9Frame::set_draw_center(bool p_draw) {
 
 	draw_center=p_draw;
@@ -128,5 +160,3 @@ Patch9Frame::Patch9Frame() {
 Patch9Frame::~Patch9Frame()
 {
 }
-
-

+ 4 - 0
scene/gui/patch_9_frame.h

@@ -11,6 +11,7 @@ class Patch9Frame : public Control {
 
 	bool draw_center;
 	int margin[4];
+	Rect2 region_rect;
 	Color modulate;
 	Ref<Texture> texture;
 protected:
@@ -30,6 +31,9 @@ public:
 	void set_patch_margin(Margin p_margin,int p_size);
 	int get_patch_margin(Margin p_margin) const;
 
+	void set_region_rect(const Rect2& p_region_rect);
+	Rect2 get_region_rect() const;
+
 	void set_draw_center(bool p_enable);
 	bool get_draw_center() const;
 

+ 19 - 2
scene/resources/style_box.cpp

@@ -138,7 +138,7 @@ void StyleBoxTexture::draw(RID p_canvas_item,const Rect2& p_rect) const {
 	r.pos.y-=expand_margin[MARGIN_TOP];
 	r.size.x+=expand_margin[MARGIN_LEFT]+expand_margin[MARGIN_RIGHT];
 	r.size.y+=expand_margin[MARGIN_TOP]+expand_margin[MARGIN_BOTTOM];
-	VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
+	VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
 }
 
 void StyleBoxTexture::set_draw_center(bool p_draw) {
@@ -175,6 +175,20 @@ float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const {
 	return expand_margin[p_expand_margin];
 }
 
+void StyleBoxTexture::set_region_rect(const Rect2& p_region_rect) {
+
+	if (region_rect==p_region_rect)
+		return;
+
+	region_rect=p_region_rect;
+	emit_changed();
+}
+
+Rect2 StyleBoxTexture::get_region_rect() const {
+
+	return region_rect;
+}
+
 
 void StyleBoxTexture::_bind_methods() {
 
@@ -187,10 +201,14 @@ void StyleBoxTexture::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("set_expand_margin_size","margin","size"),&StyleBoxTexture::set_expand_margin_size);
 	ObjectTypeDB::bind_method(_MD("get_expand_margin_size","margin"),&StyleBoxTexture::get_expand_margin_size);
 
+	ObjectTypeDB::bind_method(_MD("set_region_rect","region"),&StyleBoxTexture::set_region_rect);
+	ObjectTypeDB::bind_method(_MD("get_region_rect"),&StyleBoxTexture::get_region_rect);
+
 	ObjectTypeDB::bind_method(_MD("set_draw_center","enable"),&StyleBoxTexture::set_draw_center);
 	ObjectTypeDB::bind_method(_MD("get_draw_center"),&StyleBoxTexture::get_draw_center);
 
 	ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture" ), _SCS("set_texture"),_SCS("get_texture") );
+	ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/left", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_LEFT );
 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/right", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_RIGHT );
 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/top", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_TOP);
@@ -505,4 +523,3 @@ StyleBoxImageMask::StyleBoxImageMask() {
 	}
 	expand=true;
 }
-

+ 4 - 0
scene/resources/style_box.h

@@ -81,6 +81,7 @@ class StyleBoxTexture : public StyleBox {
 
 	float expand_margin[4];
 	float margin[4];
+	Rect2 region_rect;
 	Ref<Texture> texture;
 	bool draw_center;
 
@@ -98,6 +99,9 @@ public:
 	void set_margin_size(Margin p_margin,float p_size);
 	float get_margin_size(Margin p_margin) const;
 
+	void set_region_rect(const Rect2& p_region_rect);
+	Rect2 get_region_rect() const;
+
 	void set_texture(RES p_texture);
 	RES get_texture() const;
 

+ 61 - 0
servers/server_wrap_mt_common.h

@@ -698,3 +698,64 @@
 		}\
 	}
 
+#define FUNC8R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+	virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
+		if (Thread::get_caller_ID()!=server_thread) {\
+			m_r ret;\
+			command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
+			SYNC_DEBUG\
+			return ret;\
+		} else {\
+			return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+		}\
+	}
+
+#define FUNC8RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+	virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
+		if (Thread::get_caller_ID()!=server_thread) {\
+			m_r ret;\
+			command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
+			SYNC_DEBUG\
+			return ret;\
+		} else {\
+			return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+		}\
+	}
+
+
+#define FUNC8S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+	virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
+		if (Thread::get_caller_ID()!=server_thread) {\
+			command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
+		} else {\
+			server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+		}\
+	}
+
+#define FUNC8SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+	virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
+		if (Thread::get_caller_ID()!=server_thread) {\
+			command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
+		} else {\
+			server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+		}\
+	}
+
+
+#define FUNC8(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+	virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
+		if (Thread::get_caller_ID()!=server_thread) {\
+			command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
+		} else {\
+			server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+		}\
+	}
+
+#define FUNC8C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+	virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
+		if (Thread::get_caller_ID()!=server_thread) {\
+			command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
+		} else {\
+			server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+		}\
+	}

+ 3 - 2
servers/visual/rasterizer.h

@@ -702,6 +702,7 @@ public:
 		struct CommandStyle : public Command {
 
 			Rect2 rect;
+			Rect2 source;
 			RID texture;
 			float margin[4];
 			bool draw_center;
@@ -944,12 +945,12 @@ public:
 	virtual void canvas_disable_blending()=0;
 	virtual void canvas_set_opacity(float p_opacity)=0;
 	virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0;
-	virtual void canvas_begin_rect(const Matrix32& p_transform)=0;;
+	virtual void canvas_begin_rect(const Matrix32& p_transform)=0;
 	virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0;
 	virtual void canvas_end_rect()=0;
 	virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width)=0;
 	virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0;
-	virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
+	virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
 	virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0;
 	virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
 	virtual void canvas_set_transform(const Matrix32& p_transform)=0;

+ 1 - 2
servers/visual/rasterizer_dummy.cpp

@@ -1627,7 +1627,7 @@ void RasterizerDummy::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
 
 
 }
-void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
+void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
 
 
 }
@@ -1959,4 +1959,3 @@ RasterizerDummy::RasterizerDummy() {
 RasterizerDummy::~RasterizerDummy() {
 
 };
-

+ 1 - 1
servers/visual/rasterizer_dummy.h

@@ -708,7 +708,7 @@ public:
 	virtual void canvas_end_rect();
 	virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
 	virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
-	virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
+	virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
 	virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
 	virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
 	virtual void canvas_set_transform(const Matrix32& p_transform);

+ 2 - 1
servers/visual/visual_server_raster.cpp

@@ -3745,7 +3745,7 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R
 
 }
 
-void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
+void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
 
 	VS_CHANGED;
 	CanvasItem *canvas_item = canvas_item_owner.get( p_item );
@@ -3755,6 +3755,7 @@ void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_re
 	ERR_FAIL_COND(!style);
 	style->texture=p_texture;
 	style->rect=p_rect;
+	style->source=p_source;
 	style->draw_center=p_draw_center;
 	style->color=p_modulate;
 	style->margin[MARGIN_LEFT]=p_topleft.x;

+ 1 - 1
servers/visual/visual_server_raster.h

@@ -1171,7 +1171,7 @@ public:
 	virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
 	virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
 	virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
-	virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
+	virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
 	virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
 	virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
 	virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1);

+ 1 - 1
servers/visual/visual_server_wrap_mt.h

@@ -607,7 +607,7 @@ public:
 	FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& );
 	FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool );
 	FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool );
-	FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& );
+	FUNC8(canvas_item_add_style_box,RID, const Rect2& , const Rect2&, RID ,const Vector2& ,const Vector2&, bool ,const Color& );
 	FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float );
 	FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID );
 	FUNC7(canvas_item_add_triangle_array,RID, const Vector<int>& , const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID , int );

+ 2 - 4
servers/visual_server.cpp

@@ -705,10 +705,10 @@ void VisualServer::_bind_methods() {
 
 }
 
-void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
+void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
 
 	ERR_FAIL_COND(p_margins.size()!=4);
-	canvas_item_add_style_box(p_item, p_rect, p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
+	canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
 }
 
 void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) {
@@ -822,5 +822,3 @@ VisualServer::~VisualServer() {
 
 	singleton=NULL;
 }
-
-

+ 2 - 2
servers/visual_server.h

@@ -52,7 +52,7 @@ class VisualServer : public Object {
 	void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far);
 	void _viewport_set_rect(RID p_viewport,const Rect2& p_rect);
 	Rect2 _viewport_get_rect(RID p_viewport) const;
-	void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
+	void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
 protected:
 	RID _make_test_cube();
 	void _free_internal_rids();
@@ -1025,7 +1025,7 @@ public:
 	virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
 	virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
 	virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
-	virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
+	virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
 	virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0;
 	virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0;
 	virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1)=0;

+ 3 - 6
tools/editor/editor_node.cpp

@@ -59,7 +59,7 @@
 
 // plugins
 #include "plugins/sprite_frames_editor_plugin.h"
-#include "plugins/sprite_region_editor_plugin.h"
+#include "plugins/texture_region_editor_plugin.h"
 #include "plugins/canvas_item_editor_plugin.h"
 #include "addon_editor_plugin.h"
 #include "plugins/spatial_editor_plugin.h"
@@ -5216,7 +5216,7 @@ void EditorNode::_bind_methods() {
 	ADD_SIGNAL( MethodInfo("play_pressed") );
 	ADD_SIGNAL( MethodInfo("pause_pressed") );
 	ADD_SIGNAL( MethodInfo("stop_pressed") );
-	ADD_SIGNAL( MethodInfo("request_help") );	
+	ADD_SIGNAL( MethodInfo("request_help") );
 	ADD_SIGNAL( MethodInfo("script_add_function_request",PropertyInfo(Variant::OBJECT,"obj"),PropertyInfo(Variant::STRING,"function"),PropertyInfo(Variant::STRING_ARRAY,"args")) );
 	ADD_SIGNAL( MethodInfo("resource_saved",PropertyInfo(Variant::OBJECT,"obj")) );
 
@@ -6407,7 +6407,7 @@ EditorNode::EditorNode() {
 	add_editor_plugin( memnew( TileSetEditorPlugin(this) ) );
 	add_editor_plugin( memnew( TileMapEditorPlugin(this) ) );
 	add_editor_plugin( memnew( SpriteFramesEditorPlugin(this) ) );
-	add_editor_plugin( memnew( SpriteRegionEditorPlugin(this) ) );
+	add_editor_plugin( memnew( TextureRegionEditorPlugin(this) ) );
 	add_editor_plugin( memnew( Particles2DEditorPlugin(this) ) );
 	add_editor_plugin( memnew( Path2DEditorPlugin(this) ) );
 	add_editor_plugin( memnew( PathEditorPlugin(this) ) );
@@ -6639,6 +6639,3 @@ EditorPluginList::EditorPluginList() {
 
 EditorPluginList::~EditorPluginList() {
 }
-
-
-

+ 231 - 113
tools/editor/plugins/sprite_region_editor_plugin.cpp → tools/editor/plugins/texture_region_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  sprite_region_editor_plugin.cpp                                      */
+/*  texture_region_editor_plugin.cpp                                      */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -29,14 +29,20 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "sprite_region_editor_plugin.h"
+#include "texture_region_editor_plugin.h"
 #include "scene/gui/check_box.h"
 #include "os/input.h"
 #include "os/keyboard.h"
 
-void SpriteRegionEditor::_region_draw()
+void TextureRegionEditor::_region_draw()
 {
-	Ref<Texture> base_tex = node->get_texture();
+	Ref<Texture> base_tex = NULL;
+	if(node_type == "Sprite" && node_sprite)
+		base_tex = node_sprite->get_texture();
+	else if(node_type == "Patch9Frame" && node_patch9)
+		base_tex = node_patch9->get_texture();
+	else if(node_type == "StyleBoxTexture" && obj_styleBox)
+		base_tex = obj_styleBox->get_texture();
 	if (base_tex.is_null())
 		return;
 
@@ -87,7 +93,9 @@ void SpriteRegionEditor::_region_draw()
 		mtx.basis_xform(rect.pos+rect.size),
 		mtx.basis_xform(rect.pos+Vector2(0,rect.size.y))
 	};
-
+	Color color(0.9,0.5,0.5);
+	if(this->editing_region == REGION_PATCH_MARGIN)
+		color = Color(0.21, 0.79, 0.31);
 	for(int i=0;i<4;i++) {
 
 		int prev = (i+3)%4;
@@ -96,7 +104,7 @@ void SpriteRegionEditor::_region_draw()
 		Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
 		ofs*=1.4144*(select_handle->get_size().width/2);
 
-		edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, Color(0.9,0.5,0.5), 2);
+		edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, color , 2);
 
 		edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs);
 
@@ -124,7 +132,7 @@ void SpriteRegionEditor::_region_draw()
 	updating_scroll=false;
 }
 
-void SpriteRegionEditor::_region_input(const InputEvent& p_input)
+void TextureRegionEditor::_region_input(const InputEvent& p_input)
 {
 	Matrix32 mtx;
 	mtx.elements[2]=-draw_ofs;
@@ -154,7 +162,12 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
 				drag_from=mtx.affine_inverse().xform(Vector2(mb.x,mb.y));
 				drag_from=snap_point(drag_from);
 				drag=true;
-				rect_prev=node->get_region_rect();
+				if(node_type == "Sprite" && node_sprite )
+					rect_prev=node_sprite->get_region_rect();
+				else if(node_type == "Patch9Frame" && node_patch9)
+					rect_prev=node_patch9->get_region_rect();
+				else if(node_type == "StyleBoxTexture" && obj_styleBox)
+					rect_prev=obj_styleBox->get_region_rect();
 
 				drag_index=-1;
 				for(int i=0;i<8;i++) {
@@ -172,14 +185,20 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
 				}
 
 			} else if (drag) {
-
-				undo_redo->create_action(TTR("Set region_rect"));
-				undo_redo->add_do_method(node,"set_region_rect",node->get_region_rect());
-				undo_redo->add_undo_method(node,"set_region_rect",rect_prev);
-				undo_redo->add_do_method(edit_draw,"update");
-				undo_redo->add_undo_method(edit_draw,"update");
-				undo_redo->commit_action();
-
+				if(editing_region == REGION_TEXTURE_REGION) {
+					undo_redo->create_action("Set region_rect");
+					if(node_type == "Sprite" && node_sprite ){
+						undo_redo->add_do_method(node_sprite ,"set_region_rect",node_sprite->get_region_rect());
+						undo_redo->add_undo_method(node_sprite,"set_region_rect",rect_prev);
+					}
+					else if(node_type == "Patch9Frame" && node_patch9){
+						undo_redo->add_do_method(node_patch9 ,"set_region_rect",node_patch9->get_region_rect());
+						undo_redo->add_undo_method(node_patch9,"set_region_rect",rect_prev);
+					}
+					undo_redo->add_do_method(edit_draw,"update");
+					undo_redo->add_undo_method(edit_draw,"update");
+					undo_redo->commit_action();
+				}
 				drag=false;
 			}
 
@@ -187,7 +206,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
 
 			if (drag) {
 				drag=false;
-				node->set_region_rect(rect_prev);
+				apply_rect(rect_prev);
 				rect=rect_prev;
 				edit_draw->update();
 			}
@@ -218,60 +237,60 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
 			if (creating) {
 				rect = Rect2(drag_from,Size2());
 				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
+				apply_rect(rect);
 				edit_draw->update();
 				return;
 			}
 
 			switch(drag_index) {
 			case 0: {
-				Vector2 p=rect_prev.pos+rect_prev.size;
-				rect = Rect2(p,Size2());
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos+rect_prev.size;
+					rect = Rect2(p,Size2());
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 1: {
-				Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
-				rect = Rect2(p,Size2(rect_prev.size.x,0));
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
+					rect = Rect2(p,Size2(rect_prev.size.x,0));
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 2: {
-				Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
-				rect = Rect2(p,Size2());
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
+					rect = Rect2(p,Size2());
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 3: {
-				Vector2 p=rect_prev.pos;
-				rect = Rect2(p,Size2(0,rect_prev.size.y));
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos;
+					rect = Rect2(p,Size2(0,rect_prev.size.y));
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 4: {
-				Vector2 p=rect_prev.pos;
-				rect = Rect2(p,Size2());
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos;
+					rect = Rect2(p,Size2());
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 5: {
-				Vector2 p=rect_prev.pos;
-				rect = Rect2(p,Size2(rect_prev.size.x,0));
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos;
+					rect = Rect2(p,Size2(rect_prev.size.x,0));
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 6: {
-				Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
-				rect = Rect2(p,Size2());
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
+					rect = Rect2(p,Size2());
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 7: {
-				Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
-				rect = Rect2(p,Size2(0,rect_prev.size.y));
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
+					rect = Rect2(p,Size2(0,rect_prev.size.y));
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 
 			}
 			edit_draw->update();
@@ -280,7 +299,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
 	}
 }
 
-void SpriteRegionEditor::_scroll_changed(float)
+void TextureRegionEditor::_scroll_changed(float)
 {
 	if (updating_scroll)
 		return;
@@ -292,47 +311,73 @@ void SpriteRegionEditor::_scroll_changed(float)
 	edit_draw->update();
 }
 
-void SpriteRegionEditor::_set_use_snap(bool p_use)
+void TextureRegionEditor::_set_use_snap(bool p_use)
 {
 	use_snap=p_use;
 }
 
-void SpriteRegionEditor::_set_show_grid(bool p_show)
+void TextureRegionEditor::_set_show_grid(bool p_show)
 {
 	snap_show_grid=p_show;
 	edit_draw->update();
 }
 
-void SpriteRegionEditor::_set_snap_off_x(float p_val)
+void TextureRegionEditor::_set_snap_off_x(float p_val)
 {
 	snap_offset.x=p_val;
 	edit_draw->update();
 }
 
-void SpriteRegionEditor::_set_snap_off_y(float p_val)
+void TextureRegionEditor::_set_snap_off_y(float p_val)
 {
 	snap_offset.y=p_val;
 	edit_draw->update();
 }
 
-void SpriteRegionEditor::_set_snap_step_x(float p_val)
+void TextureRegionEditor::_set_snap_step_x(float p_val)
 {
 	snap_step.x=p_val;
 	edit_draw->update();
 }
 
-void SpriteRegionEditor::_set_snap_step_y(float p_val)
+void TextureRegionEditor::_set_snap_step_y(float p_val)
 {
 	snap_step.y=p_val;
 	edit_draw->update();
 }
 
-void SpriteRegionEditor::_notification(int p_what)
+void TextureRegionEditor::apply_rect(const Rect2& rect){
+
+	if(this->editing_region == REGION_TEXTURE_REGION) {
+		if(node_sprite)
+			node_sprite->set_region_rect(rect);
+		else if(node_patch9)
+			node_patch9->set_region_rect(rect);
+		else if(obj_styleBox)
+			obj_styleBox->set_region_rect(rect);
+	}
+	else if(this->editing_region == REGION_PATCH_MARGIN) {
+		if(node_patch9) {
+			node_patch9->set_patch_margin(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
+			node_patch9->set_patch_margin(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
+			node_patch9->set_patch_margin(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
+			node_patch9->set_patch_margin(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
+		}
+		else if(obj_styleBox) {
+			obj_styleBox->set_margin_size(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
+			obj_styleBox->set_margin_size(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
+			obj_styleBox->set_margin_size(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
+			obj_styleBox->set_margin_size(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
+		}
+	}
+}
+
+void TextureRegionEditor::_notification(int p_what)
 {
 	switch(p_what) {
-
-		case NOTIFICATION_READY: {
-			edit_node->set_icon( get_icon("RegionEdit","EditorIcons"));
+	case NOTIFICATION_READY: {
+			region_button->set_icon( get_icon("RegionEdit","EditorIcons"));
+			margin_button->set_icon( get_icon("Patch9Frame", "EditorIcons"));
 			b_snap_grid->set_icon( get_icon("Grid", "EditorIcons"));
 			b_snap_enable->set_icon( get_icon("Snap", "EditorIcons"));
 			icon_zoom->set_texture( get_icon("Zoom", "EditorIcons"));
@@ -340,60 +385,129 @@ void SpriteRegionEditor::_notification(int p_what)
 	}
 }
 
-void SpriteRegionEditor::_node_removed(Node *p_node)
+void TextureRegionEditor::_node_removed(Object *p_obj)
 {
-	if(p_node==node) {
-		node=NULL;
+	if(p_obj == node_sprite || p_obj == node_patch9 || p_obj == obj_styleBox) {
+		node_patch9 = NULL;
+		node_sprite = NULL;
+		obj_styleBox = NULL;
 		hide();
 	}
 }
 
-void SpriteRegionEditor::_bind_methods()
+void TextureRegionEditor::_bind_methods()
 {
-	ObjectTypeDB::bind_method(_MD("_edit_node"),&SpriteRegionEditor::_edit_node);
-	ObjectTypeDB::bind_method(_MD("_region_draw"),&SpriteRegionEditor::_region_draw);
-	ObjectTypeDB::bind_method(_MD("_region_input"),&SpriteRegionEditor::_region_input);
-	ObjectTypeDB::bind_method(_MD("_scroll_changed"),&SpriteRegionEditor::_scroll_changed);
-	ObjectTypeDB::bind_method(_MD("_node_removed"),&SpriteRegionEditor::_node_removed);
-	ObjectTypeDB::bind_method(_MD("_set_use_snap"),&SpriteRegionEditor::_set_use_snap);
-	ObjectTypeDB::bind_method(_MD("_set_show_grid"),&SpriteRegionEditor::_set_show_grid);
-	ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&SpriteRegionEditor::_set_snap_off_x);
-	ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&SpriteRegionEditor::_set_snap_off_y);
-	ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&SpriteRegionEditor::_set_snap_step_x);
-	ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&SpriteRegionEditor::_set_snap_step_y);
+	ObjectTypeDB::bind_method(_MD("_edit_node"),&TextureRegionEditor::_edit_node);
+	ObjectTypeDB::bind_method(_MD("_edit_region"),&TextureRegionEditor::_edit_region);
+	ObjectTypeDB::bind_method(_MD("_edit_margin"),&TextureRegionEditor::_edit_margin);
+	ObjectTypeDB::bind_method(_MD("_region_draw"),&TextureRegionEditor::_region_draw);
+	ObjectTypeDB::bind_method(_MD("_region_input"),&TextureRegionEditor::_region_input);
+	ObjectTypeDB::bind_method(_MD("_scroll_changed"),&TextureRegionEditor::_scroll_changed);
+	ObjectTypeDB::bind_method(_MD("_node_removed"),&TextureRegionEditor::_node_removed);
+	ObjectTypeDB::bind_method(_MD("_set_use_snap"),&TextureRegionEditor::_set_use_snap);
+	ObjectTypeDB::bind_method(_MD("_set_show_grid"),&TextureRegionEditor::_set_show_grid);
+	ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x);
+	ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y);
+	ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x);
+	ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y);
 }
 
-void SpriteRegionEditor::edit(Node *p_sprite)
+void TextureRegionEditor::edit(Object *p_obj)
 {
-	if (p_sprite) {
-		node=p_sprite->cast_to<Sprite>();
-		node->connect("exit_tree",this,"_node_removed",varray(p_sprite),CONNECT_ONESHOT);
+	if (p_obj) {
+		margin_button->hide();
+		node_type = p_obj->get_type();
+		if(node_type == "Sprite"){
+			node_sprite = p_obj->cast_to<Sprite>();
+			node_patch9 = NULL;
+			obj_styleBox = NULL;
+		}
+		else if(node_type == "Patch9Frame") {
+			node_patch9 = p_obj->cast_to<Patch9Frame>();
+			node_sprite = NULL;
+			obj_styleBox = NULL;
+			margin_button->show();
+		}
+		else if(node_type == "StyleBoxTexture") {
+			obj_styleBox = p_obj->cast_to<StyleBoxTexture>();
+			node_sprite = NULL;
+			node_patch9 = NULL;
+			margin_button->show();
+		}
+		p_obj->connect("exit_tree",this,"_node_removed",varray(p_obj),CONNECT_ONESHOT);
 	} else {
-		if (node)
-			node->disconnect("exit_tree",this,"_node_removed");
-		node=NULL;
+		if(node_sprite)
+			node_sprite->disconnect("exit_tree",this,"_node_removed");
+		else if(node_patch9)
+			node_patch9->disconnect("exit_tree",this,"_node_removed");
+		else if(obj_styleBox)
+			obj_styleBox->disconnect("exit_tree",this,"_node_removed");
+		node_sprite = NULL;
+		node_patch9 = NULL;
+		obj_styleBox = NULL;
 	}
+}
 
+void TextureRegionEditor::_edit_region()
+{
+	this->_edit_node(REGION_TEXTURE_REGION);
+	dlg_editor->set_title(TTR("Texture Region Editor"));
 }
-void SpriteRegionEditor::_edit_node()
+
+void TextureRegionEditor::_edit_margin()
 {
-	if (node->get_texture().is_null()) {
+	this->_edit_node(REGION_PATCH_MARGIN);
+	dlg_editor->set_title(TTR("Scale Region Editor"));
+}
 
-		error->set_text("No texture in this sprite.\nSet a texture to be able to edit Region.");
+void TextureRegionEditor::_edit_node(int region)
+{
+	Ref<Texture> texture = NULL;
+	if(node_type == "Sprite" && node_sprite )
+		texture = node_sprite->get_texture();
+	else if(node_type == "Patch9Frame" && node_patch9 )
+		texture = node_patch9->get_texture();
+	else if(node_type == "StyleBoxTexture" && obj_styleBox)
+		texture = obj_styleBox->get_texture();
+
+	if (texture.is_null()) {
+		error->set_text(TTR("No texture in this node.\nSet a texture to be able to edit region."));
 		error->popup_centered_minsize();
 		return;
 	}
 
-	rect=node->get_region_rect();
+	if(node_type == "Sprite" && node_sprite )
+		tex_region = node_sprite->get_region_rect();
+	else if(node_type == "Patch9Frame" && node_patch9 )
+		tex_region = node_patch9->get_region_rect();
+	else if(node_type == "StyleBoxTexture" && obj_styleBox)
+		tex_region = obj_styleBox->get_region_rect();
+	rect = tex_region;
+
+	if(region == REGION_PATCH_MARGIN) {
+		if(node_patch9){
+			Patch9Frame *node = node_patch9;
+			rect.pos += Point2(node->get_patch_margin(MARGIN_LEFT),node->get_patch_margin(MARGIN_TOP));
+			rect.size -= Size2(node->get_patch_margin(MARGIN_RIGHT)+node->get_patch_margin(MARGIN_LEFT), node->get_patch_margin(MARGIN_BOTTOM)+node->get_patch_margin(MARGIN_TOP));
+		}
+		else if(obj_styleBox) {
+			StyleBoxTexture * node = obj_styleBox;
+			rect.pos += Point2(node->get_margin_size(MARGIN_LEFT),node->get_margin_size(MARGIN_TOP));
+			rect.size -= Size2(node->get_margin_size(MARGIN_RIGHT)+node->get_margin_size(MARGIN_LEFT), node->get_margin_size(MARGIN_BOTTOM)+node->get_margin_size(MARGIN_TOP));
+		}
+	}
+
 	dlg_editor->popup_centered_ratio(0.85);
 	dlg_editor->get_ok()->release_focus();
+
+	editing_region = region;
 }
 
 inline float _snap_scalar(float p_offset, float p_step, float p_target) {
 	return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
 }
 
-Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
+Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
 	if (use_snap) {
 		p_target.x = _snap_scalar(snap_offset.x, snap_step.x, p_target.x);
 		p_target.y = _snap_scalar(snap_offset.y, snap_step.y, p_target.y);
@@ -403,9 +517,10 @@ Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
 	return p_target;
 }
 
-SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
+TextureRegionEditor::TextureRegionEditor(EditorNode* p_editor)
 {
-	node=NULL;
+	node_sprite = NULL;
+	node_patch9 = NULL;
 	editor=p_editor;
 	undo_redo = editor->get_undo_redo();
 
@@ -415,14 +530,18 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
 	drag=false;
 
 	add_child( memnew( VSeparator ));
-	edit_node = memnew( ToolButton );
-	add_child(edit_node);
-	edit_node->set_tooltip(TTR("Sprite Region Editor"));
-	edit_node->connect("pressed",this,"_edit_node");
+	region_button = memnew( ToolButton );
+	add_child(region_button);
+	region_button->set_tooltip(TTR("Texture Region Editor"));
+	region_button->connect("pressed",this,"_edit_region");
+
+	margin_button = memnew( ToolButton );
+	add_child(margin_button);
+	margin_button->set_tooltip(TTR("Scale Region Editor"));
+	margin_button->connect("pressed",this,"_edit_margin");
 
 	dlg_editor = memnew( AcceptDialog );
 	add_child(dlg_editor);
-	dlg_editor->set_title(TTR("Sprite Region Editor"));
 	dlg_editor->set_self_opacity(0.9);
 
 	VBoxContainer *main_vb = memnew( VBoxContainer );
@@ -535,17 +654,17 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
 
 }
 
-void SpriteRegionEditorPlugin::edit(Object *p_node)
+void TextureRegionEditorPlugin::edit(Object *p_node)
 {
-	region_editor->edit(p_node->cast_to<Node>());
+	region_editor->edit(p_node);
 }
 
-bool SpriteRegionEditorPlugin::handles(Object *p_node) const
+bool TextureRegionEditorPlugin::handles(Object *p_obj) const
 {
-	return p_node->is_type("Sprite");
+	return p_obj->is_type("Sprite") || p_obj->is_type("Patch9Frame") || p_obj->is_type("StyleBoxTexture");
 }
 
-void SpriteRegionEditorPlugin::make_visible(bool p_visible)
+void TextureRegionEditorPlugin::make_visible(bool p_visible)
 {
 	if (p_visible) {
 		region_editor->show();
@@ -556,7 +675,7 @@ void SpriteRegionEditorPlugin::make_visible(bool p_visible)
 }
 
 
-Dictionary SpriteRegionEditorPlugin::get_state() const {
+Dictionary TextureRegionEditorPlugin::get_state() const {
 
 	Dictionary state;
 	state["zoom"]=region_editor->zoom->get_val();
@@ -567,7 +686,7 @@ Dictionary SpriteRegionEditorPlugin::get_state() const {
 	return state;
 }
 
-void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
+void TextureRegionEditorPlugin::set_state(const Dictionary& p_state){
 
 	Dictionary state=p_state;
 	if (state.has("zoom")) {
@@ -599,12 +718,11 @@ void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
 	}
 }
 
-SpriteRegionEditorPlugin::SpriteRegionEditorPlugin(EditorNode *p_node)
+TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node)
 {
 	editor = p_node;
-	region_editor= memnew ( SpriteRegionEditor(p_node) );
+	region_editor= memnew ( TextureRegionEditor(p_node) );
 	CanvasItemEditor::get_singleton()->add_control_to_menu_panel(region_editor);
 
 	region_editor->hide();
 }
-

+ 35 - 22
tools/editor/plugins/sprite_region_editor_plugin.h → tools/editor/plugins/texture_region_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  sprite_region_editor_plugin.h                                        */
+/*  texture_region_editor_plugin.h                                        */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -29,22 +29,27 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef SPRITE_REGION_EDITOR_PLUGIN_H
-#define SPRITE_REGION_EDITOR_PLUGIN_H
+#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
+#define TEXTURE_REGION_EDITOR_PLUGIN_H
 
 #include "canvas_item_editor_plugin.h"
 #include "tools/editor/editor_plugin.h"
 #include "tools/editor/editor_node.h"
 #include "scene/2d/sprite.h"
+#include "scene/gui/patch_9_frame.h"
+#include "scene/resources/style_box.h"
 
-class SpriteRegionEditor : public HBoxContainer {
+class TextureRegionEditor : public HBoxContainer {
 
-	OBJ_TYPE(SpriteRegionEditor, HBoxContainer );
+	OBJ_TYPE(TextureRegionEditor, HBoxContainer );
+	enum RegionType {
+		REGION_TEXTURE_REGION,
+		REGION_PATCH_MARGIN
+	};
 
-	friend class SpriteRegionEditorPlugin;
-
-	ToolButton *edit_node;
-//	Button *use_region;
+	friend class TextureRegionEditorPlugin;
+	ToolButton *region_button;
+	ToolButton *margin_button;
 	ToolButton *b_snap_enable;
 	ToolButton *b_snap_grid;
 	TextureFrame *icon_zoom;
@@ -59,7 +64,6 @@ class SpriteRegionEditor : public HBoxContainer {
 	VScrollBar *vscroll;
 	HScrollBar *hscroll;
 
-	Sprite *node;
 	EditorNode *editor;
 	AcceptDialog *dlg_editor;
 	UndoRedo* undo_redo;
@@ -73,8 +77,17 @@ class SpriteRegionEditor : public HBoxContainer {
 	Vector2 snap_offset;
 	Vector2 snap_step;
 
+
+	String node_type;
+	Patch9Frame *node_patch9;
+	Sprite *node_sprite;
+	StyleBoxTexture *obj_styleBox;
+
+	int editing_region;
 	Rect2 rect;
 	Rect2 rect_prev;
+	Rect2 tex_region;
+
 	bool drag;
 	bool creating;
 	Vector2 drag_from;
@@ -88,34 +101,34 @@ class SpriteRegionEditor : public HBoxContainer {
 	void _set_snap_off_y(float p_val);
 	void _set_snap_step_x(float p_val);
 	void _set_snap_step_y(float p_val);
-
+	void apply_rect(const Rect2& rect);
 protected:
 
 	void _notification(int p_what);
-	void _node_removed(Node *p_node);
+	void _node_removed(Object *p_obj);
 	static void _bind_methods();
 
 	Vector2 snap_point(Vector2 p_target) const;
 
 public:
 
-	void edit();
-	void _edit_node();
+	void _edit_node(int tex_region);
+	void _edit_region();
+	void _edit_margin();
 	void _region_draw();
 	void _region_input(const InputEvent &p_input);
 	void _scroll_changed(float);
 
-	void edit(Node *p_sprite);
-	SpriteRegionEditor(EditorNode* p_editor);
+	void edit(Object *p_obj);
+	TextureRegionEditor(EditorNode* p_editor);
 
 };
 
-class SpriteRegionEditorPlugin : public EditorPlugin
+class TextureRegionEditorPlugin : public EditorPlugin
 {
+	OBJ_TYPE( TextureRegionEditorPlugin, EditorPlugin );
 
-	OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin );
-
-	SpriteRegionEditor *region_editor;
+	TextureRegionEditor *region_editor;
 	EditorNode *editor;
 public:
 
@@ -127,7 +140,7 @@ public:
 	void set_state(const Dictionary &p_state);
 	Dictionary get_state() const;
 
-	SpriteRegionEditorPlugin(EditorNode *p_node);
+	TextureRegionEditorPlugin(EditorNode *p_node);
 };
 
-#endif // SPRITE_REGION_EDITOR_PLUGIN_H
+#endif // TEXTURE_REGION_EDITOR_PLUGIN_H