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@@ -6232,6 +6232,9 @@ void Node3DEditor::_add_sun_to_scene() {
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undo_redo->create_action("Add Preview Sun to Scene");
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undo_redo->create_action("Add Preview Sun to Scene");
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undo_redo->add_do_method(base, "add_child", new_sun);
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undo_redo->add_do_method(base, "add_child", new_sun);
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+ // Move to the beginning of the scene tree since more "global" nodes
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+ // generally look better when placed at the top.
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+ undo_redo->add_do_method(base, "move_child", new_sun, 0);
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undo_redo->add_do_method(new_sun, "set_owner", base);
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undo_redo->add_do_method(new_sun, "set_owner", base);
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undo_redo->add_undo_method(base, "remove_child", new_sun);
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undo_redo->add_undo_method(base, "remove_child", new_sun);
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undo_redo->add_do_reference(new_sun);
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undo_redo->add_do_reference(new_sun);
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@@ -6253,6 +6256,9 @@ void Node3DEditor::_add_environment_to_scene() {
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undo_redo->create_action("Add Preview Environment to Scene");
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undo_redo->create_action("Add Preview Environment to Scene");
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undo_redo->add_do_method(base, "add_child", new_env);
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undo_redo->add_do_method(base, "add_child", new_env);
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+ // Move to the beginning of the scene tree since more "global" nodes
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+ // generally look better when placed at the top.
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+ undo_redo->add_do_method(base, "move_child", new_env, 0);
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undo_redo->add_do_method(new_env, "set_owner", base);
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undo_redo->add_do_method(new_env, "set_owner", base);
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undo_redo->add_undo_method(base, "remove_child", new_env);
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undo_redo->add_undo_method(base, "remove_child", new_env);
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undo_redo->add_do_reference(new_env);
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undo_redo->add_do_reference(new_env);
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