|
@@ -600,6 +600,7 @@ Sprite3D::Sprite3D() {
|
|
|
|
|
|
////////////////////////////////////////
|
|
////////////////////////////////////////
|
|
|
|
|
|
|
|
+#if 0
|
|
|
|
|
|
void AnimatedSprite3D::_draw() {
|
|
void AnimatedSprite3D::_draw() {
|
|
|
|
|
|
@@ -811,3 +812,501 @@ AnimatedSprite3D::AnimatedSprite3D() {
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
+
|
|
|
|
+#endif
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+void AnimatedSprite3D::_draw() {
|
|
|
|
+
|
|
|
|
+ RID immediate = get_immediate();
|
|
|
|
+ VS::get_singleton()->immediate_clear(immediate);
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ if (frames.is_null()) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (frame<0) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (!frames->has_animation(animation)) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ Ref<Texture> texture = frames->get_frame(animation,frame);
|
|
|
|
+ if (!texture.is_valid())
|
|
|
|
+ return; //no texuture no life
|
|
|
|
+ Vector2 tsize = texture->get_size();
|
|
|
|
+ if (tsize.x==0 || tsize.y==0)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ Size2i s=tsize;
|
|
|
|
+ Rect2i src_rect;
|
|
|
|
+
|
|
|
|
+ src_rect.size=s;
|
|
|
|
+
|
|
|
|
+ Point2i ofs=get_offset();
|
|
|
|
+ if (is_centered())
|
|
|
|
+ ofs-=s/2;
|
|
|
|
+
|
|
|
|
+ Rect2i dst_rect(ofs,s);
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ Rect2 final_rect;
|
|
|
|
+ Rect2 final_src_rect;
|
|
|
|
+ if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ if (final_rect.size.x==0 || final_rect.size.y==0)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ Color color=_get_color_accum();
|
|
|
|
+ color.a*=get_opacity();
|
|
|
|
+
|
|
|
|
+ float pixel_size=get_pixel_size();
|
|
|
|
+
|
|
|
|
+ Vector2 vertices[4]={
|
|
|
|
+
|
|
|
|
+ (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size,
|
|
|
|
+ (final_rect.pos+final_rect.size) * pixel_size,
|
|
|
|
+ (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size,
|
|
|
|
+ final_rect.pos * pixel_size,
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ };
|
|
|
|
+ Vector2 uvs[4]={
|
|
|
|
+ final_src_rect.pos / tsize,
|
|
|
|
+ (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
|
|
|
|
+ (final_src_rect.pos+final_src_rect.size) / tsize,
|
|
|
|
+ (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ if (is_flipped_h()) {
|
|
|
|
+ SWAP(uvs[0],uvs[1]);
|
|
|
|
+ SWAP(uvs[2],uvs[3]);
|
|
|
|
+ }
|
|
|
|
+ if (is_flipped_v()) {
|
|
|
|
+
|
|
|
|
+ SWAP(uvs[0],uvs[3]);
|
|
|
|
+ SWAP(uvs[1],uvs[2]);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ Vector3 normal;
|
|
|
|
+ int axis = get_axis();
|
|
|
|
+ normal[axis]=1.0;
|
|
|
|
+
|
|
|
|
+ RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
|
|
|
|
+ VS::get_singleton()->immediate_set_material(immediate,mat);
|
|
|
|
+
|
|
|
|
+ VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
|
|
|
|
+
|
|
|
|
+ int x_axis = ((axis + 1) % 3);
|
|
|
|
+ int y_axis = ((axis + 2) % 3);
|
|
|
|
+
|
|
|
|
+ if (axis!=Vector3::AXIS_Z) {
|
|
|
|
+ SWAP(x_axis,y_axis);
|
|
|
|
+
|
|
|
|
+ for(int i=0;i<4;i++) {
|
|
|
|
+ //uvs[i] = Vector2(1.0,1.0)-uvs[i];
|
|
|
|
+ //SWAP(vertices[i].x,vertices[i].y);
|
|
|
|
+ if (axis==Vector3::AXIS_Y) {
|
|
|
|
+ vertices[i].y = - vertices[i].y;
|
|
|
|
+ } else if (axis==Vector3::AXIS_X) {
|
|
|
|
+ vertices[i].x = - vertices[i].x;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ AABB aabb;
|
|
|
|
+
|
|
|
|
+ for(int i=0;i<4;i++) {
|
|
|
|
+ VS::get_singleton()->immediate_normal(immediate,normal);
|
|
|
|
+ VS::get_singleton()->immediate_color(immediate,color);
|
|
|
|
+ VS::get_singleton()->immediate_uv(immediate,uvs[i]);
|
|
|
|
+
|
|
|
|
+ Vector3 vtx;
|
|
|
|
+ vtx[x_axis]=vertices[i][0];
|
|
|
|
+ vtx[y_axis]=vertices[i][1];
|
|
|
|
+ VS::get_singleton()->immediate_vertex(immediate,vtx);
|
|
|
|
+ if (i==0) {
|
|
|
|
+ aabb.pos=vtx;
|
|
|
|
+ aabb.size=Vector3();
|
|
|
|
+ } else {
|
|
|
|
+ aabb.expand_to(vtx);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ set_aabb(aabb);
|
|
|
|
+ VS::get_singleton()->immediate_end(immediate);
|
|
|
|
+
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+void AnimatedSprite3D::_validate_property(PropertyInfo& property) const {
|
|
|
|
+
|
|
|
|
+ if (!frames.is_valid())
|
|
|
|
+ return;
|
|
|
|
+ if (property.name=="animation") {
|
|
|
|
+
|
|
|
|
+ property.hint=PROPERTY_HINT_ENUM;
|
|
|
|
+ List<StringName> names;
|
|
|
|
+ frames->get_animation_list(&names);
|
|
|
|
+ names.sort_custom<StringName::AlphCompare>();
|
|
|
|
+
|
|
|
|
+ bool current_found=false;
|
|
|
|
+
|
|
|
|
+ for (List<StringName>::Element *E=names.front();E;E=E->next()) {
|
|
|
|
+ if (E->prev()) {
|
|
|
|
+ property.hint_string+=",";
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ property.hint_string+=String(E->get());
|
|
|
|
+ if (animation==E->get()) {
|
|
|
|
+ current_found=true;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (!current_found) {
|
|
|
|
+ if (property.hint_string==String()) {
|
|
|
|
+ property.hint_string=String(animation);
|
|
|
|
+ } else {
|
|
|
|
+ property.hint_string=String(animation)+","+property.hint_string;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ if (property.name=="frame") {
|
|
|
|
+
|
|
|
|
+ property.hint=PROPERTY_HINT_RANGE;
|
|
|
|
+
|
|
|
|
+ if (frames->has_animation(animation)) {
|
|
|
|
+ property.hint_string="0,"+itos(frames->get_frame_count(animation)-1)+",1";
|
|
|
|
+ } else {
|
|
|
|
+ property.hint_string="0,0,0";
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void AnimatedSprite3D::_notification(int p_what) {
|
|
|
|
+
|
|
|
|
+ switch(p_what) {
|
|
|
|
+ case NOTIFICATION_PROCESS: {
|
|
|
|
+
|
|
|
|
+ if (frames.is_null())
|
|
|
|
+ return;
|
|
|
|
+ if (!frames->has_animation(animation))
|
|
|
|
+ return;
|
|
|
|
+ if (frame<0)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ float speed = frames->get_animation_speed(animation);
|
|
|
|
+ if (speed==0)
|
|
|
|
+ return; //do nothing
|
|
|
|
+
|
|
|
|
+ float remaining = get_process_delta_time();
|
|
|
|
+
|
|
|
|
+ while(remaining) {
|
|
|
|
+
|
|
|
|
+ if (timeout<=0) {
|
|
|
|
+
|
|
|
|
+ timeout=1.0/speed;
|
|
|
|
+
|
|
|
|
+ int fc = frames->get_frame_count(animation);
|
|
|
|
+ if (frame>=fc-1) {
|
|
|
|
+ if (frames->get_animation_loop(animation)) {
|
|
|
|
+ frame=0;
|
|
|
|
+ } else {
|
|
|
|
+ frame=fc-1;
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ frame++;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ _queue_update();
|
|
|
|
+ _change_notify("frame");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ float to_process = MIN(timeout,remaining);
|
|
|
|
+ remaining-=to_process;
|
|
|
|
+ timeout-=to_process;
|
|
|
|
+ }
|
|
|
|
+ } break;
|
|
|
|
+#if 0
|
|
|
|
+ case NOTIFICATION_DRAW: {
|
|
|
|
+
|
|
|
|
+ if (frames.is_null()) {
|
|
|
|
+ print_line("no draw no faemos");
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (frame<0) {
|
|
|
|
+ print_line("no draw frame <0");
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (!frames->has_animation(animation)) {
|
|
|
|
+ print_line("no draw no anim: "+String(animation));
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ Ref<Texture> texture = frames->get_frame(animation,frame);
|
|
|
|
+ if (texture.is_null()) {
|
|
|
|
+ print_line("no draw texture is null");
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //print_line("DECIDED TO DRAW");
|
|
|
|
+
|
|
|
|
+ RID ci = get_canvas_item();
|
|
|
|
+
|
|
|
|
+ /*
|
|
|
|
+ texture->draw(ci,Point2());
|
|
|
|
+ break;
|
|
|
|
+ */
|
|
|
|
+
|
|
|
|
+ Size2i s;
|
|
|
|
+ s = texture->get_size();
|
|
|
|
+ Point2 ofs=offset;
|
|
|
|
+ if (centered)
|
|
|
|
+ ofs-=s/2;
|
|
|
|
+
|
|
|
|
+ if (OS::get_singleton()->get_use_pixel_snap()) {
|
|
|
|
+ ofs=ofs.floor();
|
|
|
|
+ }
|
|
|
|
+ Rect2 dst_rect(ofs,s);
|
|
|
|
+
|
|
|
|
+ if (hflip)
|
|
|
|
+ dst_rect.size.x=-dst_rect.size.x;
|
|
|
|
+ if (vflip)
|
|
|
|
+ dst_rect.size.y=-dst_rect.size.y;
|
|
|
|
+
|
|
|
|
+ //texture->draw_rect(ci,dst_rect,false,modulate);
|
|
|
|
+ texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()),modulate);
|
|
|
|
+// VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
|
|
|
|
+
|
|
|
|
+ } break;
|
|
|
|
+#endif
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
|
|
|
|
+
|
|
|
|
+ if (frames.is_valid())
|
|
|
|
+ frames->disconnect("changed",this,"_res_changed");
|
|
|
|
+ frames=p_frames;
|
|
|
|
+ if (frames.is_valid())
|
|
|
|
+ frames->connect("changed",this,"_res_changed");
|
|
|
|
+
|
|
|
|
+ if (!frames.is_valid()) {
|
|
|
|
+ frame=0;
|
|
|
|
+ } else {
|
|
|
|
+ set_frame(frame);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ _change_notify();
|
|
|
|
+ _reset_timeout();
|
|
|
|
+ _queue_update();
|
|
|
|
+ update_configuration_warning();
|
|
|
|
+
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
|
|
|
|
+
|
|
|
|
+ return frames;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void AnimatedSprite3D::set_frame(int p_frame) {
|
|
|
|
+
|
|
|
|
+ if (!frames.is_valid()) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (frames->has_animation(animation)) {
|
|
|
|
+ int limit = frames->get_frame_count(animation);
|
|
|
|
+ if (p_frame>=limit)
|
|
|
|
+ p_frame=limit-1;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (p_frame<0)
|
|
|
|
+ p_frame=0;
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ if (frame==p_frame)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ frame=p_frame;
|
|
|
|
+ _reset_timeout();
|
|
|
|
+ _queue_update();;
|
|
|
|
+ _change_notify("frame");
|
|
|
|
+ emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+}
|
|
|
|
+int AnimatedSprite3D::get_frame() const {
|
|
|
|
+
|
|
|
|
+ return frame;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+Rect2 AnimatedSprite3D::get_item_rect() const {
|
|
|
|
+
|
|
|
|
+ if (!frames.is_valid() || !frames->has_animation(animation) || frame<0 || frame>=frames->get_frame_count(animation)) {
|
|
|
|
+ return Rect2(0,0,1,1);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ Ref<Texture> t;
|
|
|
|
+ if (animation)
|
|
|
|
+ t = frames->get_frame(animation,frame);
|
|
|
|
+ if (t.is_null())
|
|
|
|
+ return Rect2(0,0,1,1);
|
|
|
|
+ Size2i s = t->get_size();
|
|
|
|
+
|
|
|
|
+ Point2 ofs=offset;
|
|
|
|
+ if (centered)
|
|
|
|
+ ofs-=s/2;
|
|
|
|
+
|
|
|
|
+ if (s==Size2(0,0))
|
|
|
|
+ s=Size2(1,1);
|
|
|
|
+
|
|
|
|
+ return Rect2(ofs,s);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void AnimatedSprite3D::_res_changed() {
|
|
|
|
+
|
|
|
|
+ set_frame(frame);
|
|
|
|
+ _change_notify("frame");
|
|
|
|
+ _change_notify("animation");
|
|
|
|
+ _queue_update();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void AnimatedSprite3D::_set_playing(bool p_playing) {
|
|
|
|
+
|
|
|
|
+ if (playing==p_playing)
|
|
|
|
+ return;
|
|
|
|
+ playing=p_playing;
|
|
|
|
+ _reset_timeout();
|
|
|
|
+ set_process(playing);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+bool AnimatedSprite3D::_is_playing() const {
|
|
|
|
+
|
|
|
|
+ return playing;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void AnimatedSprite3D::play(const StringName& p_animation) {
|
|
|
|
+
|
|
|
|
+ if (p_animation)
|
|
|
|
+ set_animation(p_animation);
|
|
|
|
+ _set_playing(true);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void AnimatedSprite3D::stop(){
|
|
|
|
+
|
|
|
|
+ _set_playing(false);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+bool AnimatedSprite3D::is_playing() const {
|
|
|
|
+
|
|
|
|
+ return is_processing();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void AnimatedSprite3D::_reset_timeout() {
|
|
|
|
+
|
|
|
|
+ if (!playing)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ if (frames.is_valid() && frames->has_animation(animation)) {
|
|
|
|
+ float speed = frames->get_animation_speed(animation);
|
|
|
|
+ if (speed>0) {
|
|
|
|
+ timeout=1.0/speed;
|
|
|
|
+ } else {
|
|
|
|
+ timeout=0;
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ timeout=0;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void AnimatedSprite3D::set_animation(const StringName& p_animation){
|
|
|
|
+
|
|
|
|
+ if (animation==p_animation)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ animation=p_animation;
|
|
|
|
+ _reset_timeout();
|
|
|
|
+ set_frame(0);
|
|
|
|
+ _change_notify();
|
|
|
|
+ _queue_update();;
|
|
|
|
+}
|
|
|
|
+StringName AnimatedSprite3D::get_animation() const{
|
|
|
|
+
|
|
|
|
+ return animation;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+String AnimatedSprite3D::get_configuration_warning() const {
|
|
|
|
+
|
|
|
|
+ if (frames.is_null()) {
|
|
|
|
+ return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite3D to display frames.");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return String();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void AnimatedSprite3D::_bind_methods() {
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite3D::set_sprite_frames);
|
|
|
|
+ ObjectTypeDB::bind_method(_MD("get_sprite_frames:SpriteFrames"),&AnimatedSprite3D::get_sprite_frames);
|
|
|
|
+
|
|
|
|
+ ObjectTypeDB::bind_method(_MD("set_animation","animation"),&AnimatedSprite3D::set_animation);
|
|
|
|
+ ObjectTypeDB::bind_method(_MD("get_animation"),&AnimatedSprite3D::get_animation);
|
|
|
|
+
|
|
|
|
+ ObjectTypeDB::bind_method(_MD("_set_playing","playing"),&AnimatedSprite3D::_set_playing);
|
|
|
|
+ ObjectTypeDB::bind_method(_MD("_is_playing"),&AnimatedSprite3D::_is_playing);
|
|
|
|
+
|
|
|
|
+ ObjectTypeDB::bind_method(_MD("play","anim"),&AnimatedSprite3D::play,DEFVAL(StringName()));
|
|
|
|
+ ObjectTypeDB::bind_method(_MD("stop"),&AnimatedSprite3D::stop);
|
|
|
|
+ ObjectTypeDB::bind_method(_MD("is_playing"),&AnimatedSprite3D::is_playing);
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite3D::set_frame);
|
|
|
|
+ ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite3D::get_frame);
|
|
|
|
+
|
|
|
|
+ ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite3D::_res_changed);
|
|
|
|
+
|
|
|
|
+ ADD_SIGNAL(MethodInfo("frame_changed"));
|
|
|
|
+
|
|
|
|
+ ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
|
|
|
|
+ ADD_PROPERTY( PropertyInfo( Variant::STRING, "animation"), _SCS("set_animation"),_SCS("get_animation"));
|
|
|
|
+ ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
|
|
|
|
+ ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "playing"), _SCS("_set_playing"),_SCS("_is_playing"));
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+AnimatedSprite3D::AnimatedSprite3D() {
|
|
|
|
+
|
|
|
|
+ frame=0;
|
|
|
|
+ playing=false;
|
|
|
|
+ animation="default";
|
|
|
|
+ timeout=0;
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+
|