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Remove debug macro for GDScriptLanguage script_list

Adam Scott 2 years ago
parent
commit
beaef88abd
1 changed files with 0 additions and 4 deletions
  1. 0 4
      modules/gdscript/gdscript.cpp

+ 0 - 4
modules/gdscript/gdscript.cpp

@@ -1351,13 +1351,11 @@ void GDScript::_get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScri
 
 
 GDScript::GDScript() :
 GDScript::GDScript() :
 		script_list(this) {
 		script_list(this) {
-#ifdef DEBUG_ENABLED
 	{
 	{
 		MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
 		MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
 
 
 		GDScriptLanguage::get_singleton()->script_list.add(&script_list);
 		GDScriptLanguage::get_singleton()->script_list.add(&script_list);
 	}
 	}
-#endif
 }
 }
 
 
 void GDScript::_save_orphaned_subclasses() {
 void GDScript::_save_orphaned_subclasses() {
@@ -1491,13 +1489,11 @@ GDScript::~GDScript() {
 		}
 		}
 	}
 	}
 
 
-#ifdef DEBUG_ENABLED
 	{
 	{
 		MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
 		MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
 
 
 		GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
 		GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
 	}
 	}
-#endif
 
 
 	if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
 	if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
 		GDScriptCache::remove_script(get_path());
 		GDScriptCache::remove_script(get_path());