瀏覽代碼

Merge pull request #42078 from Chaosus/vs_rename_type

Renames Type to OpType in VisualShaderNodeMultiplyAdd
Rémi Verschelde 5 年之前
父節點
當前提交
bebf424c80

+ 5 - 5
doc/classes/VisualShaderNodeMultiplyAdd.xml

@@ -11,19 +11,19 @@
 	<methods>
 	</methods>
 	<members>
-		<member name="type" type="int" setter="set_type" getter="get_type" enum="VisualShaderNodeMultiplyAdd.Type" default="0">
+		<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMultiplyAdd.OpType" default="0">
 			A type of operands and returned value.
 		</member>
 	</members>
 	<constants>
-		<constant name="TYPE_SCALAR" value="0" enum="Type">
+		<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
 			A scalar type.
 		</constant>
-		<constant name="TYPE_VECTOR" value="1" enum="Type">
+		<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
 			A vector type.
 		</constant>
-		<constant name="TYPE_MAX" value="2" enum="Type">
-			Represents the size of the [enum Type] enum.
+		<constant name="OP_TYPE_MAX" value="2" enum="OpType">
+			Represents the size of the [enum OpType] enum.
 		</constant>
 	</constants>
 </class>

+ 3 - 3
editor/plugins/visual_shader_editor_plugin.cpp

@@ -1658,7 +1658,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
 			VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(vsn);
 
 			if (fmaFunc) {
-				fmaFunc->set_type((VisualShaderNodeMultiplyAdd::Type)p_op_idx);
+				fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)p_op_idx);
 			}
 		}
 
@@ -3169,7 +3169,7 @@ VisualShaderEditor::VisualShaderEditor() {
 	add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the greater of two values."), VisualShaderNodeFloatOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR));
 	add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the lesser of two values."), VisualShaderNodeFloatOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR));
 	add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
-	add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), VisualShaderNodeMultiplyAdd::TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR));
+	add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), VisualShaderNodeMultiplyAdd::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR));
 	add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeFloatFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR));
 	add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeIntFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR_INT));
 	add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 - scalar"), VisualShaderNodeFloatFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -3275,7 +3275,7 @@ VisualShaderEditor::VisualShaderEditor() {
 	add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR));
 	add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
 	add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeVectorScalarMix", TTR("Linear interpolation between two vectors using scalar."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
-	add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), VisualShaderNodeMultiplyAdd::TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));
+	add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));
 	add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR));
 	add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR));
 	add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_VECTOR));

+ 16 - 16
scene/resources/visual_shader_nodes.cpp

@@ -5213,7 +5213,7 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const {
 }
 
 VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const {
-	if (type == TYPE_SCALAR) {
+	if (op_type == OP_TYPE_SCALAR) {
 		return PORT_TYPE_SCALAR;
 	}
 	return PORT_TYPE_VECTOR;
@@ -5235,7 +5235,7 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const {
 }
 
 VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const {
-	if (type == TYPE_SCALAR) {
+	if (op_type == OP_TYPE_SCALAR) {
 		return PORT_TYPE_SCALAR;
 	} else {
 		return PORT_TYPE_VECTOR;
@@ -5250,10 +5250,10 @@ String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualSha
 	return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
 }
 
-void VisualShaderNodeMultiplyAdd::set_type(Type p_type) {
-	ERR_FAIL_INDEX((int)p_type, TYPE_MAX);
-	if (p_type != type) {
-		if (p_type == TYPE_SCALAR) {
+void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) {
+	ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+	if (p_op_type != op_type) {
+		if (p_op_type == OP_TYPE_SCALAR) {
 			set_input_port_default_value(0, 0.0);
 			set_input_port_default_value(1, 0.0);
 			set_input_port_default_value(2, 0.0);
@@ -5263,29 +5263,29 @@ void VisualShaderNodeMultiplyAdd::set_type(Type p_type) {
 			set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
 		}
 	}
-	type = p_type;
+	op_type = p_op_type;
 	emit_changed();
 }
 
-VisualShaderNodeMultiplyAdd::Type VisualShaderNodeMultiplyAdd::get_type() const {
-	return type;
+VisualShaderNodeMultiplyAdd::OpType VisualShaderNodeMultiplyAdd::get_op_type() const {
+	return op_type;
 }
 
 Vector<StringName> VisualShaderNodeMultiplyAdd::get_editable_properties() const {
 	Vector<StringName> props;
-	props.push_back("type");
+	props.push_back("op_type");
 	return props;
 }
 
 void VisualShaderNodeMultiplyAdd::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("set_type", "type"), &VisualShaderNodeMultiplyAdd::set_type);
-	ClassDB::bind_method(D_METHOD("get_type"), &VisualShaderNodeMultiplyAdd::get_type);
+	ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type);
+	ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type);
 
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_type", "get_type");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type");
 
-	BIND_ENUM_CONSTANT(TYPE_SCALAR);
-	BIND_ENUM_CONSTANT(TYPE_VECTOR);
-	BIND_ENUM_CONSTANT(TYPE_MAX);
+	BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
+	BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+	BIND_ENUM_CONSTANT(OP_TYPE_MAX);
 }
 
 VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() {

+ 8 - 8
scene/resources/visual_shader_nodes.h

@@ -2138,14 +2138,14 @@ class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
 	GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
 
 public:
-	enum Type {
-		TYPE_SCALAR,
-		TYPE_VECTOR,
-		TYPE_MAX,
+	enum OpType {
+		OP_TYPE_SCALAR,
+		OP_TYPE_VECTOR,
+		OP_TYPE_MAX,
 	};
 
 protected:
-	Type type = TYPE_SCALAR;
+	OpType op_type = OP_TYPE_SCALAR;
 
 protected:
 	static void _bind_methods();
@@ -2163,14 +2163,14 @@ public:
 
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
 
-	void set_type(Type p_type);
-	Type get_type() const;
+	void set_op_type(OpType p_type);
+	OpType get_op_type() const;
 
 	virtual Vector<StringName> get_editable_properties() const override;
 
 	VisualShaderNodeMultiplyAdd();
 };
 
-VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::Type)
+VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType)
 
 #endif // VISUAL_SHADER_NODES_H