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@@ -402,8 +402,11 @@
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<member name="debug/gdscript/warnings/void_assignment" type="bool" setter="" getter="" default="true">
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If [code]true[/code], enables warnings when assigning the result of a function that returns [code]void[/code] to a variable.
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</member>
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- <member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default=""Please include this when reporting the bug on https://github.com/godotengine/godot/issues"">
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- Message to be displayed before the backtrace when the engine crashes.
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+ <member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default=""Please include this when reporting the bug to the project developer."">
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+ Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
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+ </member>
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+ <member name="debug/settings/crash_handler/message.editor" type="String" setter="" getter="" default=""Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"">
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+ Editor-only override for [member debug/settings/crash_handler/message]. Does not affect exported projects in debug or release mode.
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</member>
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<member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0">
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Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging. See also [member physics/common/physics_fps].
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