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New reworked AnimatedSprite!

-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library,  etc.
Juan Linietsky 9 years ago
parent
commit
bed3efb17e

+ 5 - 0
core/object.cpp

@@ -463,6 +463,11 @@ void Object::get_property_list(List<PropertyInfo> *p_list,bool p_reversed) const
 	}
 
 }
+
+void Object::_validate_property(PropertyInfo& property) const {
+
+}
+
 void Object::get_method_list(List<MethodInfo> *p_list) const {
 
 	ObjectTypeDB::get_method_list(get_type_name(),p_list);

+ 5 - 2
core/object.h

@@ -274,12 +274,12 @@ virtual void _get_property_listv(List<PropertyInfo> *p_list,bool p_reversed) con
 	}\
 	p_list->push_back( PropertyInfo(Variant::NIL,get_type_static(),PROPERTY_HINT_NONE,String(),PROPERTY_USAGE_CATEGORY));\
 	if (!_is_gpl_reversed())\
-		ObjectTypeDB::get_property_list(#m_type,p_list,true);\
+		ObjectTypeDB::get_property_list(#m_type,p_list,true,this);\
 	if (m_type::_get_get_property_list() != m_inherits::_get_get_property_list()) {\
 		_get_property_list(p_list);\
 	}\
 	if (_is_gpl_reversed())\
-		ObjectTypeDB::get_property_list(#m_type,p_list,true);\
+		ObjectTypeDB::get_property_list(#m_type,p_list,true,this);\
 	if (p_reversed) {\
 		m_inherits::_get_property_listv(p_list,p_reversed);\
 	}\
@@ -462,6 +462,9 @@ protected:
 
 	void _clear_internal_resource_paths(const Variant &p_var);
 
+friend class ObjectTypeDB;
+	virtual void _validate_property(PropertyInfo& property) const;
+
 public: //should be protected, but bug in clang++
 	static void initialize_type();
 	_FORCE_INLINE_ static void register_custom_data_to_otdb() {};

+ 10 - 2
core/object_type_db.cpp

@@ -619,14 +619,22 @@ void ObjectTypeDB::add_property(StringName p_type,const PropertyInfo& p_pinfo, c
 }
 
 
-void ObjectTypeDB::get_property_list(StringName p_type,List<PropertyInfo> *p_list,bool p_no_inheritance) {
+void ObjectTypeDB::get_property_list(StringName p_type, List<PropertyInfo> *p_list, bool p_no_inheritance,const Object *p_validator) {
 
 	TypeInfo *type=types.getptr(p_type);
 	TypeInfo *check=type;
 	while(check) {
 
 		for(List<PropertyInfo>::Element *E=type->property_list.front();E;E=E->next()) {
-			p_list->push_back(E->get());
+
+
+			if (p_validator) {
+				PropertyInfo pi = E->get();
+				p_validator->_validate_property(pi);
+				p_list->push_back(pi);
+			} else {
+				p_list->push_back(E->get());
+			}
 		}
 
 		if (p_no_inheritance)

+ 1 - 1
core/object_type_db.h

@@ -456,7 +456,7 @@ public:
 	static void get_signal_list(StringName p_type,List<MethodInfo> *p_signals,bool p_no_inheritance=false);
 
 	static void add_property(StringName p_type,const PropertyInfo& p_pinfo, const StringName& p_setter, const StringName& p_getter, int p_index=-1);
-	static void get_property_list(StringName p_type,List<PropertyInfo> *p_list,bool p_no_inheritance=false);
+	static void get_property_list(StringName p_type, List<PropertyInfo> *p_list, bool p_no_inheritance=false, const Object *p_validator=NULL);
 	static bool set_property(Object* p_object, const StringName& p_property, const Variant& p_value, bool *r_valid=NULL);
 	static bool get_property(Object* p_object,const StringName& p_property, Variant& r_value);
 	static Variant::Type get_property_type(const StringName& p_type, const StringName& p_property,bool *r_is_valid=NULL);

+ 402 - 46
scene/2d/animated_sprite.cpp

@@ -29,81 +29,229 @@
 #include "animated_sprite.h"
 #include "scene/scene_string_names.h"
 #include "os/os.h"
+#include "scene/scene_string_names.h"
 
-void AnimatedSprite::edit_set_pivot(const Point2& p_pivot) {
 
-	set_offset(p_pivot);
-}
 
-Point2 AnimatedSprite::edit_get_pivot() const {
 
-	return get_offset();
-}
-bool AnimatedSprite::edit_has_pivot() const {
+////////////////////////////
+
 
-	return true;
-}
 
+void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture>& p_frame, int p_at_pos) {
 
-void SpriteFrames::add_frame(const Ref<Texture>& p_frame,int p_at_pos) {
+	Map<StringName,Anim>::Element *E=animations.find(p_anim);
+	ERR_FAIL_COND(!E);
 
-	if (p_at_pos>=0 && p_at_pos<frames.size())
-		frames.insert(p_at_pos,p_frame);
+	if (p_at_pos>=0 && p_at_pos<E->get().frames.size())
+		E->get().frames.insert(p_at_pos,p_frame);
 	else
-		frames.push_back(p_frame);
+		E->get().frames.push_back(p_frame);
 
 	emit_changed();
 }
 
-int SpriteFrames::get_frame_count() const {
+int SpriteFrames::get_frame_count(const StringName &p_anim) const {
+	const Map<StringName,Anim>::Element *E=animations.find(p_anim);
+	ERR_FAIL_COND_V(!E,0);
 
-	return frames.size();
+	return E->get().frames.size();
 }
 
-void SpriteFrames::remove_frame(int p_idx) {
+void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
 
-	frames.remove(p_idx);
+	Map<StringName,Anim>::Element *E=animations.find(p_anim);
+	ERR_FAIL_COND(!E);
+
+	E->get().frames.remove(p_idx);
 	emit_changed();
 }
-void SpriteFrames::clear() {
+void SpriteFrames::clear(const StringName &p_anim) {
+
+	Map<StringName,Anim>::Element *E=animations.find(p_anim);
+	ERR_FAIL_COND(!E);
 
-	frames.clear();
+	E->get().frames.clear();
 	emit_changed();
 }
 
+void SpriteFrames::clear_all() {
 
-Array SpriteFrames::_get_frames() const {
+	animations.clear();
+	add_animation("default");
+}
+
+
+
+void SpriteFrames::add_animation(const StringName& p_anim) {
+
+	ERR_FAIL_COND(animations.has(p_anim));
+
+	animations[p_anim]=Anim();
+}
+
+bool SpriteFrames::has_animation(const StringName& p_anim) const{
+
+	return animations.has(p_anim);
+}
+void SpriteFrames::remove_animation(const StringName& p_anim){
+
+	animations.erase(p_anim);
+}
+
+void SpriteFrames::rename_animation(const StringName& p_prev,const StringName& p_next) {
+
+	ERR_FAIL_COND(!animations.has(p_prev));
+	ERR_FAIL_COND(animations.has(p_next));
+
+	Anim anim = animations[p_prev];
+	animations.erase(p_prev);
+	animations[p_next]=anim;
+
+}
+
+Vector<String> SpriteFrames::_get_animation_list() const {
+
+	Vector<String> ret;
+	List<StringName> al;
+	get_animation_list(&al);
+	for(List<StringName>::Element *E=al.front();E;E=E->next()) {
+
+		ret.push_back(E->get());
+	}
+
+	return ret;
+}
+
+void SpriteFrames::get_animation_list(List<StringName> *r_animations) const{
+
+	for (const Map<StringName,Anim>::Element *E=animations.front();E;E=E->next()) {
+		r_animations->push_back(E->key());
+	}
+}
+
+void SpriteFrames::set_animation_speed(const StringName& p_anim,float p_fps){
+
+	ERR_FAIL_COND(p_fps<0);
+	Map<StringName,Anim>::Element *E=animations.find(p_anim);
+	ERR_FAIL_COND(!E);
+	E->get().speed=p_fps;
+}
+float SpriteFrames::get_animation_speed(const StringName& p_anim) const{
 
-	Array arr;
-	arr.resize(frames.size());
-	for(int i=0;i<frames.size();i++)
-		arr[i]=frames[i];
+	const Map<StringName,Anim>::Element *E=animations.find(p_anim);
+	ERR_FAIL_COND_V(!E,0);
+	return E->get().speed;
+}
+
+void SpriteFrames::set_animation_loop(const StringName& p_anim,bool p_loop){
+	Map<StringName,Anim>::Element *E=animations.find(p_anim);
+	ERR_FAIL_COND(!E);
+	E->get().loop=p_loop;
+}
+bool SpriteFrames::get_animation_loop(const StringName& p_anim) const{
+	const Map<StringName,Anim>::Element *E=animations.find(p_anim);
+	ERR_FAIL_COND_V(!E,false);
+	return E->get().loop;
 
-	return arr;
 }
 
 void SpriteFrames::_set_frames(const Array& p_frames) {
 
-	frames.resize(p_frames.size());
-	for(int i=0;i<frames.size();i++)
-		frames[i]=p_frames[i];
+	clear_all();
+	Map<StringName,Anim>::Element *E=animations.find(SceneStringNames::get_singleton()->_default);
+	ERR_FAIL_COND(!E);
+
+	E->get().frames.resize(p_frames.size());
+	for(int i=0;i<E->get().frames.size();i++)
+		E->get().frames[i]=p_frames[i];
+
+}
+Array SpriteFrames::_get_frames() const {
+
+	return Array();
+}
+
+Array SpriteFrames::_get_animations() const {
+
+	Array anims;
+	for (Map<StringName,Anim>::Element *E=animations.front();E;E=E->next()) {
+		Dictionary d;
+		d["name"]=E->key();
+		d["speed"]=E->get().speed;
+		d["loop"]=E->get().loop;
+		Array frames;
+		for(int i=0;i<E->get().frames.size();i++) {
+			frames.push_back(E->get().frames[i]);
+		}
+		d["frames"]=frames;
+		anims.push_back(d);
+	}
+
+	return anims;
+}
+void SpriteFrames::_set_animations(const Array& p_animations) {
+
+	animations.clear();
+	for(int i=0;i<p_animations.size();i++)	 {
+
+		Dictionary d=p_animations[i];
+
+		ERR_CONTINUE(!d.has("name"));
+		ERR_CONTINUE(!d.has("speed"));
+		ERR_CONTINUE(!d.has("loop"));
+		ERR_CONTINUE(!d.has("frames"));
+
+		Anim anim;
+		anim.speed=d["speed"];
+		anim.loop=d["loop"];
+		Array frames=d["frames"];
+		for(int i=0;i<frames.size();i++) {
 
+			RES res = frames[i];
+			anim.frames.push_back(res);
+		}
+
+		animations[d["name"]]=anim;
+
+
+	}
 }
 
 
 void SpriteFrames::_bind_methods() {
 
+
+	ObjectTypeDB::bind_method(_MD("add_animation","anim"),&SpriteFrames::add_animation);
+	ObjectTypeDB::bind_method(_MD("has_animation","anim"),&SpriteFrames::has_animation);
+	ObjectTypeDB::bind_method(_MD("remove_animation","anim"),&SpriteFrames::remove_animation);
+	ObjectTypeDB::bind_method(_MD("rename_animation","anim","newname"),&SpriteFrames::rename_animation);
+
+	ObjectTypeDB::bind_method(_MD("set_animation_speed","anim","speed"),&SpriteFrames::set_animation_speed);
+	ObjectTypeDB::bind_method(_MD("get_animation_speed","anim"),&SpriteFrames::get_animation_speed);
+
+	ObjectTypeDB::bind_method(_MD("set_animation_loop","anim","loop"),&SpriteFrames::set_animation_loop);
+	ObjectTypeDB::bind_method(_MD("get_animation_loop","anim"),&SpriteFrames::get_animation_loop);
+
 	ObjectTypeDB::bind_method(_MD("add_frame","frame","atpos"),&SpriteFrames::add_frame,DEFVAL(-1));
-	ObjectTypeDB::bind_method(_MD("get_frame_count"),&SpriteFrames::get_frame_count);
-	ObjectTypeDB::bind_method(_MD("get_frame","idx"),&SpriteFrames::get_frame);
-	ObjectTypeDB::bind_method(_MD("set_frame","idx","txt"),&SpriteFrames::set_frame);
-	ObjectTypeDB::bind_method(_MD("remove_frame","idx"),&SpriteFrames::remove_frame);
-	ObjectTypeDB::bind_method(_MD("clear"),&SpriteFrames::clear);
+
+	ObjectTypeDB::bind_method(_MD("add_frame","anim","frame","atpos"),&SpriteFrames::add_frame,DEFVAL(-1));
+	ObjectTypeDB::bind_method(_MD("get_frame_count","anim"),&SpriteFrames::get_frame_count);
+	ObjectTypeDB::bind_method(_MD("get_frame","anim","idx"),&SpriteFrames::get_frame);
+	ObjectTypeDB::bind_method(_MD("set_frame","anim","idx","txt"),&SpriteFrames::set_frame);
+	ObjectTypeDB::bind_method(_MD("remove_frame","anim","idx"),&SpriteFrames::remove_frame);
+	ObjectTypeDB::bind_method(_MD("clear","anim"),&SpriteFrames::clear);
+	ObjectTypeDB::bind_method(_MD("clear_all"),&SpriteFrames::clear_all);
 
 	ObjectTypeDB::bind_method(_MD("_set_frames"),&SpriteFrames::_set_frames);
 	ObjectTypeDB::bind_method(_MD("_get_frames"),&SpriteFrames::_get_frames);
 
-	ADD_PROPERTYNZ( PropertyInfo(Variant::ARRAY,"frames",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_frames"),_SCS("_get_frames"));
+	ADD_PROPERTYNZ( PropertyInfo(Variant::ARRAY,"frames",PROPERTY_HINT_NONE,"",0),_SCS("_set_frames"),_SCS("_get_frames")); //compatibility
+
+	ObjectTypeDB::bind_method(_MD("_set_animations"),&SpriteFrames::_set_animations);
+	ObjectTypeDB::bind_method(_MD("_get_animations"),&SpriteFrames::_get_animations);
+
+	ADD_PROPERTYNZ( PropertyInfo(Variant::ARRAY,"animations",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_animations"),_SCS("_get_animations")); //compatibility
 
 }
 
@@ -112,6 +260,7 @@ void SpriteFrames::_bind_methods() {
 
 SpriteFrames::SpriteFrames() {
 
+	add_animation(SceneStringNames::get_singleton()->_default);
 
 }
 
@@ -120,25 +269,137 @@ SpriteFrames::SpriteFrames() {
 
 
 
+void AnimatedSprite::edit_set_pivot(const Point2& p_pivot) {
+
+	set_offset(p_pivot);
+}
+
+Point2 AnimatedSprite::edit_get_pivot() const {
+
+	return get_offset();
+}
+bool AnimatedSprite::edit_has_pivot() const {
+
+	return true;
+}
+
 
-//////////////////////////
+void AnimatedSprite::_validate_property(PropertyInfo& property) const {
+
+	if (!frames.is_valid())
+		return;
+	if (property.name=="animation") {
 
+		property.hint=PROPERTY_HINT_ENUM;
+		List<StringName> names;
+		frames->get_animation_list(&names);
+		names.sort_custom<StringName::AlphCompare>();
+
+		bool current_found=false;
+
+		for (List<StringName>::Element *E=names.front();E;E=E->next()) {
+			if (E->prev()) {
+				property.hint_string+=",";
+			}
+
+			property.hint_string+=String(E->get());
+			if (animation==E->get()) {
+				current_found=true;
+			}
+		}
+
+		if (!current_found) {
+			if (property.hint_string==String()) {
+				property.hint_string=String(animation);
+			} else {
+				property.hint_string=String(animation)+","+property.hint_string;
+			}
+		}
+	}
+
+
+	if (property.name=="frame") {
+
+		property.hint=PROPERTY_HINT_RANGE;
+
+		if (frames->has_animation(animation)) {
+			property.hint_string="0,"+itos(frames->get_frame_count(animation)-1)+",1";
+		} else {
+			property.hint_string="0,0,0";
+		}
+	}
+
+}
 
 void AnimatedSprite::_notification(int p_what) {
 
 	switch(p_what) {
+		case NOTIFICATION_PROCESS: {
+
+			if (frames.is_null())
+				return;
+			if (!frames->has_animation(animation))
+				return;
+			if (frame<0)
+				return;
+
+			float speed = frames->get_animation_speed(animation);
+			if (speed==0)
+				return; //do nothing
+
+			float remaining = get_process_delta_time();
+
+			while(remaining) {
+
+				if (timeout<=0) {
+
+					timeout=1.0/speed;
+
+					int fc = frames->get_frame_count(animation);
+					if (frame>=fc-1) {
+						if (frames->get_animation_loop(animation)) {
+							frame=0;
+						} else {
+							frame=fc-1;
+						}
+					} else {
+						frame++;
+					}
+
+					update();
+					_change_notify("frame");
+				}
+
+				float to_process = MIN(timeout,remaining);
+				remaining-=to_process;
+				timeout-=to_process;
+			}
+		} break;
 
 		case NOTIFICATION_DRAW: {
 
-			if (frames.is_null())
+			if (frames.is_null()) {
+				print_line("no draw no faemos");
+				return;
+			}
+
+			if (frame<0) {
+				print_line("no draw frame <0");
 				return;
+			}
 
-			if (frame<0 || frame>=frames->get_frame_count())
+			if (!frames->has_animation(animation)) {
+				print_line("no draw no anim: "+String(animation));
 				return;
+			}
 
-			Ref<Texture> texture = frames->get_frame(frame);
-			if (texture.is_null())
+
+
+			Ref<Texture> texture = frames->get_frame(animation,frame);
+			if (texture.is_null()) {
+				print_line("no draw texture is null");
 				return;
+			}
 
 			//print_line("DECIDED TO DRAW");
 
@@ -184,10 +445,14 @@ void AnimatedSprite::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
 
 	if (!frames.is_valid()) {
 		frame=0;
-
 	} else {
 		set_frame(frame);
 	}
+
+
+
+	_change_notify();
+	_reset_timeout();
 	update();
 
 }
@@ -202,15 +467,23 @@ void AnimatedSprite::set_frame(int p_frame) {
 	if (!frames.is_valid()) {
 		return;
 	}
-	if (p_frame>=frames->get_frame_count())
-		p_frame=frames->get_frame_count()-1;
+
+	if (frames->has_animation(animation)) {
+		int limit = frames->get_frame_count(animation);
+		if (p_frame>=limit)
+			p_frame=limit-1;
+
+	}
+
 	if (p_frame<0)
 		p_frame=0;
 
+
 	if (frame==p_frame)
 		return;
 
 	frame=p_frame;
+	_reset_timeout();
 	update();
 	_change_notify("frame");
 	emit_signal(SceneStringNames::get_singleton()->frame_changed);
@@ -281,11 +554,13 @@ Color AnimatedSprite::get_modulate() const{
 
 Rect2 AnimatedSprite::get_item_rect() const {
 
-	if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
+	if (!frames.is_valid() || !frames->has_animation(animation) || frame<0 || frame>=frames->get_frame_count(animation)) {
 		return Node2D::get_item_rect();
 	}
 
-	Ref<Texture> t = frames->get_frame(frame);
+	Ref<Texture> t;
+	if (animation)
+		t = frames->get_frame(animation,frame);
 	if (t.is_null())
 		return Node2D::get_item_rect();
 	Size2i s = t->get_size();
@@ -303,14 +578,92 @@ Rect2 AnimatedSprite::get_item_rect() const {
 void AnimatedSprite::_res_changed() {
 
 	set_frame(frame);
+	_change_notify("frame");
+	_change_notify("animation");
 	update();
 }
 
+void AnimatedSprite::_set_playing(bool p_playing) {
+
+	if (playing==p_playing)
+		return;
+	playing=p_playing;
+	_reset_timeout();
+	set_process(playing);
+}
+
+bool AnimatedSprite::_is_playing() const {
+
+	return playing;
+}
+
+void AnimatedSprite::play(const StringName& p_animation) {
+
+	if (p_animation)
+		set_animation(p_animation);
+	_set_playing(true);
+}
+
+void AnimatedSprite::stop(){
+
+	_set_playing(false);
+}
+
+bool AnimatedSprite::is_playing() const {
+
+	return is_processing();
+}
+
+void AnimatedSprite::_reset_timeout() {
+
+	if (!playing)
+		return;
+
+	if (frames.is_valid() && frames->has_animation(animation)) {
+		float speed = frames->get_animation_speed(animation);
+		if (speed>0) {
+			timeout=1.0/speed;
+		} else {
+			timeout=0;
+		}
+	} else {
+		timeout=0;
+	}
+
+}
+
+void AnimatedSprite::set_animation(const StringName& p_animation){
+
+	if (animation==p_animation)
+		return;
+
+	animation=p_animation;
+	_reset_timeout();
+	set_frame(0);
+	_change_notify();
+	update();
+}
+StringName AnimatedSprite::get_animation() const{
+
+	return animation;
+}
+
 void AnimatedSprite::_bind_methods() {
 
+
 	ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite::set_sprite_frames);
 	ObjectTypeDB::bind_method(_MD("get_sprite_frames:SpriteFrames"),&AnimatedSprite::get_sprite_frames);
 
+	ObjectTypeDB::bind_method(_MD("set_animation","animation"),&AnimatedSprite::set_animation);
+	ObjectTypeDB::bind_method(_MD("get_animation"),&AnimatedSprite::get_animation);
+
+	ObjectTypeDB::bind_method(_MD("_set_playing","playing"),&AnimatedSprite::_set_playing);
+	ObjectTypeDB::bind_method(_MD("_is_playing"),&AnimatedSprite::_is_playing);
+
+	ObjectTypeDB::bind_method(_MD("play","anim"),&AnimatedSprite::play,DEFVAL(StringName()));
+	ObjectTypeDB::bind_method(_MD("stop"),&AnimatedSprite::stop);
+	ObjectTypeDB::bind_method(_MD("is_playing"),&AnimatedSprite::is_playing);
+
 	ObjectTypeDB::bind_method(_MD("set_centered","centered"),&AnimatedSprite::set_centered);
 	ObjectTypeDB::bind_method(_MD("is_centered"),&AnimatedSprite::is_centered);
 
@@ -335,7 +688,9 @@ void AnimatedSprite::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("frame_changed"));
 
 	ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
+	ADD_PROPERTY( PropertyInfo( Variant::STRING, "animation"), _SCS("set_animation"),_SCS("get_animation"));
 	ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
+	ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "playing"), _SCS("_set_playing"),_SCS("_is_playing"));
 	ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
 	ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
 	ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
@@ -351,9 +706,10 @@ AnimatedSprite::AnimatedSprite() {
 	vflip=false;
 
 	frame=0;
-
-
+	playing=false;
+	animation="default";
 	modulate=Color(1,1,1,1);
+	timeout=0;
 
 
 }

+ 72 - 7
scene/2d/animated_sprite.h

@@ -37,23 +37,69 @@ class SpriteFrames : public Resource {
 
 	OBJ_TYPE(SpriteFrames,Resource);
 
-	Vector< Ref<Texture> > frames;
+	struct Anim {
+
+		float speed;
+		bool loop;
+		Vector< Ref<Texture> > frames;
+
+		Anim() { loop=true; speed=5; }
+	};
+
+	Map<StringName,Anim> animations;
 
 	Array _get_frames() const;
 	void _set_frames(const Array& p_frames);
+
+	Array _get_animations() const;
+	void _set_animations(const Array& p_animations);
+
+	Vector<String> _get_animation_list() const;
+
 protected:
 
 	static void _bind_methods();
 
 public:
 
+	void add_animation(const StringName& p_anim);
+	bool has_animation(const StringName& p_anim) const;
+	void remove_animation(const StringName& p_anim);
+	void rename_animation(const StringName& p_prev,const StringName& p_next);
+
+	void get_animation_list(List<StringName> *r_animations) const;
+
+	void set_animation_speed(const StringName& p_anim,float p_fps);
+	float get_animation_speed(const StringName& p_anim) const;
+
+	void set_animation_loop(const StringName& p_anim,bool p_loop);
+	bool get_animation_loop(const StringName& p_anim) const;
+
+	void add_frame(const StringName& p_anim,const Ref<Texture>& p_frame,int p_at_pos=-1);
+	int get_frame_count(const StringName& p_anim) const;
+	_FORCE_INLINE_ Ref<Texture> get_frame(const StringName& p_anim,int p_idx) const {
+
+		const Map<StringName,Anim>::Element *E=animations.find(p_anim);
+		ERR_FAIL_COND_V(!E,Ref<Texture>());
+		ERR_FAIL_COND_V(p_idx<0,Ref<Texture>());
+		if (p_idx>=E->get().frames.size())
+			return Ref<Texture>();
+
+		return E->get().frames[p_idx];
+	}
+
+	void set_frame(const StringName& p_anim,int p_idx,const Ref<Texture>& p_frame){
+		Map<StringName,Anim>::Element *E=animations.find(p_anim);
+		ERR_FAIL_COND(!E);
+		ERR_FAIL_COND(p_idx<0);
+		if (p_idx>=E->get().frames.size())
+			return;
+		E->get().frames[p_idx]=p_frame;
+	}
+	void remove_frame(const StringName& p_anim,int p_idx);
+	void clear(const StringName& p_anim);
+	void clear_all();
 
-	void add_frame(const Ref<Texture>& p_frame,int p_at_pos=-1);
-	int get_frame_count() const;
-	_FORCE_INLINE_ Ref<Texture> get_frame(int p_idx) const { ERR_FAIL_INDEX_V(p_idx,frames.size(),Ref<Texture>()); return frames[p_idx]; }
-	void set_frame(int p_idx,const Ref<Texture>& p_frame){ ERR_FAIL_INDEX(p_idx,frames.size()); frames[p_idx]=p_frame; }
-	void remove_frame(int p_idx);
-	void clear();
 
 	SpriteFrames();
 
@@ -66,21 +112,32 @@ class AnimatedSprite : public Node2D {
 	OBJ_TYPE(AnimatedSprite,Node2D);
 
 	Ref<SpriteFrames> frames;
+	bool playing;
+	StringName animation;
 	int frame;
 
 	bool centered;
 	Point2 offset;
 
+	float timeout;
+
 	bool hflip;
 	bool vflip;
 
 	Color modulate;
 
 	void _res_changed();
+
+	void _reset_timeout();
+	void _set_playing(bool p_playing);
+	bool _is_playing() const;
+
+
 protected:
 
 	static void _bind_methods();
 	void _notification(int p_what);
+	virtual void _validate_property(PropertyInfo& property) const;
 
 public:
 
@@ -92,6 +149,13 @@ public:
 	void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
 	Ref<SpriteFrames> get_sprite_frames() const;
 
+	void play(const StringName& p_animation=StringName());
+	void stop();
+	bool is_playing() const;
+
+	void set_animation(const StringName& p_animation);
+	StringName get_animation() const;
+
 	void set_frame(int p_frame);
 	int get_frame() const;
 
@@ -116,4 +180,5 @@ public:
 	AnimatedSprite();
 };
 
+
 #endif // ANIMATED_SPRITE_H

+ 24 - 0
scene/2d/visibility_notifier_2d.cpp

@@ -30,6 +30,7 @@
 
 #include "scene/scene_string_names.h"
 #include "scene/2d/physics_body_2d.h"
+#include "scene/2d/animated_sprite.h"
 #include "scene/animation/animation_player.h"
 #include "scene/scene_string_names.h"
 #include "particles_2d.h"
@@ -204,6 +205,16 @@ void VisibilityEnabler2D::_find_nodes(Node* p_node) {
 
 	}
 
+	if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) {
+
+		AnimatedSprite *as = p_node->cast_to<AnimatedSprite>();
+		if (as) {
+			add=true;
+		}
+
+	}
+
+
 	if (enabler[ENABLER_PAUSE_PARTICLES]) {
 
 		Particles2D *ps = p_node->cast_to<Particles2D>();
@@ -301,6 +312,17 @@ void VisibilityEnabler2D::_change_node_state(Node* p_node,bool p_enabled) {
 			ap->set_active(p_enabled);
 		}
 	}
+	{
+		AnimatedSprite *as=p_node->cast_to<AnimatedSprite>();
+
+		if (as) {
+
+			if (p_enabled)
+				as->play();
+			else
+				as->stop();
+		}
+	}
 
 	{
 		Particles2D *ps=p_node->cast_to<Particles2D>();
@@ -333,12 +355,14 @@ void VisibilityEnabler2D::_bind_methods(){
 	ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS );
 	ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES);
 	ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_particles"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_PARTICLES);
+	ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animated_sprites"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATED_SPRITES);
 	ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_PROCESS);
 	ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/fixed_process_parent"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PARENT_FIXED_PROCESS);
 
 	BIND_CONSTANT( ENABLER_FREEZE_BODIES );
 	BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS );
 	BIND_CONSTANT( ENABLER_PAUSE_PARTICLES );
+	BIND_CONSTANT( ENABLER_PAUSE_ANIMATED_SPRITES );
 	BIND_CONSTANT( ENABLER_PARENT_PROCESS );
 	BIND_CONSTANT( ENABLER_PARENT_FIXED_PROCESS );
 	BIND_CONSTANT( ENABLER_MAX);

+ 1 - 0
scene/2d/visibility_notifier_2d.h

@@ -76,6 +76,7 @@ public:
 		ENABLER_PAUSE_PARTICLES,
 		ENABLER_PARENT_PROCESS,
 		ENABLER_PARENT_FIXED_PROCESS,
+		ENABLER_PAUSE_ANIMATED_SPRITES,
 		ENABLER_MAX
 	};
 

+ 8 - 6
scene/3d/sprite_3d.cpp

@@ -606,11 +606,11 @@ void AnimatedSprite3D::_draw() {
 	RID immediate = get_immediate();
 	VS::get_singleton()->immediate_clear(immediate);
 
-	if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
+	if (!frames.is_valid() || !frames->get_frame_count(animation) || frame<0 || frame>=frames->get_frame_count(animation)) {
 		return;
 	}
 
-	Ref<Texture> texture = frames->get_frame(frame);
+	Ref<Texture> texture = frames->get_frame(animation,frame);
 	if (!texture.is_valid())
 		return; //no texuture no life
 	Vector2 tsize = texture->get_size();
@@ -748,7 +748,7 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frame
 	if (frames.is_valid())
 		frames->connect("changed",this,"_queue_update");
 
-	if (!frames.is_valid() || frame >=frames->get_frame_count()) {
+	if (!frames.is_valid() || frame >=frames->get_frame_count(animation)) {
 		frame=0;
 
 	}
@@ -766,7 +766,7 @@ void AnimatedSprite3D::set_frame(int p_frame){
 	if (frames.is_null())
 		return;
 
-	ERR_FAIL_INDEX(p_frame,frames->get_frame_count());
+	ERR_FAIL_INDEX(p_frame,frames->get_frame_count(animation));
 
 	if (frame==p_frame)
 		return;
@@ -783,11 +783,11 @@ int AnimatedSprite3D::get_frame() const{
 
 Rect2 AnimatedSprite3D::get_item_rect() const {
 
-	if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
+	if (!frames.is_valid() || !frames->get_frame_count(animation) || frame<0 || frame>=frames->get_frame_count(animation)) {
 		return Rect2(0,0,1,1);
 	}
 
-	Ref<Texture> t = frames->get_frame(frame);
+	Ref<Texture> t = frames->get_frame(animation,frame);
 	if (t.is_null())
 		return Rect2(0,0,1,1);
 	Size2i s = t->get_size();
@@ -806,6 +806,8 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
 
 AnimatedSprite3D::AnimatedSprite3D() {
 
+	animation="current";
 	frame=0;
 }
 
+

+ 3 - 0
scene/3d/sprite_3d.h

@@ -158,12 +158,14 @@ public:
 //	~Sprite3D();
 };
 
+
 class AnimatedSprite3D : public SpriteBase3D {
 
 	OBJ_TYPE(AnimatedSprite3D,SpriteBase3D);
 	Ref<SpriteFrames> frames;
 
 
+	StringName animation;
 	int frame;
 
 protected:
@@ -186,6 +188,7 @@ public:
 //	~AnimatedSprite3D();
 };
 
+
 VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags);
 VARIANT_ENUM_CAST(SpriteBase3D::AlphaCutMode);
 #endif // SPRITE_3D_H

+ 69 - 11
scene/gui/item_list.cpp

@@ -383,6 +383,17 @@ Size2 ItemList::get_min_icon_size() const {
 	return min_icon_size;
 }
 
+
+void ItemList::set_max_icon_size(const Size2& p_size) {
+
+	max_icon_size=p_size;
+	update();
+}
+
+Size2 ItemList::get_max_icon_size() const {
+
+	return max_icon_size;
+}
 Size2 ItemList::Item::get_icon_size() const {
 
 	if (icon.is_null())
@@ -690,6 +701,55 @@ void ItemList::ensure_current_is_visible() {
 	update();
 }
 
+static Size2 _adjust_to_max_size(Size2 p_size, Size2 p_max_size) {
+
+	if (p_max_size.x<=0)
+		p_max_size.x=1e20;
+	if (p_max_size.y<=0)
+		p_max_size.y=1e20;
+
+
+	Size2 new_size;
+
+	if (p_size.x > p_max_size.x) {
+
+		new_size.width=p_max_size.x;
+		new_size.height=p_size.height * p_max_size.width / p_size.width;
+
+		if (new_size.height > p_max_size.height) {
+			new_size=Size2(); //invalid
+		}
+	}
+
+
+	if (p_size.y > p_max_size.y) {
+
+		Size2 new_size2;
+		new_size2.height=p_max_size.y;
+		new_size2.width=p_size.width * p_max_size.height / p_size.height;
+
+		if (new_size2.width < p_max_size.width) {
+
+			if (new_size!=Size2()) {
+
+				if (new_size2.x*new_size2.y > new_size.x*new_size.y) {
+					new_size=new_size2;
+				}
+			} else {
+				new_size=new_size2;
+			}
+		}
+
+	}
+
+	if (new_size==Size2())
+		return p_size;
+	else
+		return new_size;
+
+
+}
+
 void ItemList::_notification(int p_what) {
 
 	if (p_what==NOTIFICATION_RESIZED) {
@@ -752,12 +812,7 @@ void ItemList::_notification(int p_what) {
 				Size2 minsize;
 				if (items[i].icon.is_valid()) {
 
-					minsize=items[i].get_icon_size();
-
-					if (min_icon_size.x!=0)
-						minsize.x = MAX(minsize.x,min_icon_size.x);
-					if (min_icon_size.y!=0)
-						minsize.y = MAX(minsize.y,min_icon_size.y);
+					minsize=_adjust_to_max_size(items[i].get_icon_size(),max_icon_size);
 
 					if (items[i].text!="") {
 						if (icon_mode==ICON_MODE_TOP) {
@@ -902,7 +957,7 @@ void ItemList::_notification(int p_what) {
 			Vector2 text_ofs;
 			if (items[i].icon.is_valid()) {
 
-				Size2 icon_size = items[i].get_icon_size();
+				Size2 icon_size = _adjust_to_max_size(items[i].get_icon_size(),max_icon_size);
 
 				Vector2 icon_ofs;
 				if (min_icon_size!=Vector2()) {
@@ -922,7 +977,7 @@ void ItemList::_notification(int p_what) {
 				}
 
 				if (items[i].icon_region.has_no_area())
-					draw_texture(items[i].icon, pos);
+					draw_texture_rect(items[i].icon, Rect2(pos,icon_size) );
 				else
 					draw_texture_rect_region(items[i].icon, Rect2(pos, icon_size), items[i].icon_region);
 
@@ -1044,7 +1099,7 @@ void ItemList::_scroll_changed(double) {
 	update();
 }
 
-int ItemList::get_item_at_pos(const Point2& p_pos) const {
+int ItemList::get_item_at_pos(const Point2& p_pos, bool p_exact) const {
 
 	Vector2 pos=p_pos;
 	Ref<StyleBox> bg = get_stylebox("bg");
@@ -1067,7 +1122,7 @@ int ItemList::get_item_at_pos(const Point2& p_pos) const {
 		}
 
 		float dist = rc.distance_to(pos);
-		if (dist<closest_dist) {
+		if (!p_exact && dist<closest_dist) {
 			closest=i;
 			closest_dist=dist;
 		}
@@ -1174,7 +1229,10 @@ void ItemList::_bind_methods(){
 	ObjectTypeDB::bind_method(_MD("set_min_icon_size","size"),&ItemList::set_min_icon_size);
 	ObjectTypeDB::bind_method(_MD("get_min_icon_size"),&ItemList::get_min_icon_size);
 
-	ObjectTypeDB::bind_method(_MD("get_item_at_pos","pos"),&ItemList::get_item_at_pos);
+	ObjectTypeDB::bind_method(_MD("set_max_icon_size","size"),&ItemList::set_max_icon_size);
+	ObjectTypeDB::bind_method(_MD("get_max_icon_size"),&ItemList::get_max_icon_size);
+
+	ObjectTypeDB::bind_method(_MD("get_item_at_pos","pos","exact"),&ItemList::get_item_at_pos,DEFVAL(false));
 
 	ObjectTypeDB::bind_method(_MD("ensure_current_is_visible"),&ItemList::ensure_current_is_visible);
 

+ 5 - 1
scene/gui/item_list.h

@@ -60,6 +60,7 @@ private:
 	int max_text_lines;
 	int max_columns;
 	Size2 min_icon_size;
+	Size2 max_icon_size;
 
 	int defer_select_single;
 
@@ -134,13 +135,16 @@ public:
 	void set_min_icon_size(const Size2& p_size);
 	Size2 get_min_icon_size() const;
 
+	void set_max_icon_size(const Size2& p_size);
+	Size2 get_max_icon_size() const;
+
 	void ensure_current_is_visible();
 
 	void sort_items_by_text();
 	int find_metadata(const Variant& p_metadata) const;
 
 	virtual String get_tooltip(const Point2& p_pos) const;
-	int get_item_at_pos(const Point2& p_pos) const;
+	int get_item_at_pos(const Point2& p_pos,bool p_exact=false) const;
 
 	ItemList();
 	~ItemList();

+ 15 - 2
scene/gui/tree.cpp

@@ -1566,7 +1566,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos,int x_ofs,int y_ofs,bool p_
 		if (p_button==BUTTON_LEFT) {
 			/* process selection */
 
-			if (p_doubleclick && (!c.editable || c.mode==TreeItem::CELL_MODE_CUSTOM || c.mode==TreeItem::CELL_MODE_ICON || c.mode==TreeItem::CELL_MODE_CHECK)) {
+			if (p_doubleclick && (!c.editable || c.mode==TreeItem::CELL_MODE_CUSTOM || c.mode==TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it' s confusing for check
 
 				emit_signal("item_activated");
 				return -1;
@@ -1626,7 +1626,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos,int x_ofs,int y_ofs,bool p_
 
 		/* editing */
 
-		bool bring_up_editor=c.selected;// && already_selected;
+		bool bring_up_editor=force_select_on_already_selected ? (c.selected && already_selected) : c.selected;
 		bool bring_up_value_editor=false;
 		String editor_text=c.text;
 
@@ -3455,6 +3455,16 @@ int Tree::get_drop_mode_flags() const {
 	return drop_mode_flags;
 }
 
+void Tree::set_single_select_cell_editing_only_when_already_selected(bool p_enable) {
+
+	force_select_on_already_selected=p_enable;
+}
+
+bool Tree::get_single_select_cell_editing_only_when_already_selected() const {
+
+	return force_select_on_already_selected;
+}
+
 void Tree::_bind_methods() {
 
 	ObjectTypeDB::bind_method(_MD("_range_click_timeout"),&Tree::_range_click_timeout);
@@ -3505,6 +3515,8 @@ void Tree::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("set_drop_mode_flags","flags"),&Tree::set_drop_mode_flags);
 	ObjectTypeDB::bind_method(_MD("get_drop_mode_flags"),&Tree::get_drop_mode_flags);
 
+	ObjectTypeDB::bind_method(_MD("set_single_select_cell_editing_only_when_already_selected","enable"),&Tree::set_single_select_cell_editing_only_when_already_selected);
+	ObjectTypeDB::bind_method(_MD("get_single_select_cell_editing_only_when_already_selected"),&Tree::get_single_select_cell_editing_only_when_already_selected);
 
 	ADD_SIGNAL( MethodInfo("item_selected"));
 	ADD_SIGNAL( MethodInfo("cell_selected"));
@@ -3610,6 +3622,7 @@ Tree::Tree() {
 	drop_mode_over=NULL;
 	drop_mode_section=0;
 	single_select_defer=NULL;
+	force_select_on_already_selected=false;
 }
 
 

+ 5 - 0
scene/gui/tree.h

@@ -439,6 +439,8 @@ friend class TreeItem;
 	bool drag_touching_deaccel;
 	bool click_handled;
 
+	bool force_select_on_already_selected;
+
 	bool hide_folding;
 
 	ValueEvaluator *evaluator;
@@ -514,6 +516,9 @@ public:
 	void set_drop_mode_flags(int p_flags);
 	int get_drop_mode_flags() const;
 
+	void set_single_select_cell_editing_only_when_already_selected(bool p_enable);
+	bool get_single_select_cell_editing_only_when_already_selected() const;
+
 	void set_value_evaluator(ValueEvaluator *p_evaluator);
 
 	Tree();

+ 2 - 0
scene/scene_string_names.cpp

@@ -172,4 +172,6 @@ SceneStringNames::SceneStringNames() {
 	speed=StaticCString::create("speed");
 
 	path_pp=NodePath("..");
+
+	_default=StaticCString::create("default");
 }

+ 1 - 0
scene/scene_string_names.h

@@ -182,6 +182,7 @@ public:
 
 	NodePath path_pp;
 
+	StringName _default;
 
 };
 

+ 108 - 0
tools/editor/plugins/resource_preloader_editor_plugin.cpp

@@ -279,6 +279,106 @@ void ResourcePreloaderEditor::edit(ResourcePreloader* p_preloader) {
 
 
 
+Variant ResourcePreloaderEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) {
+
+	TreeItem*ti =tree->get_item_at_pos(p_point);
+	if (!ti)
+		return Variant();
+
+	String name = ti->get_metadata(0);
+
+	RES res = preloader->get_resource(name);
+	if (!res.is_valid())
+		return Variant();
+
+	return EditorNode::get_singleton()->drag_resource(res,p_from);
+
+}
+
+bool ResourcePreloaderEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const {
+
+
+
+	Dictionary d = p_data;
+
+	if (!d.has("type"))
+		return false;
+
+	if (d.has("from") && (Object*)(d["from"])==tree)
+		return false;
+
+	if (String(d["type"])=="resource" && d.has("resource")) {
+		RES r=d["resource"];
+
+		return r.is_valid();
+	}
+
+
+	if (String(d["type"])=="files") {
+
+		Vector<String> files = d["files"];
+
+		if (files.size()==0)
+			return false;
+
+		return true;
+
+	}
+	return false;
+}
+
+void ResourcePreloaderEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) {
+
+	if (!can_drop_data_fw(p_point,p_data,p_from))
+		return;
+
+	Dictionary d = p_data;
+
+	if (!d.has("type"))
+		return;
+
+
+	if (String(d["type"])=="resource" && d.has("resource")) {
+		RES r=d["resource"];
+
+		if (r.is_valid()) {
+
+			String basename;
+			if (r->get_name()!="") {
+				basename=r->get_name();
+			} else if (r->get_path().is_resource_file()) {
+				basename = r->get_path().basename();
+			} else {
+				basename="Resource";
+			}
+
+			String name=basename;
+			int counter=0;
+			while(preloader->has_resource(name)) {
+				counter++;
+				name=basename+"_"+itos(counter);
+			}
+
+			undo_redo->create_action(TTR("Add Resource"));
+			undo_redo->add_do_method(preloader,"add_resource",name,r);
+			undo_redo->add_undo_method(preloader,"remove_resource",name);
+			undo_redo->add_do_method(this,"_update_library");
+			undo_redo->add_undo_method(this,"_update_library");
+			undo_redo->commit_action();
+		}
+	}
+
+
+	if (String(d["type"])=="files") {
+
+		Vector<String> files = d["files"];
+
+		_files_load_request(files);
+	}
+}
+
+
+
 void ResourcePreloaderEditor::_bind_methods() {
 
 	ObjectTypeDB::bind_method(_MD("_input_event"),&ResourcePreloaderEditor::_input_event);
@@ -289,6 +389,13 @@ void ResourcePreloaderEditor::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("_delete_confirm_pressed"),&ResourcePreloaderEditor::_delete_confirm_pressed);
 	ObjectTypeDB::bind_method(_MD("_files_load_request"),&ResourcePreloaderEditor::_files_load_request);
 	ObjectTypeDB::bind_method(_MD("_update_library"),&ResourcePreloaderEditor::_update_library);
+
+
+	ObjectTypeDB::bind_method(_MD("get_drag_data_fw"), &ResourcePreloaderEditor::get_drag_data_fw);
+	ObjectTypeDB::bind_method(_MD("can_drop_data_fw"), &ResourcePreloaderEditor::can_drop_data_fw);
+	ObjectTypeDB::bind_method(_MD("drop_data_fw"), &ResourcePreloaderEditor::drop_data_fw);
+
+
 }
 
 ResourcePreloaderEditor::ResourcePreloaderEditor() {
@@ -326,6 +433,7 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
 	tree->set_column_expand(1,true);
 	tree->set_v_size_flags(SIZE_EXPAND_FILL);
 
+	tree->set_drag_forwarding(this);
 	vbc->add_child(tree);
 
 	dialog = memnew( AcceptDialog );

+ 5 - 0
tools/editor/plugins/resource_preloader_editor_plugin.h

@@ -67,6 +67,11 @@ class ResourcePreloaderEditor : public PanelContainer {
 
 	UndoRedo *undo_redo;
 
+	Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
+	bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
+	void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
+
+
 protected:
 	void _notification(int p_what);
 	void _input_event(InputEvent p_event);

+ 124 - 0
tools/editor/plugins/sample_library_editor_plugin.cpp

@@ -290,6 +290,123 @@ void SampleLibraryEditor::edit(Ref<SampleLibrary> p_sample_library) {
 
 }
 
+Variant SampleLibraryEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) {
+
+	TreeItem*ti =tree->get_item_at_pos(p_point);
+	if (!ti)
+		return Variant();
+
+	String name = ti->get_metadata(0);
+
+	RES res = sample_library->get_sample(name);
+	if (!res.is_valid())
+		return Variant();
+
+	return EditorNode::get_singleton()->drag_resource(res,p_from);
+
+
+}
+
+bool SampleLibraryEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const {
+
+
+
+	Dictionary d = p_data;
+
+	if (!d.has("type"))
+		return false;
+
+	if (d.has("from") && (Object*)(d["from"])==tree)
+		return false;
+
+	if (String(d["type"])=="resource" && d.has("resource")) {
+		RES r=d["resource"];
+
+		Ref<Sample> sample = r;
+
+		if (sample.is_valid()) {
+
+			return true;
+		}
+	}
+
+
+	if (String(d["type"])=="files") {
+
+		Vector<String> files = d["files"];
+
+		if (files.size()==0)
+			return false;
+
+		for(int i=0;i<files.size();i++) {
+			String file = files[0];
+			String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
+
+			if (ftype!="Sample") {
+				return false;
+			}
+
+		}
+
+		return true;
+
+	}
+	return false;
+}
+
+void SampleLibraryEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) {
+
+	if (!can_drop_data_fw(p_point,p_data,p_from))
+		return;
+
+	Dictionary d = p_data;
+
+	if (!d.has("type"))
+		return;
+
+
+	if (String(d["type"])=="resource" && d.has("resource")) {
+		RES r=d["resource"];
+
+		Ref<Sample> sample = r;
+
+		if (sample.is_valid()) {
+
+			String basename;
+			if (sample->get_name()!="") {
+				basename=sample->get_name();
+			} else if (sample->get_path().is_resource_file()) {
+				basename = sample->get_path().basename();
+			} else {
+				basename="Sample";
+			}
+
+			String name=basename;
+			int counter=0;
+			while(sample_library->has_sample(name)) {
+				counter++;
+				name=basename+"_"+itos(counter);
+			}
+
+			undo_redo->create_action(TTR("Add Sample"));
+			undo_redo->add_do_method(sample_library.operator->(),"add_sample",name,sample);
+			undo_redo->add_undo_method(sample_library.operator->(),"remove_sample",name);
+			undo_redo->add_do_method(this,"_update_library");
+			undo_redo->add_undo_method(this,"_update_library");
+			undo_redo->commit_action();
+		}
+	}
+
+
+	if (String(d["type"])=="files") {
+
+		DVector<String> files = d["files"];
+
+		_file_load_request(files);
+
+	}
+
+}
 
 
 void SampleLibraryEditor::_bind_methods() {
@@ -301,6 +418,11 @@ void SampleLibraryEditor::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("_file_load_request"),&SampleLibraryEditor::_file_load_request);
 	ObjectTypeDB::bind_method(_MD("_update_library"),&SampleLibraryEditor::_update_library);
 	ObjectTypeDB::bind_method(_MD("_button_pressed"),&SampleLibraryEditor::_button_pressed);
+
+	ObjectTypeDB::bind_method(_MD("get_drag_data_fw"), &SampleLibraryEditor::get_drag_data_fw);
+	ObjectTypeDB::bind_method(_MD("can_drop_data_fw"), &SampleLibraryEditor::can_drop_data_fw);
+	ObjectTypeDB::bind_method(_MD("drop_data_fw"), &SampleLibraryEditor::drop_data_fw);
+
 }
 
 SampleLibraryEditor::SampleLibraryEditor() {
@@ -349,6 +471,8 @@ SampleLibraryEditor::SampleLibraryEditor() {
 	tree->set_column_expand(4,false);
 	tree->set_column_expand(5,false);
 
+	tree->set_drag_forwarding(this);
+
 	dialog = memnew( ConfirmationDialog );
 	add_child( dialog );
 

+ 4 - 0
tools/editor/plugins/sample_library_editor_plugin.h

@@ -68,6 +68,10 @@ class SampleLibraryEditor : public Panel {
 
 	void _button_pressed(Object *p_item,int p_column, int p_id);
 
+	Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
+	bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
+	void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
+
 protected:
 	void _notification(int p_what);
 	void _input_event(InputEvent p_event);

+ 463 - 74
tools/editor/plugins/sprite_frames_editor_plugin.cpp

@@ -49,6 +49,9 @@ void SpriteFramesEditor::_notification(int p_what) {
 	if (p_what==NOTIFICATION_ENTER_TREE) {
 		load->set_icon( get_icon("Folder","EditorIcons") );
 		_delete->set_icon( get_icon("Del","EditorIcons") );
+		new_anim->set_icon( get_icon("New","EditorIcons") );
+		remove_anim->set_icon( get_icon("Del","EditorIcons") );
+
 	}
 
 	if (p_what==NOTIFICATION_READY) {
@@ -61,8 +64,9 @@ void SpriteFramesEditor::_notification(int p_what) {
 	}
 }
 
-void SpriteFramesEditor::_file_load_request(const DVector<String>& p_path) {
+void SpriteFramesEditor::_file_load_request(const DVector<String>& p_path,int p_at_pos) {
 
+	ERR_FAIL_COND(!frames->has_animation(edited_anim));
 
 	List< Ref<Texture> > resources;
 
@@ -85,28 +89,32 @@ void SpriteFramesEditor::_file_load_request(const DVector<String>& p_path) {
 
 
 	if (resources.empty()) {
-		print_line("added frames!");
+		//print_line("added frames!");
 		return;
 	}
 
 	undo_redo->create_action(TTR("Add Frame"));
-	int fc=frames->get_frame_count();
+	int fc=frames->get_frame_count(edited_anim);
+
+	int count=0;
 
 	for(List< Ref<Texture> >::Element *E=resources.front();E;E=E->next() ) {
 
-		undo_redo->add_do_method(frames,"add_frame",E->get());
-		undo_redo->add_undo_method(frames,"remove_frame",fc++);
+		undo_redo->add_do_method(frames,"add_frame",edited_anim,E->get(),p_at_pos==-1?-1:p_at_pos+count);
+		undo_redo->add_undo_method(frames,"remove_frame",edited_anim,p_at_pos==-1?fc:p_at_pos);
+		count++;
 
 	}
 	undo_redo->add_do_method(this,"_update_library");
 	undo_redo->add_undo_method(this,"_update_library");
 
 	undo_redo->commit_action();
-	print_line("added frames!");
+	//print_line("added frames!");
 }
 
 void SpriteFramesEditor::_load_pressed() {
 
+	ERR_FAIL_COND(!frames->has_animation(edited_anim));
 	loading_scene=false;
 
 	file->clear_filters();
@@ -160,19 +168,21 @@ void SpriteFramesEditor::_item_edited() {
 
 void SpriteFramesEditor::_delete_confirm_pressed() {
 
-	if (!tree->get_selected())
+	ERR_FAIL_COND(!frames->has_animation(edited_anim));
+
+	if (tree->get_current()<0)
 		return;
 
 	sel-=1;
-	if (sel<0 && frames->get_frame_count())
+	if (sel<0 && frames->get_frame_count(edited_anim))
 		sel=0;
 
-	int to_remove = tree->get_selected()->get_metadata(0);
+	int to_remove = tree->get_current();
 	sel=to_remove;
-	Ref<Texture> r = frames->get_frame(to_remove);
+	Ref<Texture> r = frames->get_frame(edited_anim,to_remove);
 	undo_redo->create_action(TTR("Delete Resource"));
-	undo_redo->add_do_method(frames,"remove_frame",to_remove);
-	undo_redo->add_undo_method(frames,"add_frame",r,to_remove);
+	undo_redo->add_do_method(frames,"remove_frame",edited_anim,to_remove);
+	undo_redo->add_undo_method(frames,"add_frame",edited_anim,r,to_remove);
 	undo_redo->add_do_method(this,"_update_library");
 	undo_redo->add_undo_method(this,"_update_library");
 	undo_redo->commit_action();
@@ -182,6 +192,8 @@ void SpriteFramesEditor::_delete_confirm_pressed() {
 
 void SpriteFramesEditor::_paste_pressed() {
 
+	ERR_FAIL_COND(!frames->has_animation(edited_anim));
+
 	Ref<Texture> r=EditorSettings::get_singleton()->get_resource_clipboard();
 	if (!r.is_valid()) {
 		dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
@@ -194,8 +206,8 @@ void SpriteFramesEditor::_paste_pressed() {
 
 
 	undo_redo->create_action(TTR("Paste Frame"));
-	undo_redo->add_do_method(frames,"add_frame",r);
-	undo_redo->add_undo_method(frames,"remove_frame",frames->get_frame_count());
+	undo_redo->add_do_method(frames,"add_frame",edited_anim,r);
+	undo_redo->add_undo_method(frames,"remove_frame",edited_anim,frames->get_frame_count(edited_anim));
 	undo_redo->add_do_method(this,"_update_library");
 	undo_redo->add_undo_method(this,"_update_library");
 	undo_redo->commit_action();
@@ -204,16 +216,17 @@ void SpriteFramesEditor::_paste_pressed() {
 
 void SpriteFramesEditor::_empty_pressed() {
 
+	ERR_FAIL_COND(!frames->has_animation(edited_anim));
 
 	int from=-1;
 
-	if (tree->get_selected()) {
+	if (tree->get_current()>=0) {
 
-		from = tree->get_selected()->get_metadata(0);
+		from = tree->get_current();
 		sel=from;
 
 	} else {
-		from=frames->get_frame_count();
+		from=frames->get_frame_count(edited_anim);
 	}
 
 
@@ -221,8 +234,8 @@ void SpriteFramesEditor::_empty_pressed() {
 	Ref<Texture> r;
 
 	undo_redo->create_action(TTR("Add Empty"));
-	undo_redo->add_do_method(frames,"add_frame",r,from);
-	undo_redo->add_undo_method(frames,"remove_frame",from);
+	undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from);
+	undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from);
 	undo_redo->add_do_method(this,"_update_library");
 	undo_redo->add_undo_method(this,"_update_library");
 	undo_redo->commit_action();
@@ -231,16 +244,17 @@ void SpriteFramesEditor::_empty_pressed() {
 
 void SpriteFramesEditor::_empty2_pressed() {
 
+	ERR_FAIL_COND(!frames->has_animation(edited_anim));
 
 	int from=-1;
 
-	if (tree->get_selected()) {
+	if (tree->get_current()>=0) {
 
-		from = tree->get_selected()->get_metadata(0);
+		from = tree->get_current();
 		sel=from;
 
 	} else {
-		from=frames->get_frame_count();
+		from=frames->get_frame_count(edited_anim);
 	}
 
 
@@ -248,8 +262,8 @@ void SpriteFramesEditor::_empty2_pressed() {
 	Ref<Texture> r;
 
 	undo_redo->create_action(TTR("Add Empty"));
-	undo_redo->add_do_method(frames,"add_frame",r,from+1);
-	undo_redo->add_undo_method(frames,"remove_frame",from+1);
+	undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from+1);
+	undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from+1);
 	undo_redo->add_do_method(this,"_update_library");
 	undo_redo->add_undo_method(this,"_update_library");
 	undo_redo->commit_action();
@@ -258,21 +272,24 @@ void SpriteFramesEditor::_empty2_pressed() {
 
 void SpriteFramesEditor::_up_pressed() {
 
-	if (!tree->get_selected())
+	ERR_FAIL_COND(!frames->has_animation(edited_anim));
+
+	if (tree->get_current()<0)
 		return;
-	int to_move = tree->get_selected()->get_metadata(0);
+
+	int to_move = tree->get_current();
 	if (to_move<1)
 		return;
 
 	sel=to_move;
 	sel-=1;
 
-	Ref<Texture> r = frames->get_frame(to_move);
+	Ref<Texture> r = frames->get_frame(edited_anim,to_move);
 	undo_redo->create_action(TTR("Delete Resource"));
-	undo_redo->add_do_method(frames,"set_frame",to_move,frames->get_frame(to_move-1));
-	undo_redo->add_do_method(frames,"set_frame",to_move-1,frames->get_frame(to_move));
-	undo_redo->add_undo_method(frames,"set_frame",to_move,frames->get_frame(to_move));
-	undo_redo->add_undo_method(frames,"set_frame",to_move-1,frames->get_frame(to_move-1));
+	undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move-1));
+	undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move));
+	undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move));
+	undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move-1));
 	undo_redo->add_do_method(this,"_update_library");
 	undo_redo->add_undo_method(this,"_update_library");
 	undo_redo->commit_action();
@@ -281,21 +298,24 @@ void SpriteFramesEditor::_up_pressed() {
 
 void SpriteFramesEditor::_down_pressed() {
 
-	if (!tree->get_selected())
+	ERR_FAIL_COND(!frames->has_animation(edited_anim));
+
+	if (tree->get_current()<0)
 		return;
-	int to_move = tree->get_selected()->get_metadata(0);
-	if (to_move<0 || to_move>=frames->get_frame_count()-1)
+
+	int to_move = tree->get_current();
+	if (to_move<0 || to_move>=frames->get_frame_count(edited_anim)-1)
 		return;
 
 	sel=to_move;
 	sel+=1;
 
-	Ref<Texture> r = frames->get_frame(to_move);
+	Ref<Texture> r = frames->get_frame(edited_anim,to_move);
 	undo_redo->create_action(TTR("Delete Resource"));
-	undo_redo->add_do_method(frames,"set_frame",to_move,frames->get_frame(to_move+1));
-	undo_redo->add_do_method(frames,"set_frame",to_move+1,frames->get_frame(to_move));
-	undo_redo->add_undo_method(frames,"set_frame",to_move,frames->get_frame(to_move));
-	undo_redo->add_undo_method(frames,"set_frame",to_move+1,frames->get_frame(to_move+1));
+	undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move+1));
+	undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move));
+	undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move));
+	undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move+1));
 	undo_redo->add_do_method(this,"_update_library");
 	undo_redo->add_undo_method(this,"_update_library");
 	undo_redo->commit_action();
@@ -308,7 +328,7 @@ void SpriteFramesEditor::_down_pressed() {
 void SpriteFramesEditor::_delete_pressed() {
 
 
-	if (!tree->get_selected())
+	if (tree->get_current()<0)
 		return;
 
 	_delete_confirm_pressed(); //it has undo.. why bother with a dialog..
@@ -323,39 +343,211 @@ void SpriteFramesEditor::_delete_pressed() {
 }
 
 
-void SpriteFramesEditor::_update_library() {
+void SpriteFramesEditor::_animation_select() {
+
+	if (updating)
+		return;
+
+	TreeItem *selected = animations->get_selected();
+	ERR_FAIL_COND(!selected);
+	edited_anim=selected->get_text(0);
+	_update_library(true);
+
+}
+
+void SpriteFramesEditor::_animation_name_edited(){
+
+	if (updating)
+		return;
+
+	if (!frames->has_animation(edited_anim))
+		return;
+
+	TreeItem *edited = animations->get_edited();
+	if (!edited)
+		return;
+
+	String new_name = edited->get_text(0);
+
+	if (new_name==String(edited_anim))
+		return;
+
+	new_name=new_name.replace("/","_").replace(","," ");
+
+	String name=new_name;
+	int counter=0;
+	while(frames->has_animation(name)) {
+		counter++;
+		name=new_name+" "+itos(counter);
+	}
+
+	undo_redo->create_action(TTR("Rename Animation"));
+	undo_redo->add_do_method(frames,"rename_animation",edited_anim,name);
+	undo_redo->add_undo_method(frames,"rename_animation",name,edited_anim);
+	undo_redo->add_do_method(this,"_update_library");
+	undo_redo->add_undo_method(this,"_update_library");
+
+	edited_anim=new_name;
+
+	undo_redo->commit_action();
+
+
+
+}
+void SpriteFramesEditor::_animation_add(){
+
+
+	String new_name = "New Anim";
+
+	String name=new_name;
+	int counter=0;
+	while(frames->has_animation(name)) {
+		counter++;
+		name=new_name+" "+itos(counter);
+	}
+
+	undo_redo->create_action(TTR("Add Animation"));
+	undo_redo->add_do_method(frames,"add_animation",name);
+	undo_redo->add_undo_method(frames,"remove_animation",name);
+	undo_redo->add_do_method(this,"_update_library");
+	undo_redo->add_undo_method(this,"_update_library");
+
+	edited_anim=new_name;
+
+	undo_redo->commit_action();
+
+}
+void SpriteFramesEditor::_animation_remove(){
+
+	//fuck everything
+	if (updating)
+		return;
+
+	if (!frames->has_animation(edited_anim))
+		return;
+
+	undo_redo->create_action(TTR("Remove Animation"));
+	undo_redo->add_do_method(frames,"remove_animation",edited_anim);
+	undo_redo->add_undo_method(frames,"add_animation",edited_anim);
+	undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim));
+	undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim));
+	int fc = frames->get_frame_count(edited_anim);
+	for(int i=0;i<fc;i++) {
+		Ref<Texture> frame = frames->get_frame(edited_anim,i);
+		undo_redo->add_undo_method(frames,"add_frame",edited_anim,frame);
+	}
+	undo_redo->add_do_method(this,"_update_library");
+	undo_redo->add_undo_method(this,"_update_library");
+
+	undo_redo->commit_action();
+
+}
+
+
+void SpriteFramesEditor::_animation_loop_changed() {
+
+	if (updating)
+		return;
+
+	undo_redo->create_action(TTR("Change Animation Loop"));
+	undo_redo->add_do_method(frames,"set_animation_loop",edited_anim,anim_loop->is_pressed());
+	undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim));
+	undo_redo->add_do_method(this,"_update_library",true);
+	undo_redo->add_undo_method(this,"_update_library",true);
+	undo_redo->commit_action();
+
+}
+
+void SpriteFramesEditor::_animation_fps_changed(double p_value) {
+
+	if (updating)
+		return;
+
+	undo_redo->create_action(TTR("Change Animation FPS"),true);
+	undo_redo->add_do_method(frames,"set_animation_speed",edited_anim,p_value);
+	undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim));
+	undo_redo->add_do_method(this,"_update_library",true);
+	undo_redo->add_undo_method(this,"_update_library",true);
+
+	undo_redo->commit_action();
+
+}
+
+void SpriteFramesEditor::_update_library(bool p_skip_selector) {
+
+	updating=true;
+
+	if (!p_skip_selector) {
+		animations->clear();
+
+		TreeItem *anim_root=animations->create_item();
+
+		List<StringName> anim_names;
+
+		anim_names.sort_custom<StringName::AlphCompare>();
+
+		frames->get_animation_list(&anim_names);
+
+		anim_names.sort_custom<StringName::AlphCompare>();
+
+		for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) {
+
+			String name = E->get();
+
+			TreeItem *it = animations->create_item(anim_root);
+
+			it->set_metadata(0,name);
+
+				it->set_text(0,name);
+			it->set_editable(0,true);
+
+			if (E->get()==edited_anim) {
+				it->select(0);
+			}
+		}
+	}
+
 
 	tree->clear();
-	tree->set_hide_root(true);
-	TreeItem *root = tree->create_item(NULL);
 
-	if (sel>=frames->get_frame_count())
-		sel=frames->get_frame_count()-1;
-	else if (sel<0 && frames->get_frame_count())
+	if (!frames->has_animation(edited_anim)) {
+		updating=false;
+		return;
+	}
+
+
+	if (sel>=frames->get_frame_count(edited_anim))
+		sel=frames->get_frame_count(edited_anim)-1;
+	else if (sel<0 && frames->get_frame_count(edited_anim))
 		sel=0;
 
-	for(int i=0;i<frames->get_frame_count();i++) {
+	for(int i=0;i<frames->get_frame_count(edited_anim);i++) {
+
+
+		String name;
+		Ref<Texture> icon;
 
-		TreeItem *ti = tree->create_item(root);
-		ti->set_cell_mode(0,TreeItem::CELL_MODE_STRING);
-		ti->set_selectable(0,true);
 
-		if (frames->get_frame(i).is_null()) {
+		if (frames->get_frame(edited_anim,i).is_null()) {
 
-			ti->set_text(0,TTR("Frame ")+itos(i)+" (empty)");
+			name=itos(i)+TTR(": (empty)");
 
 		} else {
-			ti->set_text(0,TTR("Frame ")+itos(i)+" ("+frames->get_frame(i)->get_name()+")");
-			ti->set_icon(0,frames->get_frame(i));
+			name=itos(i)+": "+frames->get_frame(edited_anim,i)->get_name();
+			icon=frames->get_frame(edited_anim,i);
 		}
-		if (frames->get_frame(i).is_valid())
-			ti->set_tooltip(0,frames->get_frame(i)->get_path());
-		ti->set_metadata(0,i);
-		ti->set_icon_max_width(0,96);
+
+		tree->add_item(name,icon);
+		if (frames->get_frame(edited_anim,i).is_valid())
+			tree->set_item_tooltip(tree->get_item_count()-1,frames->get_frame(edited_anim,i)->get_path());
 		if (sel==i)
-			ti->select(0);
+			tree->select(tree->get_item_count()-1);
 	}
 
+	anim_speed->set_val(frames->get_animation_speed(edited_anim));
+	anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
+
+	updating=false;
 	//player->add_resource("default",resource);
 }
 
@@ -363,10 +555,27 @@ void SpriteFramesEditor::_update_library() {
 
 void SpriteFramesEditor::edit(SpriteFrames* p_frames) {
 
+	if (frames==p_frames)
+		return;
+
 	frames=p_frames;
 
 
 	if (p_frames) {
+
+		if (!p_frames->has_animation(edited_anim)) {
+
+			List<StringName> anim_names;
+			frames->get_animation_list(&anim_names);
+			anim_names.sort_custom<StringName::AlphCompare>();
+			if (anim_names.size()) {
+				edited_anim=anim_names.front()->get();
+			} else {
+				edited_anim=StringName();
+			}
+
+		}
+
 		_update_library();
 	} else {
 
@@ -377,6 +586,110 @@ void SpriteFramesEditor::edit(SpriteFrames* p_frames) {
 }
 
 
+Variant SpriteFramesEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) {
+
+	if (!frames->has_animation(edited_anim))
+		return false;
+
+	int idx = tree->get_item_at_pos(p_point,true);
+
+	if (idx<0 || idx>=frames->get_frame_count(edited_anim))
+		return Variant();
+
+	RES frame = frames->get_frame(edited_anim,idx);
+
+	if (frame.is_null())
+		return Variant();
+
+	return EditorNode::get_singleton()->drag_resource(frame,p_from);
+
+
+}
+
+bool SpriteFramesEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const{
+
+	Dictionary d = p_data;
+
+	if (!d.has("type"))
+		return false;
+
+	if (d.has("from") && (Object*)(d["from"])==tree)
+		return false;
+
+	if (String(d["type"])=="resource" && d.has("resource")) {
+		RES r=d["resource"];
+
+		Ref<Texture> texture = r;
+
+		if (texture.is_valid()) {
+
+			return true;
+		}
+	}
+
+
+	if (String(d["type"])=="files") {
+
+		Vector<String> files = d["files"];
+
+		if (files.size()==0)
+			return false;
+
+		for(int i=0;i<files.size();i++) {
+			String file = files[0];
+			String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
+
+			if (!ObjectTypeDB::is_type(ftype,"Texture")) {
+				return false;
+			}
+
+		}
+
+		return true;
+
+	}
+	return false;
+}
+
+void SpriteFramesEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from){
+
+	if (!can_drop_data_fw(p_point,p_data,p_from))
+		return;
+
+	Dictionary d = p_data;
+
+	if (!d.has("type"))
+		return;
+
+	int at_pos = tree->get_item_at_pos(p_point,true);
+
+	if (String(d["type"])=="resource" && d.has("resource")) {
+		RES r=d["resource"];
+
+		Ref<Texture> texture = r;
+
+		if (texture.is_valid()) {
+
+			undo_redo->create_action(TTR("Add Frame"));
+			undo_redo->add_do_method(frames,"add_frame",edited_anim,texture,at_pos==-1?-1:at_pos);
+			undo_redo->add_undo_method(frames,"remove_frame",edited_anim,at_pos==-1?frames->get_frame_count(edited_anim):at_pos);
+			undo_redo->add_do_method(this,"_update_library");
+			undo_redo->add_undo_method(this,"_update_library");
+			undo_redo->commit_action();
+
+		}
+	}
+
+
+	if (String(d["type"])=="files") {
+
+		DVector<String> files = d["files"];
+
+		_file_load_request(files,at_pos);
+	}
+
+}
+
 
 void SpriteFramesEditor::_bind_methods() {
 
@@ -388,29 +701,94 @@ void SpriteFramesEditor::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed);
 	ObjectTypeDB::bind_method(_MD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed);
 	ObjectTypeDB::bind_method(_MD("_delete_confirm_pressed"),&SpriteFramesEditor::_delete_confirm_pressed);
-	ObjectTypeDB::bind_method(_MD("_file_load_request"),&SpriteFramesEditor::_file_load_request);
-	ObjectTypeDB::bind_method(_MD("_update_library"),&SpriteFramesEditor::_update_library);
+	ObjectTypeDB::bind_method(_MD("_file_load_request","files","atpos"),&SpriteFramesEditor::_file_load_request,DEFVAL(-1));
+	ObjectTypeDB::bind_method(_MD("_update_library","skipsel"),&SpriteFramesEditor::_update_library,DEFVAL(false));
 	ObjectTypeDB::bind_method(_MD("_up_pressed"),&SpriteFramesEditor::_up_pressed);
 	ObjectTypeDB::bind_method(_MD("_down_pressed"),&SpriteFramesEditor::_down_pressed);
+	ObjectTypeDB::bind_method(_MD("_animation_select"),&SpriteFramesEditor::_animation_select);
+	ObjectTypeDB::bind_method(_MD("_animation_name_edited"),&SpriteFramesEditor::_animation_name_edited);
+	ObjectTypeDB::bind_method(_MD("_animation_add"),&SpriteFramesEditor::_animation_add);
+	ObjectTypeDB::bind_method(_MD("_animation_remove"),&SpriteFramesEditor::_animation_remove);
+	ObjectTypeDB::bind_method(_MD("_animation_loop_changed"),&SpriteFramesEditor::_animation_loop_changed);
+	ObjectTypeDB::bind_method(_MD("_animation_fps_changed"),&SpriteFramesEditor::_animation_fps_changed);
+	ObjectTypeDB::bind_method(_MD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
+	ObjectTypeDB::bind_method(_MD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
+	ObjectTypeDB::bind_method(_MD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
+
+
 }
 
+
 SpriteFramesEditor::SpriteFramesEditor() {
 
 	//add_style_override("panel", get_stylebox("panel","Panel"));
 
+	split = memnew( HSplitContainer );
+	add_child(split);
+
+	VBoxContainer *vbc_animlist = memnew( VBoxContainer );
+	split->add_child(vbc_animlist);
+	vbc_animlist->set_custom_minimum_size(Size2(150,0));
+	//vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL);
+
+
+	VBoxContainer *sub_vb = memnew( VBoxContainer );
+	vbc_animlist->add_margin_child(TTR("Animations"),sub_vb,true);
+	sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
+
+	HBoxContainer *hbc_animlist = memnew( HBoxContainer );
+	sub_vb->add_child(hbc_animlist);
+
+	new_anim = memnew( Button );
+	hbc_animlist->add_child(new_anim);
+	new_anim->connect("pressed",this,"_animation_add");
+
+
+	hbc_animlist->add_spacer();
+
+	remove_anim = memnew( Button );
+	hbc_animlist->add_child(remove_anim);
+	remove_anim->connect("pressed",this,"_animation_remove");
+
+	animations = memnew( Tree );
+	sub_vb->add_child(animations);
+	animations->set_v_size_flags(SIZE_EXPAND_FILL);
+	animations->set_hide_root(true);
+	animations->connect("cell_selected",this,"_animation_select");
+	animations->connect("item_edited",this,"_animation_name_edited");
+	animations->set_single_select_cell_editing_only_when_already_selected(true);
+
+
+	anim_speed = memnew( SpinBox);
+	vbc_animlist->add_margin_child(TTR("Speed (FPS):"),anim_speed);
+	anim_speed->set_min(0);
+	anim_speed->set_max(100);
+	anim_speed->set_step(0.01);
+	anim_speed->connect("value_changed",this,"_animation_fps_changed");
+
+	anim_loop = memnew( CheckButton );
+	anim_loop->set_text(TTR("Loop"));
+	vbc_animlist->add_child(anim_loop);
+	anim_loop->connect("pressed",this,"_animation_loop_changed");
+
 	VBoxContainer *vbc = memnew( VBoxContainer );
-	add_child(vbc);
+	split->add_child(vbc);
+	vbc->set_h_size_flags(SIZE_EXPAND_FILL);
+
+	sub_vb = memnew( VBoxContainer );
+	vbc->add_margin_child(TTR("Animation Frames"),sub_vb,true);
+
 
 	HBoxContainer *hbc = memnew( HBoxContainer );
-	vbc->add_child(hbc);
+	sub_vb->add_child(hbc);
+
+	//animations = memnew( ItemList );
+
 
 	load = memnew( Button );
 	load->set_tooltip(TTR("Load Resource"));
 	hbc->add_child(load);
 
-
-
-
 	paste = memnew( Button );
 	paste->set_text(TTR("Paste"));
 	hbc->add_child(paste);
@@ -438,15 +816,22 @@ SpriteFramesEditor::SpriteFramesEditor() {
 	add_child(file);
 
 
-	tree = memnew( Tree );
-	tree->set_columns(2);
-	tree->set_column_min_width(0,3);
-	tree->set_column_min_width(1,1);
-	tree->set_column_expand(0,true);
-	tree->set_column_expand(1,true);
+	tree = memnew( ItemList );
 	tree->set_v_size_flags(SIZE_EXPAND_FILL);
+	tree->set_icon_mode(ItemList::ICON_MODE_TOP);
+
+	int thumbnail_size = 96;
+	tree->set_max_columns(0);
+	tree->set_icon_mode(ItemList::ICON_MODE_TOP);
+	tree->set_fixed_column_width(thumbnail_size*3/2);
+	tree->set_max_text_lines(2);
+	tree->set_max_icon_size(Size2(thumbnail_size,thumbnail_size));
+	//tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size));
+	tree->set_drag_forwarding(this);
+
 
-	vbc->add_child(tree);
+
+	sub_vb->add_child(tree);
 
 	dialog = memnew( AcceptDialog );
 	add_child( dialog );
@@ -460,10 +845,14 @@ SpriteFramesEditor::SpriteFramesEditor() {
 	move_down->connect("pressed", this,"_down_pressed");
 	file->connect("files_selected", this,"_file_load_request");
 	//dialog->connect("confirmed", this,"_delete_confirm_pressed");
-	tree->connect("item_edited", this,"_item_edited");
+	//tree->connect("item_selected", this,"_item_edited");
 	loading_scene=false;
 	sel=-1;
 
+	updating=false;
+
+	edited_anim="default";
+
 }
 
 

+ 29 - 3
tools/editor/plugins/sprite_frames_editor_plugin.h

@@ -36,6 +36,7 @@
 #include "scene/2d/animated_sprite.h"
 #include "scene/gui/file_dialog.h"
 #include "scene/gui/dialogs.h"
+#include "scene/gui/split_container.h"
 
 
 class SpriteFramesEditor : public PanelContainer {
@@ -49,10 +50,18 @@ class SpriteFramesEditor : public PanelContainer {
 	Button *empty2;
 	Button *move_up;
 	Button *move_down;
-	Tree *tree;
+	ItemList *tree;
 	bool loading_scene;
 	int sel;
 
+	HSplitContainer *split;
+	Button *new_anim;
+	Button *remove_anim;
+
+
+	Tree *animations;
+	SpinBox *anim_speed;
+	CheckButton *anim_loop;
 
 	EditorFileDialog *file;
 
@@ -60,10 +69,11 @@ class SpriteFramesEditor : public PanelContainer {
 
 	SpriteFrames *frames;
 
+	StringName edited_anim;
 
 	void _load_pressed();
 	void _load_scene_pressed();
-	void _file_load_request(const DVector<String>& p_path);
+	void _file_load_request(const DVector<String>& p_path, int p_at_pos=-1);
 	void _paste_pressed();
 	void _empty_pressed();
 	void _empty2_pressed();
@@ -71,11 +81,27 @@ class SpriteFramesEditor : public PanelContainer {
 	void _delete_confirm_pressed();
 	void _up_pressed();
 	void _down_pressed();
-	void _update_library();
+	void _update_library(bool p_skip_selector=false);
 	void _item_edited();
 
+
+
+	void _animation_select();
+	void _animation_name_edited();
+	void _animation_add();
+	void _animation_remove();
+	void _animation_loop_changed();
+	void _animation_fps_changed(double p_value);
+
+	bool updating;
+
 	UndoRedo *undo_redo;
 
+	bool _is_drop_valid(const Dictionary& p_drag_data, const Dictionary& p_item_data) const;
+	Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
+	bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
+	void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
+
 protected:
 	void _notification(int p_what);
 	void _input_event(InputEvent p_event);

+ 1 - 0
tools/editor/property_editor.cpp

@@ -2287,6 +2287,7 @@ bool PropertyEditor::_is_drop_valid(const Dictionary& p_drag_data, const Diction
 				}
 
 			}
+
 			if (drag_data.has("type") && String(drag_data["type"])=="files") {
 
 				Vector<String> files = drag_data["files"];