use node name as filename when save scene
@@ -2151,7 +2151,8 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
String existing;
if (extensions.size()) {
- existing="new_scene."+extensions.front()->get().to_lower();
+ String root_name(get_edited_scene()->get_name());
+ existing=root_name+"."+extensions.front()->get().to_lower();
}
file->set_current_path(existing);
@@ -583,7 +583,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
+ String root_name(tocopy->get_name());
new_scene_from_dialog->set_current_path(existing);