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Merge pull request #82906 from LinuxUserGD/patch-1

Add `sdf_collision` property description to LightOccluder2D
Rémi Verschelde 1 year ago
parent
commit
bef514559a
1 changed files with 1 additions and 0 deletions
  1. 1 0
      doc/classes/LightOccluder2D.xml

+ 1 - 0
doc/classes/LightOccluder2D.xml

@@ -17,6 +17,7 @@
 			The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
 			The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
 		</member>
 		</member>
 		<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
 		<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
+			If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.
 		</member>
 		</member>
 	</members>
 	</members>
 </class>
 </class>