BoneAttachments now position themselves instantly during bind.
@@ -80,6 +80,7 @@ void BoneAttachment::_check_bind() {
int idx = sk->find_bone(bone_name);
if (idx!=-1) {
sk->bind_child_node_to_bone(idx,this);;
+ set_transform(sk->get_bone_global_pose(idx));
bound=true;
}