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Fixes BaseButton not triggering the "pressed" signal on "Button Press" Action Mode

This should fix #34935
OverloadedOrama il y a 5 ans
Parent
commit
bf4a0242ff
1 fichiers modifiés avec 1 ajouts et 1 suppressions
  1. 1 1
      scene/gui/base_button.cpp

+ 1 - 1
scene/gui/base_button.cpp

@@ -165,7 +165,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
 				_pressed();
 			}
 		} else {
-			if (!p_event->is_pressed()) {
+			if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) {
 				_pressed();
 			}
 		}