@@ -233,11 +233,7 @@ float TextureProgress::get_radial_initial_angle()
void TextureProgress::set_fill_degrees(float p_angle)
{
- while(p_angle>360)
- p_angle-=360;
- while (p_angle<0)
- p_angle+=360;
- rad_max_degrees=p_angle;
+ rad_max_degrees=CLAMP(p_angle,0,360);
update();
}