Kaynağa Gözat

[3.4] Cutdown version of RID fixes to sync with 3.5 RID handles

The RID Handles PR introduced a couple of bug fixes, they are added here without the RID handles functionality in order to keep 3.4 and 3.x roughly in sync, allowing further fixes to RID lifetimes to be backported.
lawnjelly 3 yıl önce
ebeveyn
işleme
bf785444ff

+ 2 - 1
drivers/gles2/rasterizer_gles2.cpp

@@ -535,6 +535,7 @@ RasterizerGLES2::RasterizerGLES2() {
 }
 
 RasterizerGLES2::~RasterizerGLES2() {
-	memdelete(storage);
+	memdelete(scene);
 	memdelete(canvas);
+	memdelete(storage);
 }

+ 2 - 2
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -396,7 +396,7 @@ void RasterizerCanvasGLES3::_legacy_canvas_render_item(Item *p_ci, RenderItemSta
 					}
 				}
 
-				glBindBufferBase(GL_UNIFORM_BUFFER, 1, static_cast<LightInternal *>(light->light_internal.get_data())->ubo);
+				glBindBufferBase(GL_UNIFORM_BUFFER, 1, static_cast<LightInternal *>(light_internal_owner.get(light->light_internal))->ubo);
 
 				if (has_shadow) {
 					RasterizerStorageGLES3::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.get(light->shadow_buffer);
@@ -1500,7 +1500,7 @@ void RasterizerCanvasGLES3::render_joined_item(const BItemJoined &p_bij, RenderI
 					}
 				}
 
-				glBindBufferBase(GL_UNIFORM_BUFFER, 1, static_cast<LightInternal *>(light->light_internal.get_data())->ubo);
+				glBindBufferBase(GL_UNIFORM_BUFFER, 1, static_cast<LightInternal *>(light_internal_owner.get(light->light_internal))->ubo);
 
 				if (has_shadow) {
 					RasterizerStorageGLES3::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.get(light->shadow_buffer);

+ 2 - 2
drivers/gles3/rasterizer_gles3.cpp

@@ -490,7 +490,7 @@ RasterizerGLES3::RasterizerGLES3() {
 }
 
 RasterizerGLES3::~RasterizerGLES3() {
-	memdelete(storage);
-	memdelete(canvas);
 	memdelete(scene);
+	memdelete(canvas);
+	memdelete(storage);
 }

+ 12 - 12
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -5256,18 +5256,18 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
 }
 
 RasterizerSceneGLES3::~RasterizerSceneGLES3() {
-	memdelete(default_material.get_data());
-	memdelete(default_material_twosided.get_data());
-	memdelete(default_shader.get_data());
-	memdelete(default_shader_twosided.get_data());
-
-	memdelete(default_worldcoord_material.get_data());
-	memdelete(default_worldcoord_material_twosided.get_data());
-	memdelete(default_worldcoord_shader.get_data());
-	memdelete(default_worldcoord_shader_twosided.get_data());
-
-	memdelete(default_overdraw_material.get_data());
-	memdelete(default_overdraw_shader.get_data());
+	memdelete(storage->material_owner.getptr(default_material));
+	memdelete(storage->material_owner.getptr(default_material_twosided));
+	memdelete(storage->shader_owner.getptr(default_shader));
+	memdelete(storage->shader_owner.getptr(default_shader_twosided));
+
+	memdelete(storage->material_owner.getptr(default_worldcoord_material));
+	memdelete(storage->material_owner.getptr(default_worldcoord_material_twosided));
+	memdelete(storage->shader_owner.getptr(default_worldcoord_shader));
+	memdelete(storage->shader_owner.getptr(default_worldcoord_shader_twosided));
+
+	memdelete(storage->material_owner.getptr(default_overdraw_material));
+	memdelete(storage->shader_owner.getptr(default_overdraw_shader));
 
 	memfree(state.spot_array_tmp);
 	memfree(state.omni_array_tmp);