2
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Эх сурвалжийг харах

Add a test suite for NodePath

Hugo Locurcio 4 жил өмнө
parent
commit
bf82da3d0f

+ 1 - 0
tests/test_main.cpp

@@ -43,6 +43,7 @@
 #include "test_list.h"
 #include "test_math.h"
 #include "test_method_bind.h"
+#include "test_node_path.h"
 #include "test_oa_hash_map.h"
 #include "test_ordered_hash_map.h"
 #include "test_physics_2d.h"

+ 173 - 0
tests/test_node_path.h

@@ -0,0 +1,173 @@
+/*************************************************************************/
+/*  test_node_path.h                                                     */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef TEST_NODE_PATH_H
+#define TEST_NODE_PATH_H
+
+#include "core/string/node_path.h"
+
+#include "thirdparty/doctest/doctest.h"
+
+namespace TestNodePath {
+
+TEST_CASE("[NodePath] Relative path") {
+	const NodePath node_path_relative = NodePath("Path2D/PathFollow2D/Sprite2D:position:x");
+
+	CHECK_MESSAGE(
+			node_path_relative.get_as_property_path() == NodePath(":Path2D/PathFollow2D/Sprite2D:position:x"),
+			"The returned property path should match the expected value.");
+	CHECK_MESSAGE(
+			node_path_relative.get_concatenated_subnames() == "position:x",
+			"The returned concatenated subnames should match the expected value.");
+
+	CHECK_MESSAGE(
+			node_path_relative.get_name(0) == "Path2D",
+			"The returned name at index 0 should match the expected value.");
+	CHECK_MESSAGE(
+			node_path_relative.get_name(1) == "PathFollow2D",
+			"The returned name at index 1 should match the expected value.");
+	CHECK_MESSAGE(
+			node_path_relative.get_name(2) == "Sprite2D",
+			"The returned name at index 2 should match the expected value.");
+	ERR_PRINT_OFF;
+	CHECK_MESSAGE(
+			node_path_relative.get_name(3) == "",
+			"The returned name at invalid index 3 should match the expected value.");
+	CHECK_MESSAGE(
+			node_path_relative.get_name(-1) == "",
+			"The returned name at invalid index -1 should match the expected value.");
+	ERR_PRINT_ON;
+
+	CHECK_MESSAGE(
+			node_path_relative.get_name_count() == 3,
+			"The returned number of names should match the expected value.");
+
+	CHECK_MESSAGE(
+			node_path_relative.get_subname(0) == "position",
+			"The returned subname at index 0 should match the expected value.");
+	CHECK_MESSAGE(
+			node_path_relative.get_subname(1) == "x",
+			"The returned subname at index 1 should match the expected value.");
+	ERR_PRINT_OFF;
+	CHECK_MESSAGE(
+			node_path_relative.get_subname(2) == "",
+			"The returned subname at invalid index 2 should match the expected value.");
+	CHECK_MESSAGE(
+			node_path_relative.get_subname(-1) == "",
+			"The returned subname at invalid index -1 should match the expected value.");
+	ERR_PRINT_ON;
+
+	CHECK_MESSAGE(
+			node_path_relative.get_subname_count() == 2,
+			"The returned number of subnames should match the expected value.");
+
+	CHECK_MESSAGE(
+			!node_path_relative.is_absolute(),
+			"The node path should be considered relative.");
+
+	CHECK_MESSAGE(
+			!node_path_relative.is_empty(),
+			"The node path shouldn't be considered empty.");
+}
+
+TEST_CASE("[NodePath] Absolute path") {
+	const NodePath node_path_aboslute = NodePath("/root/Sprite2D");
+
+	CHECK_MESSAGE(
+			node_path_aboslute.get_as_property_path() == NodePath(":root/Sprite2D"),
+			"The returned property path should match the expected value.");
+	CHECK_MESSAGE(
+			node_path_aboslute.get_concatenated_subnames() == "",
+			"The returned concatenated subnames should match the expected value.");
+
+	CHECK_MESSAGE(
+			node_path_aboslute.get_name(0) == "root",
+			"The returned name at index 0 should match the expected value.");
+	CHECK_MESSAGE(
+			node_path_aboslute.get_name(1) == "Sprite2D",
+			"The returned name at index 1 should match the expected value.");
+	ERR_PRINT_OFF;
+	CHECK_MESSAGE(
+			node_path_aboslute.get_name(2) == "",
+			"The returned name at invalid index 2 should match the expected value.");
+	CHECK_MESSAGE(
+			node_path_aboslute.get_name(-1) == "",
+			"The returned name at invalid index -1 should match the expected value.");
+	ERR_PRINT_ON;
+
+	CHECK_MESSAGE(
+			node_path_aboslute.get_name_count() == 2,
+			"The returned number of names should match the expected value.");
+
+	CHECK_MESSAGE(
+			node_path_aboslute.get_subname_count() == 0,
+			"The returned number of subnames should match the expected value.");
+
+	CHECK_MESSAGE(
+			node_path_aboslute.is_absolute(),
+			"The node path should be considered absolute.");
+
+	CHECK_MESSAGE(
+			!node_path_aboslute.is_empty(),
+			"The node path shouldn't be considered empty.");
+}
+
+TEST_CASE("[NodePath] Empty path") {
+	const NodePath node_path_empty = NodePath();
+
+	CHECK_MESSAGE(
+			node_path_empty.get_as_property_path() == NodePath(),
+			"The returned property path should match the expected value.");
+	ERR_PRINT_OFF;
+	CHECK_MESSAGE(
+			node_path_empty.get_concatenated_subnames() == "",
+			"The returned concatenated subnames should match the expected value.");
+	ERR_PRINT_ON;
+
+	CHECK_MESSAGE(
+			node_path_empty.get_name_count() == 0,
+			"The returned number of names should match the expected value.");
+
+	CHECK_MESSAGE(
+			node_path_empty.get_subname_count() == 0,
+			"The returned number of subnames should match the expected value.");
+
+	CHECK_MESSAGE(
+			!node_path_empty.is_absolute(),
+			"The node path shouldn't be considered absolute.");
+
+	CHECK_MESSAGE(
+			node_path_empty.is_empty(),
+			"The node path should be considered empty.");
+}
+
+} // namespace TestNodePath
+
+#endif // TEST_NODE_PATH_H