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@@ -273,10 +273,12 @@ void SpriteBase3D::_bind_methods() {
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ADD_GROUP("Flags", "");
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
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+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
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BIND_CONSTANT(FLAG_TRANSPARENT);
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BIND_CONSTANT(FLAG_SHADED);
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+ BIND_CONSTANT(FLAG_DOUBLE_SIDED);
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BIND_CONSTANT(FLAG_MAX);
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BIND_CONSTANT(ALPHA_CUT_DISABLED);
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@@ -294,7 +296,7 @@ SpriteBase3D::SpriteBase3D() {
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pI = NULL;
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for (int i = 0; i < FLAG_MAX; i++)
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- flags[i] = i == FLAG_TRANSPARENT;
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+ flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
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axis = Vector3::AXIS_Z;
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pixel_size = 0.01;
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@@ -387,7 +389,7 @@ void Sprite3D::_draw() {
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int axis = get_axis();
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normal[axis] = 1.0;
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- RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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+ RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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VS::get_singleton()->immediate_set_material(immediate, mat);
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VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
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@@ -888,7 +890,7 @@ void AnimatedSprite3D::_draw() {
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int axis = get_axis();
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normal[axis] = 1.0;
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- RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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+ RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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VS::get_singleton()->immediate_set_material(immediate, mat);
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VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
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