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Merge pull request #65503 from m4gr3d/fix_invalid_project_manager_path_3x

Rémi Verschelde 3 years ago
parent
commit
bfe60393f5

+ 6 - 2
editor/editor_node.cpp

@@ -3062,8 +3062,12 @@ void EditorNode::_discard_changes(const String &p_str) {
 			for (int i = 0; i < forwardable_args.size(); i++) {
 				args.push_back(forwardable_args[i]);
 			}
-			args.push_back("--path");
-			args.push_back(exec.get_base_dir());
+
+			String exec_base_dir = exec.get_base_dir();
+			if (!exec_base_dir.empty()) {
+				args.push_back("--path");
+				args.push_back(exec_base_dir);
+			}
 			args.push_back("--project-manager");
 
 			OS::ProcessID pid = 0;

+ 2 - 0
platform/android/java/lib/res/values/strings.xml

@@ -12,6 +12,8 @@
     <string name="text_button_resume">Resume Download</string>
     <string name="text_button_cancel">Cancel</string>
     <string name="text_button_cancel_verify">Cancel Verification</string>
+    <string name="text_error_title">Error!</string>
+    <string name="error_engine_setup_message">Unable to setup the Godot Engine! Aborting…</string>
 
     <!-- APK Expansion Strings -->
 

+ 26 - 2
platform/android/java/lib/src/org/godotengine/godot/Godot.java

@@ -57,6 +57,7 @@ import android.content.SharedPreferences.Editor;
 import android.content.pm.ConfigurationInfo;
 import android.content.pm.PackageManager;
 import android.content.pm.PackageManager.NameNotFoundException;
+import android.content.res.Resources;
 import android.graphics.Point;
 import android.graphics.Rect;
 import android.hardware.Sensor;
@@ -71,6 +72,7 @@ import android.os.Looper;
 import android.os.Messenger;
 import android.os.VibrationEffect;
 import android.os.Vibrator;
+import android.util.Log;
 import android.view.Display;
 import android.view.LayoutInflater;
 import android.view.Surface;
@@ -88,6 +90,7 @@ import androidx.annotation.CallSuper;
 import androidx.annotation.Keep;
 import androidx.annotation.NonNull;
 import androidx.annotation.Nullable;
+import androidx.annotation.StringRes;
 import androidx.fragment.app.Fragment;
 
 import com.google.android.vending.expansion.downloader.DownloadProgressInfo;
@@ -112,6 +115,8 @@ import java.util.Locale;
 import javax.microedition.khronos.opengles.GL10;
 
 public class Godot extends Fragment implements SensorEventListener, IDownloaderClient {
+	private static final String TAG = Godot.class.getSimpleName();
+
 	static final int MAX_SINGLETONS = 64;
 	private IStub mDownloaderClientStub;
 	private TextView mStatusText;
@@ -376,7 +381,12 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
 
 		final String[] current_command_line = command_line;
 		mView.queueEvent(() -> {
-			GodotLib.setup(current_command_line);
+			if (!GodotLib.setup(current_command_line)) {
+				godot_initialized = false;
+				Log.e(TAG, "Unable to setup the Godot engine! Aborting...");
+				alert(R.string.error_engine_setup_message, R.string.text_error_title, this::forceQuit);
+				return;
+			}
 
 			// Must occur after GodotLib.setup has completed.
 			for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
@@ -460,13 +470,27 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
 	}
 
 	public void alert(final String message, final String title) {
+		alert(message, title, null);
+	}
+
+	private void alert(@StringRes int messageResId, @StringRes int titleResId, @Nullable Runnable okCallback) {
+		Resources res = getResources();
+		alert(res.getString(messageResId), res.getString(titleResId), okCallback);
+	}
+
+	private void alert(final String message, final String title, @Nullable Runnable okCallback) {
 		final Activity activity = getActivity();
 		runOnUiThread(() -> {
 			AlertDialog.Builder builder = new AlertDialog.Builder(activity);
 			builder.setMessage(message).setTitle(title);
 			builder.setPositiveButton(
 					"OK",
-					(dialog, id) -> dialog.cancel());
+					(dialog, id) -> {
+						if (okCallback != null) {
+							okCallback.run();
+						}
+						dialog.cancel();
+					});
 			AlertDialog dialog = builder.create();
 			dialog.show();
 		});

+ 1 - 1
platform/android/java/lib/src/org/godotengine/godot/GodotLib.java

@@ -65,7 +65,7 @@ public class GodotLib {
 	 * Invoked on the GL thread to complete setup for the Godot native layer logic.
 	 * @param p_cmdline Command line arguments used to configure Godot native layer components.
 	 */
-	public static native void setup(String[] p_cmdline);
+	public static native boolean setup(String[] p_cmdline);
 
 	/**
 	 * Invoked on the GL thread when the underlying Android surface has changed size.

+ 5 - 4
platform/android/java_godot_lib_jni.cpp

@@ -165,7 +165,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env
 	}
 }
 
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
+JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
 	setup_android_thread();
 
 	const char **cmdline = nullptr;
@@ -175,10 +175,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
 		cmdlen = env->GetArrayLength(p_cmdline);
 		if (cmdlen) {
 			cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
-			ERR_FAIL_NULL_MSG(cmdline, "Out of memory.");
+			ERR_FAIL_NULL_V_MSG(cmdline, false, "Out of memory.");
 			cmdline[cmdlen] = nullptr;
 			j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
-			ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
+			ERR_FAIL_NULL_V_MSG(j_cmdline, false, "Out of memory.");
 
 			for (int i = 0; i < cmdlen; i++) {
 				jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
@@ -203,12 +203,13 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
 
 	// Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.
 	if (err != OK) {
-		return; // should exit instead and print the error
+		return false;
 	}
 
 	java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
 	ClassDB::register_class<JNISingleton>();
 	_initialize_java_modules();
+	return true;
 }
 
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {

+ 1 - 1
platform/android/java_godot_lib_jni.h

@@ -39,7 +39,7 @@
 extern "C" {
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion, jobject p_godot_tts);
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz);
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline);
+JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline);
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height);
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz);
 JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos);