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-Fix blend tree rename, closes #20210
-Fixed activity lines in blend tree

Juan Linietsky 7 years ago
parent
commit
bffaa835fc

+ 26 - 1
editor/plugins/animation_blend_tree_editor_plugin.cpp

@@ -650,8 +650,9 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
 		blend_tree->get_node_connections(&conns);
 		for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = conns.front(); E; E = E->next()) {
 			float activity = 0;
+			StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E->get().input_node;
 			if (AnimationTreeEditor::get_singleton()->get_tree() && !AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
-				activity = blend_tree->get_connection_activity(E->get().input_node, E->get().input_index);
+				activity = AnimationTreeEditor::get_singleton()->get_tree()->get_connection_activity(path, E->get().input_index);
 			}
 			graph->set_connection_activity(E->get().output_node, 0, E->get().input_node, E->get().input_index, activity);
 		}
@@ -777,6 +778,30 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
 			visible_properties[i]->set_object_and_property(visible_properties[i]->get_edited_object(), new_name);
 		}
 	}
+
+	//recreate connections
+	graph->clear_connections();
+
+	List<AnimationNodeBlendTree::NodeConnection> connections;
+	blend_tree->get_node_connections(&connections);
+
+	for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = connections.front(); E; E = E->next()) {
+
+		StringName from = E->get().output_node;
+		StringName to = E->get().input_node;
+		int to_idx = E->get().input_index;
+
+		graph->connect_node(from, 0, to, to_idx);
+	}
+
+	//update animations
+	for (Map<StringName, ProgressBar *>::Element *E = animations.front(); E; E = E->next()) {
+		if (E->key() == prev_name) {
+			animations[new_name] = animations[prev_name];
+			animations.erase(prev_name);
+			break;
+		}
+	}
 }
 
 void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) {

+ 0 - 11
scene/animation/animation_blend_tree.cpp

@@ -987,17 +987,6 @@ void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_inp
 	nodes[p_node].connections.write[p_input_index] = StringName();
 }
 
-float AnimationNodeBlendTree::get_connection_activity(const StringName &p_input_node, int p_input_index) const {
-
-	ERR_FAIL_COND_V(!nodes.has(p_input_node), 0);
-
-	Ref<AnimationNode> input = nodes[p_input_node].node;
-	ERR_FAIL_INDEX_V(p_input_index, nodes[p_input_node].connections.size(), 0);
-
-	//return input->get_input_activity(p_input_index);
-	return 0;
-}
-
 AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {
 
 	if (!nodes.has(p_output_node) || p_output_node == SceneStringNames::get_singleton()->output) {

+ 0 - 1
scene/animation/animation_blend_tree.h

@@ -349,7 +349,6 @@ public:
 
 	void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node);
 	void disconnect_node(const StringName &p_node, int p_input_index);
-	float get_connection_activity(const StringName &p_input_node, int p_input_index) const;
 
 	struct NodeConnection {
 		StringName input_node;

+ 43 - 2
scene/animation/animation_tree.cpp

@@ -109,8 +109,16 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
 	Ref<AnimationNode> node = blend_tree->get_node(node_name);
 
 	//inputs.write[p_input].last_pass = state->last_pass;
-	float activity;
-	return _blend_node(node_name, blend_tree->get_node_connection_array(node_name), NULL, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
+	float activity=0;
+	float ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), NULL, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
+
+	Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
+
+	if (activity_ptr && p_input<activity_ptr->size()) {
+		activity_ptr->write[p_input].last_pass = state->last_pass;
+		activity_ptr->write[p_input].activity = activity;
+	}
+	return ret;
 }
 
 float AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
@@ -1285,6 +1293,18 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<A
 		property_parent_map[p_base_path] = HashMap<StringName, StringName>();
 	}
 
+	if (node->get_input_count() && !input_activity_map.has(p_base_path)) {
+
+		Vector<Activity> activity;
+		for(int i=0;i<node->get_input_count();i++) {
+			Activity a;
+			a.last_pass=0;
+			activity.push_back(a);
+		}
+		input_activity_map[p_base_path] = activity;
+		input_activity_map_get[String(p_base_path).substr(0,String(p_base_path).length()-1)]=&input_activity_map[p_base_path];
+	}
+
 	List<PropertyInfo> plist;
 	node->get_parameter_list(&plist);
 	for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
@@ -1317,6 +1337,8 @@ void AnimationTree::_update_properties() {
 
 	properties.clear();
 	property_parent_map.clear();
+	input_activity_map.clear();
+	input_activity_map_get.clear();
 
 	if (root.is_valid()) {
 		_update_properties_for_node(SceneStringNames::get_singleton()->parameters_base_path, root);
@@ -1380,6 +1402,25 @@ void AnimationTree::rename_parameter(const String &p_base, const String &p_new_b
 	_update_properties();
 }
 
+float AnimationTree::get_connection_activity(const StringName& p_path,int p_connection) const {
+
+	if (!input_activity_map_get.has(p_path)) {
+		return 0;
+	}
+	const Vector<Activity> *activity = input_activity_map_get[p_path];
+
+	if (!activity || p_connection<0 || p_connection>=activity->size()) {
+		return 0;
+	}
+
+	if ((*activity)[p_connection].last_pass != process_pass) {
+		return 0;
+	}
+
+	return (*activity)[p_connection].activity;
+}
+
+
 void AnimationTree::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
 	ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);

+ 10 - 1
scene/animation/animation_tree.h

@@ -55,7 +55,7 @@ public:
 
 	Vector<float> blends;
 	State *state;
-	String path;
+
 	float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections);
 	void _pre_update_animations(HashMap<NodePath, int> *track_map);
 
@@ -256,6 +256,14 @@ private:
 	HashMap<StringName, HashMap<StringName, StringName> > property_parent_map;
 	HashMap<StringName, Variant> property_map;
 
+	struct Activity {
+		uint64_t last_pass;
+		float activity;
+	};
+
+	HashMap<StringName, Vector<Activity> > input_activity_map;
+	HashMap<StringName, Vector<Activity> *> input_activity_map_get;
+
 	void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);
 
 protected:
@@ -289,6 +297,7 @@ public:
 
 	Transform get_root_motion_transform() const;
 
+	float get_connection_activity(const StringName &p_path, int p_connection) const;
 	void advance(float p_time);
 
 	void rename_parameter(const String &p_base, const String &p_new_base);