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Merge pull request #46579 from nekomatata/fix-joint-remove-body-regression-3.2

[3.2] Fix Joint2D/Joint node path reset on scene switch
Rémi Verschelde 4 年之前
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c003423674
共有 4 个文件被更改,包括 12 次插入28 次删除
  1. 5 13
      scene/2d/joints_2d.cpp
  2. 1 1
      scene/2d/joints_2d.h
  3. 5 13
      scene/3d/physics_joint.cpp
  4. 1 1
      scene/3d/physics_joint.h

+ 5 - 13
scene/2d/joints_2d.cpp

@@ -48,18 +48,10 @@ void Joint2D::_disconnect_signals() {
 		body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
 }
 
-void Joint2D::_body_exit_tree(const ObjectID &p_body_id) {
+void Joint2D::_body_exit_tree() {
 
 	_disconnect_signals();
-	Object *object = ObjectDB::get_instance(p_body_id);
-	PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object);
-	ERR_FAIL_NULL(body);
-	RID body_rid = body->get_rid();
-	if (ba == body_rid)
-		a = NodePath();
-	if (bb == body_rid)
-		b = NodePath();
-	_update_joint();
+	_update_joint(true);
 }
 
 void Joint2D::_update_joint(bool p_only_free) {
@@ -135,8 +127,8 @@ void Joint2D::_update_joint(bool p_only_free) {
 	ba = body_a->get_rid();
 	bb = body_b->get_rid();
 
-	body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_a->get_instance_id()));
-	body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_b->get_instance_id()));
+	body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
+	body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
 
 	Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
 }
@@ -233,7 +225,7 @@ String Joint2D::get_configuration_warning() const {
 
 void Joint2D::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("_body_exit_tree", "body_rid"), &Joint2D::_body_exit_tree);
+	ClassDB::bind_method(D_METHOD("_body_exit_tree"), &Joint2D::_body_exit_tree);
 
 	ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint2D::set_node_a);
 	ClassDB::bind_method(D_METHOD("get_node_a"), &Joint2D::get_node_a);

+ 1 - 1
scene/2d/joints_2d.h

@@ -51,7 +51,7 @@ class Joint2D : public Node2D {
 
 protected:
 	void _disconnect_signals();
-	void _body_exit_tree(const ObjectID &p_body_id);
+	void _body_exit_tree();
 	void _update_joint(bool p_only_free = false);
 
 	void _notification(int p_what);

+ 5 - 13
scene/3d/physics_joint.cpp

@@ -45,18 +45,10 @@ void Joint::_disconnect_signals() {
 		body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
 }
 
-void Joint::_body_exit_tree(const ObjectID &p_body_id) {
+void Joint::_body_exit_tree() {
 
 	_disconnect_signals();
-	Object *object = ObjectDB::get_instance(p_body_id);
-	PhysicsBody *body = Object::cast_to<PhysicsBody>(object);
-	ERR_FAIL_NULL(body);
-	RID body_rid = body->get_rid();
-	if (ba == body_rid)
-		a = NodePath();
-	if (bb == body_rid)
-		b = NodePath();
-	_update_joint();
+	_update_joint(true);
 }
 
 void Joint::_update_joint(bool p_only_free) {
@@ -128,12 +120,12 @@ void Joint::_update_joint(bool p_only_free) {
 
 	if (body_a) {
 		ba = body_a->get_rid();
-		body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_a->get_instance_id()));
+		body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
 	}
 
 	if (body_b) {
 		bb = body_b->get_rid();
-		body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_b->get_instance_id()));
+		body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
 	}
 
 	PhysicsServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
@@ -230,7 +222,7 @@ String Joint::get_configuration_warning() const {
 
 void Joint::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("_body_exit_tree", "body_rid"), &Joint::_body_exit_tree);
+	ClassDB::bind_method(D_METHOD("_body_exit_tree"), &Joint::_body_exit_tree);
 
 	ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint::set_node_a);
 	ClassDB::bind_method(D_METHOD("get_node_a"), &Joint::get_node_a);

+ 1 - 1
scene/3d/physics_joint.h

@@ -51,7 +51,7 @@ class Joint : public Spatial {
 
 protected:
 	void _disconnect_signals();
-	void _body_exit_tree(const ObjectID &p_body_id);
+	void _body_exit_tree();
 	void _update_joint(bool p_only_free = false);
 
 	void _notification(int p_what);