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@@ -48,18 +48,10 @@ void Joint2D::_disconnect_signals() {
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body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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}
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-void Joint2D::_body_exit_tree(const ObjectID &p_body_id) {
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+void Joint2D::_body_exit_tree() {
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_disconnect_signals();
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- Object *object = ObjectDB::get_instance(p_body_id);
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- PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object);
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- ERR_FAIL_NULL(body);
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- RID body_rid = body->get_rid();
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- if (ba == body_rid)
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- a = NodePath();
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- if (bb == body_rid)
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- b = NodePath();
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- _update_joint();
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+ _update_joint(true);
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}
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void Joint2D::_update_joint(bool p_only_free) {
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@@ -135,8 +127,8 @@ void Joint2D::_update_joint(bool p_only_free) {
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ba = body_a->get_rid();
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bb = body_b->get_rid();
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- body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_a->get_instance_id()));
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- body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_b->get_instance_id()));
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+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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+ body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
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}
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@@ -233,7 +225,7 @@ String Joint2D::get_configuration_warning() const {
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void Joint2D::_bind_methods() {
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- ClassDB::bind_method(D_METHOD("_body_exit_tree", "body_rid"), &Joint2D::_body_exit_tree);
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+ ClassDB::bind_method(D_METHOD("_body_exit_tree"), &Joint2D::_body_exit_tree);
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ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint2D::set_node_a);
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ClassDB::bind_method(D_METHOD("get_node_a"), &Joint2D::get_node_a);
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