Browse Source

Merge pull request #23436 from Toshiwoz/primitives_properties

fixed PrismMesh size property
Rémi Verschelde 6 years ago
parent
commit
c025f526c8
2 changed files with 4 additions and 1 deletions
  1. 3 0
      .gitignore
  2. 1 1
      scene/resources/primitive_meshes.cpp

+ 3 - 0
.gitignore

@@ -311,5 +311,8 @@ platform/windows/godot_res.res
 /.vs
 /.vscode
 
+# Visual Studio Code workspace file
+*.code-workspace
+
 # Scons progress indicator
 .scons_node_count

+ 1 - 1
scene/resources/primitive_meshes.cpp

@@ -1282,7 +1282,7 @@ void PrismMesh::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PrismMesh::get_subdivide_depth);
 
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "left_to_right", PROPERTY_HINT_RANGE, "-2.0,2.0,0.1"), "set_left_to_right", "get_left_to_right");
-	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");