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Fix selection applying to hidden Nodes when filtering Scene Tree Editor

Micky 2 years ago
parent
commit
c03377653e
1 changed files with 4 additions and 0 deletions
  1. 4 0
      editor/scene_tree_editor.cpp

+ 4 - 0
editor/scene_tree_editor.cpp

@@ -804,6 +804,10 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
 	TreeItem *item = Object::cast_to<TreeItem>(p_object);
 	TreeItem *item = Object::cast_to<TreeItem>(p_object);
 	ERR_FAIL_COND(!item);
 	ERR_FAIL_COND(!item);
 
 
+	if (!item->is_visible()) {
+		return;
+	}
+
 	NodePath np = item->get_metadata(0);
 	NodePath np = item->get_metadata(0);
 
 
 	Node *n = get_node(np);
 	Node *n = get_node(np);