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@@ -85,8 +85,8 @@ void Particles3DEmissionShapeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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if (Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d())) {
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const GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
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- if (particles->get_process_material().is_valid()) {
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- const Ref<ParticleProcessMaterial> mat = particles->get_process_material();
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+ const Ref<ParticleProcessMaterial> mat = particles->get_process_material();
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+ if (mat.is_valid()) {
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const ParticleProcessMaterial::EmissionShape shape = mat->get_emission_shape();
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const Ref<Material> material = get_material("particles_emission_shape_material", p_gizmo);
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