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Fix typo in VehicleBody3D.xml

snailrhymer 3 ani în urmă
părinte
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c051c84385
1 a modificat fișierele cu 1 adăugiri și 1 ștergeri
  1. 1 1
      doc/classes/VehicleBody3D.xml

+ 1 - 1
doc/classes/VehicleBody3D.xml

@@ -16,7 +16,7 @@
 			Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidDynamicBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking.
 		</member>
 		<member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force" default="0.0">
-			Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel3D.use_as_traction] set to [code]true[/code] and are in contact with a surface. The [member RigidDynamicBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.
+			Accelerates the vehicle by applying an engine force. The vehicle is only sped up if the wheels that have [member VehicleWheel3D.use_as_traction] set to [code]true[/code] and are in contact with a surface. The [member RigidDynamicBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.
 			[b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.
 			A negative value will result in the vehicle reversing.
 		</member>